Policy Cards

cknwo

Chieftain
Joined
Dec 14, 2005
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Let's say I don't do many cultural techs. I don't unlock policy cards. When the next era initiates, will I have those cards anyway?
 
Well, the literal answer is that if you don't research any civs that unlock policy cards, then you won't have any unlocked cards at the begining of the next era. On the other hand, I f what are you asking is that, assuming you unlock the corresponding card in one era, will it remain in the next era? then the answer is only those from your specific civ. I think that's right, or am I just confused?
 
Side question: If I don't research the techs/policies that give me the diplo actions (like steal tech), will I have those options in the next era? Or will I have to play the remaining game without those options?
 
Well, the literal answer is that if you don't research any civs that unlock policy cards, then you won't have any unlocked cards at the begining of the next era. On the other hand, I f what are you asking is that, assuming you unlock the corresponding card in one era, will it remain in the next era? then the answer is only those from your specific civ. I think that's right, or am I just confused?
I'm not sure that's true... I think you start the next age with essentially free research of all of the techs + civics of the last age.
Social policies from the last age can't be used whether you researched them or not...unless they are the civ-specific Tradition policies... in which case you can use them in the next age.... I think whether you researched them or not.
 
Side question: If I don't research the techs/policies that give me the diplo actions (like steal tech), will I have those options in the next era? Or will I have to play the remaining game without those options?
You will have those options in the next age. Whatever you did or didn't research in one era is not relevant to future eras.
 
Don't worry about the traditions or diplomacy, as has been said, they will be there for you next age if you want to skip them. There is a big piece missing here though and that's settlement limit.

Everyone gets a standard settlement limit per age, unless you get more than that limit in the previous age. In that case it will carry over to the next age. I started my last modern age with 27 settlement limit after exploration Mongolia, and that could be pushed even higher with the new city state bonuses.
 
Don't worry about the traditions or diplomacy, as has been said, they will be there for you next age if you want to skip them. There is a big piece missing here though and that's settlement limit.

Everyone gets a standard settlement limit per age, unless you get more than that limit in the previous age. In that case it will carry over to the next age. I started my last modern age with 27 settlement limit after exploration Mongolia, and that could be pushed even higher with the new city state bonuses.
Which definitely seems like a bug, especially since that becomes your new base. So if you have 20 Settlement Limit at the end of Exploration and part of that is El Escorial (19 from other sources +1), …you will start Modern with 21 because 20 is the new base and El Escorial counted on top of it.

It gets worse with Xerxes or the Augustus Memento.
 
Mongolian civics got me up there the most. I don't think it's a bug, otherwise why bother chasing masteries that primarily offer settlement limit?
Because you need it now.

Mongolian civics are the only one of 2 that does that (something that expires but moves your settlement limit past the normal for the next Age)

if you don’t use anything that can be carried over (Wonders, Mementos, Attribute points, Leader abilities)

Then the max Settlement Limit in Antiquity is 8 (Exploration starting minimum)
and
the max Non-Mongol Non-Fealty Limit in Exploration is 16 (Modern starting minimum)

They should probably just change it to not carry over …Everyone starts Exploration with base of 8 and Modern with base of 16 …then add Wonder/Attribute/Leader/Mementos (Mongols could have their +2 SL boost become a Tradition if it would hurt too bad to lose it)
 
Because you need it now.

Mongolian civics are the only one of 2 that does that (something that expires but moves your settlement limit past the normal for the next Age)

if you don’t use anything that can be carried over (Wonders, Mementos, Attribute points, Leader abilities)

Then the max Settlement Limit in Antiquity is 8 (Exploration starting minimum)
and
the max Non-Mongol Non-Fealty Limit in Exploration is 16 (Modern starting minimum)

They should probably just change it to not carry over …Everyone starts Exploration with base of 8 and Modern with base of 16 …then add Wonder/Attribute/Leader/Mementos (Mongols could have their +2 SL boost become a Tradition if it would hurt too bad to lose it)
Oh I forgot, I always take Fealty. If someone goes out of their way to build El Escorial, or give up two attribute points for Fealty because they play wide, why should they be punished?

I think a lot of what I've learned here over the past few months of arguing ;) boils down to is that it's bad to take things away the player has earned, and balance issues that arise from things like this should be handled differently.
 
They should probably just change it to not carry over …Everyone starts Exploration with base of 8 and Modern with base of 16 …then add Wonder/Attribute/Leader/Mementos (Mongols could have their +2 SL boost become a Tradition if it would hurt too bad to lose it)
But then you'd have a situation in which you had enough settlement limit in Exploration, but now you suddenly don't in Modern. Why would you want that?
 
But then you'd have a situation in which you had enough settlement limit in Exploration, but now you suddenly don't in Modern. Why would you want that?
You would only have that if you
1. Removed a Settlement Limit Memento you used to have
OR
2. had Fealty
AND had v taken enough other Settlement Limits to make your Total >16
(Assuming the +2 Mongol civic was changed to a Tradition)

The problem with carrying it over is that it effectively removes the settlement Limit in Modern.

If they wanted to Have the Settlement Limit never go down, then they need to say
“what is the Settlement Limit ignoring every thing I can carry over (Wonders, Leader Bonus, etc.)?”
Then make that the new minimum (or 8,16 if lower) and in the new era you get to add on all those things that carried over.
 
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Those seem like pretty common scenarios to me.
Well if you remove a Memento that increases your Settlement Limit, your Settlement limit Should go down.

As for Fealty….well that could be reworked to be permanent. (gain the Fealty Tradition?)…or reworked into something else.



If they wanted to Have the Settlement Limit never go down, then they need to say
“what is the Settlement Limit ignoring every thing I can carry over (Wonders, Leader Bonus, Mementos, etc.)?”
Then make that the new minimum (or 8,16 if lower) and in the new era you get to add on all those things that carried over.
 
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Well if you remove a Memento that increases your Settlement Limit, your Settlement limit Should go down.

As for Fealty….well that could be reworked to be permanent. (gain the Fealty Tradition?)…or reworked into something else.
But, why?

I mean, how does this make the game more fun? Now you have to waste a memento slot and 1+ card slots to keep your settlement limit. Why?
 
But, why?

I mean, how does this make the game more fun? Now you have to waste a memento slot and 1+ card slots to keep your settlement limit. Why?
You used the slot to get the limit so you use the slot to keep the limit…If you lose the Wonder your settlement Limit will go down.

The issue is things it forces you to lose

-Legacies from 2 ages ago (Fealty when moving into Modern)

-Civ specific bonuses (Mongol only one that applies…all others come in under the limit)

-(Now CS Suz bonuses)
 
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You used the slot to get the limit so you use the slot to keep the limit…If you lose the Wonder your settlement Limit will go down.

The issue is things it forces you to lose

-Legacies from 2 ages ago (Fealty when moving into Modern)

-Civ specific bonuses (Mongol only one that applies…all others come in under the limit)

-(Now CS Suz bonuses)
I just don't see why that makes the game better. I think it's kind of frustrating to lose settlement limit just because you advance the age. What strategic depth is added by doing this? You'd pretty much be forced to keep that memento slotted in forever, which reduces choice for no real reason. And the same is true if the Mongol and fealty bonuses become cards. It wouldn't really be a choice because losing settlement limit would almost always be the wrong answer.
 
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