In general I prefer civs whose kit gives you an opportunity to play uniquely and for that reason I've largely ignored Poland. However, I've played the more unique civs recently so it's time to play some that I am less intrigued by. Perhaps Poland will be surprisingly fun!
Casimir III - Solidarity
Gain a free Social Policy in the Classical Era, and every other Era after. Gain two additional free Tenets when you adopt an Ideology for the first time.
Winged Hussar, replaces Lancer. Has more Combat Strength (40 vs. 35) and +1 Movement Points (5 vs. 4). Obsoletes at Combined Arms rather than Combustion. Starts with the Heavy Charge (forces defenders to retreat when this Unit inflicts more damage than it receives, and if a defender cannot retreat it takes extra damage) and Formation I Promotions.
Ducal Stable, replaces Stable. +50% Production (up from 33%) and +15 XP for Mounted Melee Units. Nearby Horses, Sheep, and Cattle Provide 3 Production (up from +2) and +3 Gold. Provides 1 free Horse.
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Brief thoughts on their kit:
First, the UA gives you 6 total free policies throughout the game. While free policies are useful no matter what victory condition you pursue they are most directly important to a tourism/culture victory. The 10 ideology tenet requirement to achieve a culture victory is often the thing you're waiting for in the end game assuming you've successfully created enough tourism to influence other nations so speeding that up significantly means Poland has the opportunity to complete a tourism victory very early.
Also, the free policies can help with wonder building as you can often be restricted by policy requirements especially if you beeline a portion of the tech tree to get to certain wonders ASAP. Poland's free policies means he has a better shot at building wonders. You're also nearly guaranteed to open ideologies first so you better make sure your tourism/culture is strong enough to impose your will on subsequent adopters.
The Winged Hussar looks like a really fun UU. It's a late-arriving UU (lancer replacement) which often makes them less impactful. However, it seems like positioning their attacks to proc 'Heavy Charge' could be a fun little mini game and make them a beast in a human's hands (no idea if the AI is good at using this ability).
The Ducal Stable makes Knights (and every subsequent mounted melee unit) an honorary UU by making them cost less production in any city with the stable and giving them extra starting experience. Being able to pump those units out is a strong bonus similar to the Ottoman forge replacement with siege units. The stable also makes any land with pastures extra attractive as settling spots.
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General strategy:
I'll plan to lean into Poland's free policies and go for a tourism/culture victory. Since the policy requirement for a culture/tourism victory will almost take care of itself I'll need to make sure my tourism/influence keeps pace as it will most likely be the thing holding my victory up. Poland doesn't have much in the way of helping a wide culture/tourism victory so I will likely plan to stay tall and small while focusing on wonders and great works to power my tourism.
Tradition->Artistry->Rationalism seems like the best choice. Fealty has some interesting synergy with Poland (extra gold/production on pastures, religious benefits if I happen to have a strong religion, stronger internal trade routes if I'm buffing my capital with them) but overall Artistry is probably too strong for a tall tourism strategy to miss.
I'll probably try to play relatively peacefully other than maybe a jaunt into offensive warfare with Winged Hussar. Of course, if the situation demands it I will get my hands dirty but I do not plan on conquering my way to victory.
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Religion:
God of the Open Sky (+1 Culture in city per 2 worked plains or 2 worked grassland tiles without hills or features. +1 faith and +3 gold from pastures) seems like an ideal pantheon assuming my starting area is rich in pasture improved tiles. If my starting area is not pasture strong then any number of pantheons are probably viable given the terrain.
For founders, the only one that seems uniquely fitting to Poland would be Holy Law (Faith/Science/Gold when unlocking a policy based on followers). It's tall friendly (based on followers instead of cities) and Poland will surely be unlocking a lot of policies so it would probably be my default choice. However, any number of founders would be useful largely depending on if my religion will be aggressively spreading or more insular which will be determined by my religious neighborhood.
Options for followers are pretty wide open. Cathedrals have gold on pastures which might be nice- I could just stack tons of yields on my pastures via Open Sky, Ducal Stable, and Cathedrals! Any of the /follower beliefs would probably be nice, especially if I'm hurting for, say, science. I probably wouldn't pick a religious building other than Cathedrals as I think the buildings are usually stronger for wide empires.
My Enhancer choice will probably be too circumstantial to plan ahead of time- so many of them depend on whether your religion is spreading (and how it spreads) or insular.
Last- my Reformation belief of choice would probably be Faith of the Masses but realistically it's difficult to predict. It might largely depend on my faith production, insular vs spreading, and if I feel deficient in some area (like perhaps science?). I kind of doubt To the Glory of God would be ideal for Poland, for instance, as I sort of doubt I'd have enough faith to bother purchasing great people other than Musicians in the late game.
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Early Game:
I pretty much always go shrine->monument in Tradition games where I hope to found a religion. Monument 2nd seems less punishing for Tradition as it just gives you a few more turns to birth an extra citizen and get better use out of the free population from opening tradition.
