Please help

wade69

Chieftain
Joined
Jan 8, 2004
Messages
46
Microsoft visual c++ runtime library runtime error, with beyond the sword.exe


I have read as many threads as possible with this problem but mine doesnt seem to relate to any. I just bought a brand new computer and reinstalled all on it, even downloaded new and didnt work, I then transfered the entire folders over and still didn't work. It happen when it's at init graphics then crashes to this error.
 
[CONFIG]

; Set to 1 to automatically end slide show
EndSlides = 0

; Enable/disable background music
PlayMusic = 1

; Allows some memory savings *** ALT-TAB WILL NO LONGER FUNCTION ***
MemSaver = 0

; Use managed interface textures (may be safer but shouldn't be needed, uses more memory)
GUIManagedTextures = 0

; file format (TGA,JPG,BMP), Warning: TGA requires a lockable buffer which can lower performance
ScreenShot Format = JPG

; Enable voice over IP capture and playback
EnableVoice = 1

; App Selects Specific IP to use for Multiplayer
SelectIP = 0

; Disable PAK memory mapping (May affect performance)
DisablePAKMemoryMapping = 0

; Don't skip frames if falling behind
BinkNoSkip = 1

; Copy entire image each frame, not just dirty pixels
BinkCopyAll = 1

; Show movies using hi-color, not true-color (may be faster)
Bink16Bit = 0

; Copy ever other scanline during movie playback (faster)
BinkInterlace = 0

; Specify whether to play in fullscreen mode 0/1/ask
FullScreen = 1

; Set max frame rate clamp (0 means none)
SetMaxFrameRate = 0

; Set to 1 to put PitBoss to sleep when no players are connected
PitBossSleep = 1

; Set to 1 to page units out when non-visible
DynamicUnitPaging = 1

; Set to 1 to page unit anims out when the unit is non visible
DynamicAnimPaging = 1

; Set to 1 for no on-screen event messages
NoEventMessages = 0

; Set to 1 for no tech splash screens
NoTechSplash = 0

; Set to 1 for no intro movie
NoIntroMovie = 0

; Set to 1 for no python exception popups
HidePythonExceptions = 1

; The maximum number of autosaves kept in the directory before being deleted.
MaxAutoSaves = 5

; Specify the number of turns between autoSaves. 0 means no autosave.
AutoSaveInterval = 4

; Enable Audio
AudioEnable = 1

; English(0),French(1),German(2),Italian(3),Spanish(4) - Defaults to user-installed language
Language = 0

; Determines which user profile is loaded on game start
UserProfile = Default Profile

; Sync input to smooth interface (may run slower)
SyncInput = 0

; Force numlock always on while playing
ForceNumlock = 0

; Disable caching of file system (may slow initialization)
DisableFileCaching = 1

; Disable caching of xml and file system (may slow initialization)
DisableCaching = 0

; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = 0

; Don't show minimum specification warnings
HideMinSpecWarning = 0

; Random seed for map generation, or '0' for default
MapRandSeed = 0

; Random seed for game sync, or '0' for default
SyncRandSeed = 0

; Email address from which Pitboss reminder emails are sent
PitbossEmail = 0

; SMTP server authentication login for Pitboss reminder emails
PitbossSMTPLogin = 0

; SMTP server for Pitboss reminder emails
PitbossSMTPHost = 0

; Number of seconds to accept live game list updates from GameSpy (-1 for initial snapshot only, 0 for no live updates
GameUpdateTime = 10

; Bandwidth options are modem or broadband
Bandwidth = broadband

; QuickStart - SinglePlayer games only!
QuickStart = 0

; Dont show the game background during movies - may speed up movie playing
HideMovieBackground = 0

; Enable Trilinear Filtering for the Minimap
MinimapTrilinearFilter = 1

; Enable Tree Region Cutting
CutTrees = 1

; A non-zero value overrides the FIELD_OF_VIEW parameter from GlobalDefines.xml
FIELD_OF_VIEW = 0

; Allow Camera Flying
AllowFlying = 0

[DEBUG]

; Enable D3D9 Queries
D3D9Query = 0

; Custom Screen Height, minimum: 768 - Normal resolutions can be set in-game and will be used when set to 0
ScreenHeight = 0

