Paasky
Good News Everyone!
Alright, here are two ideas I've had:
1) Can a player unselect policies and select new ones either a) one at a time or b) through a revolution? I've only played the demo so far, but it would seem that having the ability to change from democratic to autocratic would be a nice thing to have.
2) After looking at Kael's mod, and finding out we can set how many units per tile to have, I was thrilled. Don't get me wrong, 1 per tile is a great new feature making the wars be about more than just piling huge stacks at cities. But my idea is this:
- Max 3 units per tile (still no stacks of doom, but makes battles less like chess)
- Having one unit per tile = no effect
- 2 per tile: both units lose one hp per turn
- 3 per tile
If tile has an improvement: all units lose 1 hp, improvement is razed
If tile doesn't/has razed improvement: all units lose 1-2 hp
This would simulate the fact that large armies, especially when packed together, had huge losses from disease and starvation. Usually most of the food was simply looted from the lands they marched through, and having too amny people meant not enough food.
Once you research a technology (industrialism?) units will no longer lose hp, but instead
- 1 per tile: no effect
- 2 per tile: each unit costs 1gpt extra
- 3 per tile: each unit costs 2gpt extra
I haven't looked at the lua files yet, but I did do some python coding in civ4.
(oh and to anyone who might remember me, hi again, CiV has brought me back from the woods )
1) Can a player unselect policies and select new ones either a) one at a time or b) through a revolution? I've only played the demo so far, but it would seem that having the ability to change from democratic to autocratic would be a nice thing to have.
2) After looking at Kael's mod, and finding out we can set how many units per tile to have, I was thrilled. Don't get me wrong, 1 per tile is a great new feature making the wars be about more than just piling huge stacks at cities. But my idea is this:
- Max 3 units per tile (still no stacks of doom, but makes battles less like chess)
- Having one unit per tile = no effect
- 2 per tile: both units lose one hp per turn
- 3 per tile
If tile has an improvement: all units lose 1 hp, improvement is razed
If tile doesn't/has razed improvement: all units lose 1-2 hp
This would simulate the fact that large armies, especially when packed together, had huge losses from disease and starvation. Usually most of the food was simply looted from the lands they marched through, and having too amny people meant not enough food.
Once you research a technology (industrialism?) units will no longer lose hp, but instead
- 1 per tile: no effect
- 2 per tile: each unit costs 1gpt extra
- 3 per tile: each unit costs 2gpt extra
I haven't looked at the lua files yet, but I did do some python coding in civ4.
(oh and to anyone who might remember me, hi again, CiV has brought me back from the woods )