My first tech will almost certainly be Animal Husbandry. I will want to know where those pasture improved tiles are so that I can plan how aggressively I need to build settlers in order to grab the best locations. I'll hope for a few pasture-rich locations and will settle defensively as I'll need terrain on my side for defensive wars where I'm likely to be outnumbered.
My next tech priority will be to get to the Classical era ASAP as doing so will give me my first free policy via Poland's UA. That free policy combined with beelining into a Classical era tech should practically guarantee me a Classical era wonder of my choosing as other civs shouldn't be able to have the policy requirements satisfied if they beeline the same one. The two best candidates I see are probably Hanging Garden or Great Library. Great Library to me is more of a Progress wonder even if it is helpful with any opening whereas Hanging Garden has very obvious benefits for a Tradition start especially given that Poland could really use the extra food in order to support Tradition's specialist slots. I'll most likely go Mathematics for Hanging Garden.
Chivalry for Ducal Stables and Education for Sankore would be obvious next priorities. In general I will try to reach/beeline in the tech tree as Poland is simply incentivized to do so when policy requirements for wonders are so easy to achieve. I'll especially try to open up new eras that give free policies ASAP whenever possible.
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Mid/Late Game:
Metallurgy for Lancers will surely be a priority of the Renaissance as well as going for all of the typical tourism wonders I can get. Having extra policies will surely help me gain extra tourism throughout the game by having important tourism policies earlier than normal but I will most definitely still need wonders, great works, and trade route/musician tourism bombs to get influential across the board.
The choice of ideology will likely be a very consequential point for Poland. Immediately getting 2 extra tenets could potentially be highly exploitable if done right. I think Freedom typically makes the most sense for a Tradition/Tall empire and a few of the tenets therein that might be big for Poland are:
Volunteer Army (6 free foreign legion) - If Poland opens ideology super early it's possible for foreign legion to be VASTLY superior to any other forces around. If they arrive early enough they could probably turn the tide in any wars by themselves.
Universal Healthcare (free hospitals) - Not required to have the tech unlocked so if you get this tenet well before Hospitals are available you're getting something way earlier than you should.
On the other hand, a number of tenets might be weaker than usual if Poland opens them extra early. Creative Expression (extra tourism from culture buildings) can't shine if you don't have the tech for many of the buildings yet. Economic Union (extra gold from trading with other Freedom civs) loses some benefit if there aren't other Freedom civs yet. Their Finest Hour (can build B17 bombers) loses some benefit if you don't have the tech and Media Culture (+tourism from cities with Broadcast Towers) loses its punch if you are still a ways away from building those towers. The typical priority or preference of ideologies might be quite different in a Poland game.
Casimir III - Solidarity
Gain a free Social Policy in the Classical Era, and every other Era after. Gain two additional free Tenets when you adopt an Ideology for the first time.
Winged Hussar, replaces Lancer. Has more Combat Strength (40 vs. 35) and +1 Movement Points (5 vs. 4). Obsoletes at Combined Arms rather than Combustion. Starts with the Heavy Charge (forces defenders to retreat when this Unit inflicts more damage than it receives, and if a defender cannot retreat it takes extra damage) and Formation I Promotions.
Ducal Stable, replaces Stable. +50% Production (up from 33%) and +15 XP for Mounted Melee Units. Nearby Horses, Sheep, and Cattle Provide 3 Production (up from +2) and +3 Gold. Provides 1 free Horse.
-------------------------------------------------------
Brief thoughts on their kit:
First, the UA gives you 6 total free policies throughout the game. While free policies are useful no matter what victory condition you pursue they are most directly important to a tourism/culture victory. The 10 ideology tenet requirement to achieve a culture victory is often the thing you're waiting for in the end game assuming you've successfully created enough tourism to influence other nations so speeding that up significantly means Poland has the opportunity to complete a tourism victory very early.
Also, the free policies can help with wonder building as you can often be restricted by policy requirements especially if you beeline a portion of the tech tree to get to certain wonders ASAP. Poland's free policies means he has a better shot at building wonders. You're also nearly guaranteed to open ideologies first so you better make sure your tourism/culture is strong enough to impose your will on subsequent adopters.
The Winged Hussar looks like a really fun UU. It's a late-arriving UU (lancer replacement) which often makes them less impactful. However, it seems like positioning their attacks to proc 'Heavy Charge' could be a fun little mini game and make them a beast in a human's hands (no idea if the AI is good at using this ability).
The Ducal Stable makes Knights (and every subsequent mounted melee unit) an honorary UU by making them cost less production in any city with the stable and giving them extra starting experience. Being able to pump those units out is a strong bonus similar to the Ottoman forge replacement with siege units. The stable also makes any land with pastures extra attractive as settling spots.
-------------------------------------------------------
General strategy:
I'll plan to lean into Poland's free policies and go for a tourism/culture victory. Since the policy requirement for a culture/tourism victory will almost take care of itself I'll need to make sure my tourism/influence keeps pace as it will most likely be the thing holding my victory up. Poland doesn't have much in the way of helping a wide culture/tourism victory so I will likely plan to stay tall and small while focusing on wonders and great works to power my tourism.
