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Policies + Faith

Discussion in 'Civ5 - General Discussions' started by adsin15, Sep 24, 2012.

  1. adsin15

    adsin15 Warlord

    Joined:
    Jun 26, 2011
    Messages:
    242
    Location:
    Charlton MA
    I think some policies should generate faith. Particularly Piety but not just that.

    Some suggestions: (these are in addition to whatever the current ability is)

    Piety Tree:
    Mandate of Heaven:
    50% of excess happiness = faith
    Free Religion:
    +1 faith from Monument, Temple and Monastery

    Freedom Tree:
    Constitution
    +1 faith per city
    Free Speech
    +1 Local Happiness per extra religion in cities. (city with 3 religions would get +2 happiness, 2 religions = +1 Happiness)

    Liberty Tree:
    Liberty
    +1 faith per city
    Meritocracy
    +50 Faith when expending Great People

    Tradition Tree:
    Aristocracy
    +1 faith per 10 Citizens in a city
    Monarchy
    +x% Faith generated per every 2 citizens in capital city (20 citizens =+10% faith production empire wide)

    Honor Tree:
    Military Tradition
    + faith per unit lost in battle (equal to culture gains from killing barbs so + 4 or +10, etc. depending)
    Military Caste
    May purchase Barracks, Armory and Military School with faith


    Patronage Tree:
    Aesthetics
    Minimum influence with city states sharing your religion = 30

    Fascism Tree:
    Police State
    If city has 100% common faith with capital city faith then police stations and courthouses are maintenance free.
    Fascism
    If city has citizens who are members of a faith different from that of the capital city; each one produces + 1 local unhappiness

    Order Tree:
    United Front
    If you share a common majority religion AND are at war with a common foe, influence does not degrade for the duration of the war and the CS grants units to you 3x faster.
    Communism
    If the city does not share 100% common faith with your capital; +1 gold maintainence cost on religious buildings for that city(shrines cost 2, temples cost 3)
     
  2. cakes

    cakes Prince

    Joined:
    Apr 26, 2012
    Messages:
    481
    i don't think there is much point in renaissance+ policies generating faith. they are adding in the great temple or whatever it is for better faith generation but if there was going to be a change, i'd rather it be in the tradition tree
     
  3. firstconsul

    firstconsul Chieftain

    Joined:
    Sep 4, 2011
    Messages:
    66
    I would really like to see something in the honor tree rewarding faith, call it Crusade, +faith per kill maybe, could be a really cool to incorporate that history into the game. For that matter, any sort of religious bonus in the tree would be great.
     
  4. adsin15

    adsin15 Warlord

    Joined:
    Jun 26, 2011
    Messages:
    242
    Location:
    Charlton MA
    Well actually the bonuses I suggested for the later Policy trees don't provide additional faith. They provide bonuses and penalties based on the uniformity of religion within your empire. Purity is rewarded. Differences are penalized.
     
  5. Ikael

    Ikael King

    Joined:
    Dec 2, 2005
    Messages:
    873
    Completely unnecessary. The problem with the game right now is the lack of options for expending faith, not the lack of faith itself.
     
  6. kaspergm

    kaspergm Deity

    Joined:
    Aug 19, 2012
    Messages:
    4,604
    Really - as in, you reach the point where you get so much faith that you can't use any more Great People? :p
     
  7. Seabastian Civ

    Seabastian Civ King

    Joined:
    Sep 10, 2012
    Messages:
    608
    If anything, the socialism/communism policies should remove religion :lol:
     
  8. adsin15

    adsin15 Warlord

    Joined:
    Jun 26, 2011
    Messages:
    242
    Location:
    Charlton MA
    Well my suggestions force you to remove unsanctioned religions from your cities or suffer penalties.
     
  9. LostInTime

    LostInTime Warlord

    Joined:
    Feb 13, 2011
    Messages:
    161
    Research and expand faster. The 50% faith cost increase in reneissance and 100% in industrial for religious buildings hurts later on.

    If you push it you will notice that it's the other way around. Generating enough faith is really hard without rigging the game. (Sandstorm + desert folklore comes to mind) The only successful attempt I had close to your example without rigging the start was with byzantines, getting monasteries super quick (fastest faith generator pr faith spent) and pagodas everywhere later. (picking 2 faith pr world wonder as bonus belief) I hoped they would fix desert folklore this patch and buff other lacking options, but seems no such luck..

    And after industrial, getting great people for faith is awesome, so I really don't see where you get all the excess faith from.
     

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