Please include these three easy fixes in next patch

Stringer1313

Emperor
Joined
Sep 10, 2014
Messages
1,199
1) Please change the AI dialogue when you accept an offer they have made. Right now, the text shown is what happens when AI accepts and offer YOU have made, i.e., "a reasonable offer." But it makes no sense for AI to say "a reasonable offer" when AI is the one who made the offer! Now that you can't modify an AI's offer (right?) this should be easy to do.

2) In a similar vein, please swap the AI animation for what happens when you decline an AI's offer. The animation that is played is what happens when the AI declines your offer, i.e., the AI shakes his head or puts his hands up in refusal. This animation makes no sense for when an AI declines YOUR offer. Instead of that, the animation should be the one for when the AI is upset at you for not fulfilling their agenda or some other reason, i.e., a loud sigh. That animation makes more sense for when you decline an AI's offer.

3) Please allow us to turn on/off Quick Combat and Quick Movement ONLY for AI. I enjoy the movement and combat animations for my units but do not enjoy slowing down the turn timer to see a bunch of AI units taking forever to run around and do combat. (better yet, make it so you can also just turnoff religious unit movement/animations.) And then please assign hotkeys to those.
 
Do we have a Wake All command yet?

At peace a significant portion of military units are on alert or sleeping. Once war happens you have to go to the military window select and hotkey Wake each one. Why do you make us do that?
 
The next patch should also provide players to discontinue friendship with other civilisations. Currently, we have to wait till the friendship ends before we can denounce or start a war. However, midway, if a Friendly civilization commits any act that is deterimental, player should be given the opportunity to denounce even start a war immediately instead of waiting till the friendship ends.
 
The next patch should also provide players to discontinue friendship with other civilisations. Currently, we have to wait till the friendship ends before we can denounce or start a war. However, midway, if a Friendly civilization commits any act that is deterimental, player should be given the opportunity to denounce even start a war immediately instead of waiting till the friendship ends.

I don't agree with this b/c i think declaring friendships are a great way to guarantee peace. There also needs to be a cost to committing yourself to a friendship - if you don't want to lock yourself in, then you shouldn't declare the friendship.
 
This is a game. The eventual choice of whether to maintain Friend or break friendship depends on other factors and the choice should be with the civilisation. Just like in current politics, a Friend can become enemy overnight due various reasons. If you want to maintain Friend till the whole cycle, then you may choose so...but not me. The choice should be available and the player is the one making the decision. After all, this is a strategic game.
I don't agree with this b/c i think declaring friendships are a great way to guarantee peace. There also needs to be a cost to committing yourself to a friendship - if you don't want to lock yourself in, then you shouldn't declare the friendship.
 
This is a game. The eventual choice of whether to maintain Friend or break friendship depends on other factors and the choice should be with the civilisation. Just like in current politics, a Friend can become enemy overnight due various reasons. If you want to maintain Friend till the whole cycle, then you may choose so...but not me. The choice should be available and the player is the one making the decision. After all, this is a strategic game.

It is, and one part of strategy is determining whether the one you are committing to a friendship/alliance with is trustworthy enough to start creating formal relations with. There shouldn't be a way to just nullify a Friendship 'just because'. This would just lead to exploitations.

But I can see a system where if you have a certain amount of grievances with the other civ that you could use that as reasoning to break a friendship/alliance early. Or possibly that you will take a large diplomatic hit by suddenly severing such pacts without reason. And by extension, the AI should be able to use the system too.
 
Definitely, breaking friendship and declaring a surprise war is not my intend. We have to explore and exercise the next move cautiously. However, if the friendly state conquers your Suzerain City-State, you may want to break friendship but may not necessarily mean declaring war. The option should be made available to player to make a suitable decision.
It is, and one part of strategy is determining whether the one you are committing to a friendship/alliance with is trustworthy enough to start creating formal relations with. There shouldn't be a way to just nullify a Friendship 'just because'. This would just lead to exploitations.

But I can see a system where if you have a certain amount of grievances with the other civ that you could use that as reasoning to break a friendship/alliance early. Or possibly that you will take a large diplomatic hit by suddenly severing such pacts without reason. And by extension, the AI should be able to use the system too.
 
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