Please suggest a completely random map

bippukt

Prince
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Jun 5, 2003
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I am about to start a new game in a few game in a few hours. The settings will be:

size: standard
sea level, temperature etc - random
difficulty: undecided, probably noble or prince
civ: either Gandhi or completely random

I want to play a completely random map, as in I don't know if it's going to be continents, pangea, archipelago, wheel, oasis, donut or whatever else. But I don't know how to do this. If you don't know it either but have a good suggestion, fire away :)

I wish there was a way to have a random number of civs as well. Knowing how many there are kill some of the suspense.
 
If your using 1.17, with solvers, i would recomend Hemispheres or Tectonics.

Things to watch for:

Hemispheres maps have a bad habit of putting one civ with a huge landmass, and compressing others into a small area. Also, resources like Iron and Copper appear to be scarce and in no starting location.

Tectonics maps are real wildcards. This is because resources tend to "clump" together. for example, one civ might have 4 dyes, 2 spice and 3 deer all within 10x10 of starting point. I have never seen this happen with iron/copper/horses or other military resources. Also it does not tend to happen with marble or stone, but normally you can get stone easier.

Solvers 1.17 patch creates a floodplain on EVERY river tile that is on a desert. this means that some starts that use to be worthless are now playable and the civ's are a good distance apart. Very little rushing here because of this!

good luck. Besides this, "Fractal" produces the most balanced maps that allow minimal resources and permits early rushing. Fractal maps are like "Terra" maps accept starting points occur all over the globe.

If you want a map that starts everyone in an "old world" with an empty "new world" to colonize then Terra is your best option.
 
Thanks, I might try hemispheres/tectonics or I might go for the resources*** map script and have as much randomness as possible :)
 
If you choose to do a custom game you're able to select randommapscript. I believe this gives hemi, conts, archi, big/small. med/small, fractal, and terra. I tend to turn off fractal myself but I find all the others enjoyable. If someone knows of a mod or a way to add in some of the other maps like inland sea, lakes, tectonics, or plains I would love to know how.
 
I thought the fractal setting was totally random. This is not true?
 
If you choose to do a custom game you're able to select randommapscript. I believe this gives hemi, conts, archi, big/small. med/small, fractal, and terra. I tend to turn off fractal myself but I find all the others enjoyable. If someone knows of a mod or a way to add in some of the other maps like inland sea, lakes, tectonics, or plains I would love to know how.

I would love to know that as well. BTW, why do exclude Fractal?
 
Fractal is indeed random, it's like a "Terra Map" with no "new world" - "old world" distinction.

I got the tectonics map when i installed Solver's patch. maybe it was in standard 3.17, not sure.
 
Fractal is indeed random, it's like a "Terra Map" with no "new world" - "old world" distinction.

I got the tectonics map when i installed Solver's patch. maybe it was in standard 3.17, not sure.

I had tectonics with official v3.17 - don't know if it was there in vanilla.

I've found fractal to be among the best maps for never knowing what you'll end up with.

:confused: So many options :confused:
 
Try Perfectworld. It's available in the downloads section. It generates a very realistic world, but the results are quite random in my experience.

Have fun! :)
 
Enough talk, time for some action. I did an RNG in my mind and Fractal it is, with random sea level.
 
Maybe I'm wrong, and if I am please let me know, but I thought fractal was a completely random map and by that I mean placement of land tiiles is all mixed up. ie you get plains, tundra, floodplains, grasslands, and mtns all right next to each other. If this isn't the case I must be thinking of a different map type.
 
Maybe I'm wrong, and if I am please let me know, but I thought fractal was a completely random map and by that I mean placement of land tiiles is all mixed up. ie you get plains, tundra, floodplains, grasslands, and mtns all right next to each other. If this isn't the case I must be thinking of a different map type.

Nope, Fractal keeps everything sane. There is a map like what you're thinking though, I think it's called Fantasy or something.
 
ahh must've been thinking about that one then. Guess I can add fratal back in then. Thanks for the help.
 
Fractal is nice...in my latest game as Gandhi, it gave me a shrunk Pangea with high sealevels - and there was a large island (required optics ) which had iron, horses, uranium and several seafood resources. Good thing I beat the AI to it.

Poor Peter though - he couldn't survive my axemen and swordsmen with his archers - he had no copper or iron nearby :D
 
Perfect World gives beautiful and very playable maps. However, they have one very conspicuous feature: each continent only has a limited set of resources. On non-pangaea maps, this means branching out to other landmasses is more rewarding than on most standard maps.
 
Fractal is nice (I played on it for a long time) but Tectonics with 60% water is much nicer and does a better job.
 
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