Please explain some jargon

anonz

Chieftain
Joined
Mar 6, 2002
Messages
2
I've been playing alone for a while, then started to read some of the posts. I have a couple questions: What is pop rushing? How do you use it? What are military police? Are they simply combat units that remain in a city? Do they have the effect of quelling unhappiness or lowering corruption? And third, what is production rushing? Is that a direction given to the city governor?What are the downsides? I appreciate your response to these elementary questions.
 
1) Pop rush is to rush build items ("H"urry) when in despotism or when in communism. Game mechanics make it possible to exploit this by sending workers to a city and then rush building military units

2) Military police are units with an attack of 1 or more who are in the city at the end of the turn

3) "Rushing" is any time you pay to complete production (be it an improvement or unit - wonders can't be rushed!) Rush orders must be given manually. The "currency" used to pay for the production differs by government - population in despotism and communism, and gold in all others.

Cheers,
Shawn
 
pop rushing: in despotism or communism, it is the action of rushing your production by whipping your population. You will kill some population and make the others unhappy.

With republic or democraty, you rush your production with paying cash.

I never play with monarchy, I can't tell you how to rush with this system.

Rushing your production mean complete it in one turn. You cannot rush a wonder or spaceship component.

Military police a unit that stay in your city to quell unhappiness and prevent your city to flip to another civ by culture.
 
Originally posted by anonz
I've been playing alone for a while, then started to read some of the posts. I have a couple questions: What is pop rushing? How do you use it? What are military police? Are they simply combat units that remain in a city? Do they have the effect of quelling unhappiness or lowering corruption? And third, what is production rushing? Is that a direction given to the city governor?What are the downsides? I appreciate your response to these elementary questions.

I thought I'd add a little to be a little more specific.

Pop Rushing - Under Despotism & Communism, each Citizen you have has a value of 20 shields if you sacrifice them to rush a project. However, by using the Pop Rush, you cause 1 citizen to become unhappy for 40 turns with the 1.17f patch (it used to be 20 turns and may read that in manual/civpedia). However, there is some crazy formula at work & the cost of rushing is higher if 0 shields have been spent on your project (i.e. the 1st turn). Wait at least 1 turn to rush.

Military Police - Under Despotism, Monarchy, and Communism, units with at least an attack of 1 make unhappy citizens content. Check the civpedia for each govt to see the limit of how many units can be used this way. They do not affect waste or corruption.

There's no downside to using cash to rush a project (Republic, Monarchy, and Democracy) other than spending your money.

The Civpedia probably answers all your questions. Start with the government section & go from there. :)
 
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