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Polish Empire for BTS - Expanded Edition

Discussion in 'Civ4 - New Civilizations' started by asioasioasio, Sep 16, 2007.

  1. asioasioasio

    asioasioasio Fallout Scrubber

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    Location:
    Poland, EU
    Could you make me big favour? Please support idea of adding Poland to Civilization V
    We, fans of the game, would like to see a change we can believe in! We dream of playing as a Poles, if not in an original release, then maybe in one of expansion sets that for sure are being planned. Please join our cause on FaceBook and back up our efforts by undersigning our petition on official 2K Games Forum. It might be just one small click for a man, one giant leap for civilized mankind. Many thanks for your support.

    If you want thank you for my hard work on the mod please just click:

    http://www.facebook.com/pages/Polan...ivilization-V/10150105328225319?v=wall&ref=nf become fan on facebook and write couple of words on 2K thread :). Thank you

    Asioasioasio & Kodzi Team presents:

    POLISH EMPIRE MOD
    FOR CIVILIZATION IV: BEYOND THE SWORD [MODULAR]

    v 1.2

    IF SOMEONE HAD PROBLEMS WITH RUNNING MOD in 1.2 MOD on 2.13 PATCH - PLEASE DOWNLOAD FIXED INSTALATION FILE (ONCE AGAIN). OR OPEN POLISH_EMPIRE.INI AND SWITCH 0 TO 1 IN MODULAR LOADING





    Background:
    The mod adds Poland as a playable civilization to the Beyond the Sword Expansion. In
    comparison with other standard mods adding new civilizations, this mod focus also on
    couple other things:
    – adds new graphic style for many units – from axeman to jetfighter,
    – adds voices for units and music themes based on Bogurodzica and F. Chopin - Etiuda
    C-dur,
    – uses animated 3D leaderheads for Casimir and John III Sobieski,
    – further development – we plan to add world wonders and more units with unique
    graphic style in the future. Modularity is very good solution for users – you can
    choose for example wich wonders you would like to use and wich not.
    – It works very well both with translation to Polish made by fans available on
    http://civ.org.pl and official one made by Cenega.

    Download Here:

    http://forums.civfanatics.com/downloads.php?do=file&id=7083

    We will add another mirror and .zip version soon.

    Check also this modules:
    http://forums.civfanatics.com/downloads.php?do=file&id=7363
    http://forums.civfanatics.com/downloads.php?do=file&id=7362
     
  2. asioasioasio

    asioasioasio Fallout Scrubber

    Joined:
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    Location:
    Poland, EU
    Instalation Notes:

    The mod works only on Beyond The Sword Expantion (any version of patch) – and uses
    modularity (sometimes called also Plug & Play option). Shortly it allows to merge
    different mods easly – without or less XML edition.

    To install this modular mod you need to follow this steps:

    1. Install the mod to your Firaxis Games\Sid Meier's Civilization 4\Beyond
    the Sword\Mods
    Directory. From patch 3.13 the game should run without
    problems.

    2. If you have older version of BTS (3.00 – 3.03) you need to open
    CivilizationIV.ini file to tell it to start looking for these Modules. (Note: This
    only needs to be done once).
    To locate your CivilizationIV.ini file, Locate your My Documents folder (Note:
    This is a regular windows folder not a Civilization Folder) . Inside this folder
    should be another folder called My Games and inside this folder will be the
    Beyond The Sword folder.
    Double click on the File CivilizationIV.ini. Search for line:
    Modular XML Loading
    Now right below this line should be a line that appears like this:
    ModularLoading = 0
    Or like this:
    ModularLoading = 1
    If yours has a 0 in the line: Modular loading is not on and mod will not work -
    change the 0 to a 1 so that it looks like the second example. Upon completing
    that task save the file and close it. As mentioned before you don't need to do
    this if you have 3.13 or newer version of BTS.

    3. The problem with modularity might be when the new module adds new sounds
    or for example new diplomacy texts. If you don't merge modules you don't need
    to worry about it. Those files aren't supported by modularity, so you need to
    merge (edit with any notepad-like tool or tool called WinMerge wich will show
    you differencies) files:
    Mods\Polish Empire\Assets\XML\Audio\Audio2DScripts.xml
    Mods\Polish Empire\Assets\XML\Audio\Audio3DScripts.xml
    Mods\Polish Empire\Assets\XML\Audio\AudioDefines.xml
    Mods\Polish Empire\Assets\XML\GameInfo\CIV4DiplomacyInfos.xml
    with files from new module
    Optionally visit Plug and Play forum for further information and merged XML
    Sound files http://forums.civfanatics.com/forumdisplay.php?f=255
     
  3. asioasioasio

    asioasioasio Fallout Scrubber

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    Location:
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    Leaders:

    By default mods adds two Leaders:

    Casimir (model created by kodzi):

    Traits: Protective and Organized
    Flavours: Religion (2) and Culture (8)
    Favorite Civic: Hereditary Rule
    Favorite Religion: Christianity
    Overal character: AI playing Casimir would be rather
    peacefully and friendly towards other players. Instead
    starting new war against infidels he would like rahter
    develop country. Very tolerant for the other religions.