; Custom Screen Width, minimum: 1024 - Normal resolutions can be set in-game and will be used when set to 0
ScreenWidth = 0

; Establish connection to Python Debugger
HAPDebugger = 0

; NetComm Port
Port = 2056

; Create a dump file if the application crashes
GenerateCrashDumps = 0

; Enable the logging system
LoggingEnabled = 0

; Enable synchronization logging
SynchLog = 0

; Overwrite old network and message logs
OverwriteLogs = 1

; Enable rand event logging
RandLog = 0

; Enable message logging
MessageLog = 0

; Break on memory allocation order #
BreakOnAlloc = -1

; Number of turns to autorun before exiting (0 for no limit)
AutorunTurnLimit = 0

; Set App on Auto-Run
Autorun = 0

[GAME]

; In-game Alias
Alias = Wade Lewis

; Game Options
GameOptions = 00000000001100000100000101010

; Modular XML Loading
ModularLoading = 1

; Main Menu Mods
MainMenuMods = Afterworld;Broken Star;Charlemagne;Crossroads of the World;Defense;FfH Age of Ice;Final Frontier;Gods of Old;MesoAmerica;Next War;Rhye's and Fall of Civilization;The Road to War

; Move along
CheatCode = 0

; Map Script file name
Map = RoM_Archipelago

; GameType options are singlePlayer/spLoad
GameType = singlePlayer

; Pitboss Turn Time
PitbossTurnTime = 0

; Max number of turns (0 for no turn limit)
MaxTurns = 0

; Victory Conditions
VictoryConditions = 10010000

; Handicap for quick play
QuickHandicap = HANDICAP_DEITY

; GameSpeed options are GAMESPEED_QUICK/GAMESPEED_NORMAL/GAMESPEED_EPIC/GAMESPEED_MARATHON
GameSpeed = GAMESPEED_MARATHON

; Era options are ERA_ANCIENT/ERA_CLASSICAL/ERA_MEDIEVAL/ERA_RENAISSANCE/ERA_INDUSTRIAL/ERA_MODERN
Era = ERA_ANCIENT

; Sealevel options are SEALEVEL_LOW/SEALEVEL_MEDIUM/SEALEVEL_HIGH
SeaLevel = SEALEVEL_MEDIUM

; Climate options are CLIMATE_ARID/CLIMATE_TEMPERATE/CLIMATE_TROPICAL
Climate = CLIMATE_TEMPERATE

; Worldsize options are WORLDSIZE_DUEL/WORLDSIZE_TINY/WORLDSIZE_SMALL/WORLDSIZE_STANDARD/WORLDSIZE_LARGE/WORLDSIZE_HUGE
WorldSize = WORLDSIZE_GIANT

; Game Name
GameName = Wade's Game

; Save Path - relative to working (Civ4) folder
FileName = 0

; Account Username
Nickname = 0

; Email Address
Email = Wade

; DirectIP Host Address
DirectIP = 0

; In-game Alias
Alias = Wade Lewis
 
# Autolog

# Autolog.ini

#

# Created by The BUG Mod.



[Autolog]



# When checked, various game events are logged to a text file using eotinb's AutoLog mod.

# Default: False



Disabled = False



# When checked, the logger is automatically started and doesn't wait for the manual start (or stop) command which can be issued by using [Alt + L].

# Default: False



Silent = False



# When checked, the default (playername.txt) will be used, ignores log file name option.

# Default: True



Default File Name = True



# Directory where log file resides (fully qualified path, i.e. C:\folder\subfolder or blank).

# Default:



File Path = ""



# Name of log file. If there is no file of this name in the directory above, one will be created.

# Default: autolog.txt



File Name = autolog.txt



# The format of the log output.

# Default: 2



Format Style = 2



# When checked, comments are color-coded for forum posts.

# Default: True



Color Coding = True



# Select which turn number 4000BC should be.

# Default: 0



4000BC = 0



# When checked, the logger inserts IBT (in between turns) at the end of the player's turn.

# Default: True



Show IBT = True



# Used as a prefix before custom entries in the log (use [ALT + E]), e.g. your nick.

# Default: Player Comment



Prefix = Player Comment



# When checked, will log techs acquired and research started.

# Default: True



Tech = True



# When checked, will log when a city starts a build.

# Default: True



Build Started = True



# When checked, will log when a city completes a build.

# Default: True



Build Completed = True



# When checked, will log completion of projects (certain wonders are technically projects -- other wonders are treated like normal buildings).

