floppa
Chieftain
- Joined
- Apr 17, 2021
- Messages
- 7
First, let me say that I used to really like this mod, the amount of work you put into it is impressive.
But since recently I am starting to think that it is becoming too overwhelmed with new features, which make the AI buggy and break the game balance.
Let me start with the AI. In my most recent game (Venice, King), my AI friend civ (the Dutch) gave me 2 of his cities, so that I declare war on his enemy (the Huns), even though the Dutch was already winning his war and was close to capturing a Hun city.
Another example is AI mass-vassalizing other AI civs without a war. In my game as soon as the Dutch and Indonesia both adopted Order, they immediately peacefully became vassals to another order civ, the Iroquois. That I completely don’t understand, since the AI never accepts even a defensive pact with me, here they became vassals to another AI with no war.
It seems like the AI’s main purpose is not to win but to annoy the player. I’m used to AI adopting a conflicting ideology all the time no matter what, or attacking exclusively my units when another AI is going to capture his city. But this was just too much.
Another thing to fix is the tourism and dissidents system. AI’s cities should start to rebel as soon as their happiness is lower than 50% of mine. Well, I had a net happiness of +250 (highest that I had ever) and no AI civs’ happiness ever decreased below 50% for more than 1 turn in a row, even with –30 negative dissident modifiers. That completely ruined the game for me because I’ve loved this system since vanilla and now the AI got an extra like +100 happiness out of nowhere.
Some other minor things:
Edit: A couple more things I forgot to mention:
- Great work of art slots in castles cannot be seen on the Tourism-My Culture window and thus cannot be reassigned. I had to click optimize and reassign manually every time I digged up a new artifact because of that, which was very annoying.
- Not a bug, just a suggestion: Can you maybe make the Worlds Fair and similar projects available to build in puppets? Otherwise, playing as Venice there is not even a chance to win those.
Playing latest non-beta version (Dec 1st).
But since recently I am starting to think that it is becoming too overwhelmed with new features, which make the AI buggy and break the game balance.
Let me start with the AI. In my most recent game (Venice, King), my AI friend civ (the Dutch) gave me 2 of his cities, so that I declare war on his enemy (the Huns), even though the Dutch was already winning his war and was close to capturing a Hun city.
Another example is AI mass-vassalizing other AI civs without a war. In my game as soon as the Dutch and Indonesia both adopted Order, they immediately peacefully became vassals to another order civ, the Iroquois. That I completely don’t understand, since the AI never accepts even a defensive pact with me, here they became vassals to another AI with no war.
It seems like the AI’s main purpose is not to win but to annoy the player. I’m used to AI adopting a conflicting ideology all the time no matter what, or attacking exclusively my units when another AI is going to capture his city. But this was just too much.
Another thing to fix is the tourism and dissidents system. AI’s cities should start to rebel as soon as their happiness is lower than 50% of mine. Well, I had a net happiness of +250 (highest that I had ever) and no AI civs’ happiness ever decreased below 50% for more than 1 turn in a row, even with –30 negative dissident modifiers. That completely ruined the game for me because I’ve loved this system since vanilla and now the AI got an extra like +100 happiness out of nowhere.
Some other minor things:
- I would make open borders necessary for musician concerts and prophets/missionaries. Think about the Beatles who could never have a concert in the USSR.
- I still don’t understand, how the CS influence sometimes decreases, sometimes – does not. Seems that it depends on distance between player’s capital and the CS. Why not make it fair to all civs? Starting close to a CS already gives you an advantage of less distance for your diplomats.
Edit: A couple more things I forgot to mention:
- Great work of art slots in castles cannot be seen on the Tourism-My Culture window and thus cannot be reassigned. I had to click optimize and reassign manually every time I digged up a new artifact because of that, which was very annoying.
- Not a bug, just a suggestion: Can you maybe make the Worlds Fair and similar projects available to build in puppets? Otherwise, playing as Venice there is not even a chance to win those.
Playing latest non-beta version (Dec 1st).
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