Tradition->Artistry->Rationalism seems like the best choice. Fealty has some interesting synergy with Poland (extra gold/production on pastures, religious benefits if I happen to have a strong religion, stronger internal trade routes if I'm buffing my capital with them) but overall Artistry is probably too strong for a tall tourism strategy to miss.
I'll probably try to play relatively peacefully other than maybe a jaunt into offensive warfare with Winged Hussar. Of course, if the situation demands it I will get my hands dirty but I do not plan on conquering my way to victory.
-------------------------------------------------------
Religion:
God of the Open Sky (+1 Culture in city per 2 worked plains or 2 worked grassland tiles without hills or features. +1 faith and +3 gold from pastures) seems like an ideal pantheon assuming my starting area is rich in pasture improved tiles. If my starting area is not pasture strong then any number of pantheons are probably viable given the terrain.
For founders, the only one that seems uniquely fitting to Poland would be Holy Law (Faith/Science/Gold when unlocking a policy based on followers). It's tall friendly (based on followers instead of cities) and Poland will surely be unlocking a lot of policies so it would probably be my default choice. However, any number of founders would be useful largely depending on if my religion will be aggressively spreading or more insular which will be determined by my religious neighborhood.
Options for followers are pretty wide open. Cathedrals have gold on pastures which might be nice- I could just stack tons of yields on my pastures via Open Sky, Ducal Stable, and Cathedrals! Any of the /follower beliefs would probably be nice, especially if I'm hurting for, say, science. I probably wouldn't pick a religious building other than Cathedrals as I think the buildings are usually stronger for wide empires.
My Enhancer choice will probably be too circumstantial to plan ahead of time- so many of them depend on whether your religion is spreading (and how it spreads) or insular.
Last- my Reformation belief of choice would probably be Faith of the Masses but realistically it's difficult to predict. It might largely depend on my faith production, insular vs spreading, and if I feel deficient in some area (like perhaps science?). I kind of doubt To the Glory of God would be ideal for Poland, for instance, as I sort of doubt I'd have enough faith to bother purchasing great people other than Musicians in the late game.
-------------------------------------------------------
Early Game:
I pretty much always go shrine->monument in Tradition games where I hope to found a religion. Monument 2nd seems less punishing for Tradition as it just gives you a few more turns to birth an extra citizen and get better use out of the free population from opening tradition.
My first tech will almost certainly be Animal Husbandry. I will want to know where those pasture improved tiles are so that I can plan how aggressively I need to build settlers in order to grab the best locations. I'll hope for a few pasture-rich locations and will settle defensively as I'll need terrain on my side for defensive wars where I'm likely to be outnumbered.
My next tech priority will be to get to the Classical era ASAP as doing so will give me my first free policy via Poland's UA. That free policy combined with beelining into a Classical era tech should practically guarantee me a Classical era wonder of my choosing as other civs shouldn't be able to have the policy requirements satisfied if they beeline the same one. The two best candidates I see are probably Hanging Garden or Great Library. Great Library to me is more of a Progress wonder even if it is helpful with any opening whereas Hanging Garden has very obvious benefits for a Tradition start especially given that Poland could really use the extra food in order to support Tradition's specialist slots. I'll most likely go Mathematics for Hanging Garden.
Chivalry for Ducal Stables and Education for Sankore would be obvious next priorities. In general I will try to reach/beeline in the tech tree as Poland is simply incentivized to do so when policy requirements for wonders are so easy to achieve. I'll especially try to open up new eras that give free policies ASAP whenever possible.
-------------------------------------------------------
Mid/Late Game:
Metallurgy for Lancers will surely be a priority of the Renaissance as well as going for all of the typical tourism wonders I can get. Having extra policies will surely help me gain extra tourism throughout the game by having important tourism policies earlier than normal but I will most definitely still need wonders, great works, and trade route/musician tourism bombs to get influential across the board.
The choice of ideology will likely be a very consequential point for Poland. Immediately getting 2 extra tenets could potentially be highly exploitable if done right. I think Freedom typically makes the most sense for a Tradition/Tall empire and a few of the tenets therein that might be big for Poland are:
Volunteer Army (6 free foreign legion) - If Poland opens ideology super early it's possible for foreign legion to be VASTLY superior to any other forces around. If they arrive early enough they could probably turn the tide in any wars by themselves.
Universal Healthcare (free hospitals) - Not required to have the tech unlocked so if you get this tenet well before Hospitals are available you're getting something way earlier than you should.
On the other hand, a number of tenets might be weaker than usual if Poland opens them extra early. Creative Expression (extra tourism from culture buildings) can't shine if you don't have the tech for many of the buildings yet. Economic Union (extra gold from trading with other Freedom civs) loses some benefit if there aren't other Freedom civs yet. Their Finest Hour (can build B17 bombers) loses some benefit if you don't have the tech and Media Culture (+tourism from cities with Broadcast Towers) loses its punch if you are still a ways away from building those towers. The typical priority or preference of ideologies might be quite different in a Poland game.