# Default: True



Project Completed = True



# When checked, will log when your improvements are built or destroyed by you.

# Default: True



Improvements = True



# When checked, will log when you found a city.

# Default: True



City Founded = True



# When checked, will log when one of your cities grows in population.

# Default: True



City Growth = True



# When checked, will log when one of your city's borders expand.

# Default: True



City Borders = True



# When checked, will log when you acquire or lose a city through conquest or trade.

# Default: True



City Ownership = True



# When checked, will log when you raze another civ's city or one of your cities is razed.

# Default: True



City Razed = True



# When checked, will log when you whip a city or when the whip anger decreases in a city.

# Default: True



City Whip = True



# When checked, will log results from popping tribal villages.

# Default: True



Goodies = True



# When checked, will log

# - When you found a religion

# - Spread of any religion to your cities

# - Spread of religions whose Holy city you control to foreign cities

# Default: True



Religion = True



# When checked, will log

# - When you found a corporation

# - Spread of any corporation to your cities

# - Spread of corporation whose headquarters you control to foreign cities

# Default: True



Corporation = True



# When checked, will log the birth of great people (in your cities).

# Default: True



Great People = True



# When checked, will log begin and end of your Golden Ages.

# Default: True



Golden Age = True



# When checked, will log first contact with other civs.

# Default: True



Contact = True



# When checked, will log any change in attitude between civs known to you.

# Default: True



Attitude = True



# When checked, will log start and end of wars between civs known to you.

# Default: True



War = True



# When checked, will log when any civ becomes a vassal state of or frees itself from another.

# Default: True



Vassals = True



# When checked, will log any change in civics of civs known to you.

# Default: True



Civics = True



# When checked, will log combat results involving your units.

# Default: True



Combat = True



# When checked, will log when you promote one of your units.

# Default: True



Promotions = True



# When checked, will log when you pillage or your improvements are pillaged.

# Default: True



Pillage = True



# When checked, will log all AI-initiated trade offers and demands along with your responses.

# Default: True



TradeAll = True



# When checked, will log AI-initiated trades and gift offers and your responses.

# Default: True



TradeOffer = True



# When checked, will log AI demands for tribute or help and your responses.

# Default: True



TributeDemand = True



# When checked, will log AI demands that you change religion and your responses.

# Default: True



ReligionDemand = True



# When checked, will log AI demands that you change civics and your responses.

# Default: True



CivicDemand = True



# When checked, will log AI requests to declare war on a third party and your responses.

# Default: True



WarDemand = True



# When checked, will log AI requests to stop trading with a third party and your responses.

# Default: True



EmbargoDemand = True
 
Set these to 1 in Civ ini:

; Enable the logging system
LoggingEnabled = 1

; Enable synchronization logging
SynchLog = 1

; Overwrite old network and message logs
OverwriteLogs = 1

; Enable rand event logging
RandLog = 1

; Enable message logging
MessageLog = 1

and then after crash zip the log files from logs folder (_civ4logs shortcut in BtS folder) and post the log zip file here. That way I might be able to help more.
 
From init log:
[140558.750] VERSION: Mod Loaded: none

So the question is that have you installed the mod correctly ie. is there Rise of Mankind folder under Beyond the Sword\Mods -folder?
 
After your reply I deleted all ROM files and restarted. I got the v2.5 to load thanks, but I was playing it before with more nations. Which is the right add-on to add?
 
It doesnt crash with the normal 2.5 but when I try with the extra civs it crashes.
 
That's a question many of us have and the answers are still not clear. I've just been playing without them, though I'd enjoy having them if the mod would work right. There are reports that, if you download the version that someone zipped and put up on a mirror, it works fine. Not sure, never tried that. Others say it is how powerful your computer is, the mod is very big with the extra civs, however there are many reports over very powerful computers that won't run it. I still suspect that something got corrupted in the file that was uploaded or that it needs some setting, etc., in our computers. I'm leery of some of the changes people propose regarding computer memory, because it works fine on other computers without that sort of thing! Confusing. :)
 
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