    John III Sobieski (model created by kodzi):

    Traits: Imperialist and Charismatic
    Flavours: Religion (8) Growth (2)
    Favorite Civic: Representation
    Favorite Religion: Christianity
    Overal character: AI playing John III Sobieski will try to
    save the world from infidels. State religion is main factor
    that would decide if Sobieski will be your friend or your
    enemy.

     
  4. asioasioasio

    asioasioasio Fallout Scrubber

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    Location:
    Poland, EU
    Unique Unit:



    By default mods adds Heavy Hussar (model created by danrell) as unique unit:
    Replaces: Cuirassier
    Cost: 110:hammers:
    Strenght: 12:strength:
    Moves: 2:move:
    +50% Flanking attack against Musketman Units
    +100% Flanking attack against Cannon Units
    +25% vs. Melee Units
    +25% vs. Gunpowder Units
    Can withdraw from combat (15% chance)
    Immune to First Strikes
    Requires:
    – Military Tradition Technology
    – Horseback Riding Technology
    – Gunpowder Technology
    – Horse Bonus
    – Iron Bonus
     
  5. asioasioasio

    asioasioasio Fallout Scrubber

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    Location:
    Poland, EU
    Unique Building:


    By default mod adds Sejmik (model created by kodzi) as unique building:
    Replaces: Courthouse
    Cost: 120:hammers:
    +2 Exp for New Mounted Units
    +2:espionage:
    –50% Maintenance
    Production Speed doubled for organized leaders
    Allows to use Specialist Spy
    Requiers:
    – Code Of Laws Technology
     
  6. asioasioasio

    asioasioasio Fallout Scrubber

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    Location:
    Poland, EU
    Music:

    Music by kodzi
    All the tracks are property of the author and cannot be used without permission.
    Opening Menu is based on Bogurodzica. Tracks were recorded using VSTi Technology.
    All Rights Reserved 2007. Music and sound FXs created for the Polish Empire Mod can
    be distrubuted only with permission of authors.
     
  7. asioasioasio

    asioasioasio Fallout Scrubber

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    Location:
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    Flavour units:

    As it was mentioned before mod adds new graphic style for Poland. Right now flavour
    units that apears are:

     
  8. asioasioasio

    asioasioasio Fallout Scrubber

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    Location:
    Poland, EU
    History Changes

    v 1.0
    – Playable version for BTS Expansion.

    v 1.1
    – Fixes problem with sounds.

    v 1.2
    – Updated to 3.13 patch for BTS.
    – Change of Main Menu.
    – Cost of Heasy Hussar increassed from 105 to 110 .
    – Cost of Sejmik increased from 100 to 120 .
    – Change in installation process - no need to change 0 to 1 in Civilization IV.ini with
    patch 3.13.
    – New two modules for mod available to download on civ.org.pl and civfanatics.com –
    adding second unique unit - Uhlan and changing look of some flavour units to more
    ancient.
    – Added new flavour units – Cavalry, Cannon, Rifleman and Grenadier
     
  9. asioasioasio

    asioasioasio Fallout Scrubber

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    Available and under development Modules for Mod:

    The Modules that can be easly plugged and played or removed.

    – Main Menu (Included in Mod).

    The Modules that need less or more work XML files edition before turning it off:
    – Flavour Units for Poland (Included in Mod).
    – Unique Unit: Heavy Hussar (Included in Mod).
    – Unique Building: Sejmik (Included in Mod).
    – Leader: Casimir (Included in Mod).
    – Leader: Sobieski (Included in Mod).
    – Second Unique Unit - Uhlan (available as
    seperate download on civ.org.pl or
    civfanatics.com) replacing Cavalry (Cost: 120;
    Strenght: 15; Moves: 2; +50% Attack against
    Cannon Units; +25% Attack against Mounted
    units; +25% against Armor Units; Can
    withdraw from combat (30% chance); First
    Strike Ability (+1); Requires: Military
    Tradition, Rifling, Horseback Riding, Bonus Horse). Model creator: kodzi.

    http://forums.civfanatics.com/downloads.php?do=file&id=7363

    – Additional Flavour Units – Axeman Archer, Speraman and Swordsman with different
    look (more ancient). Units' creator: danrell.

    http://forums.civfanatics.com/downloads.php?do=file&id=7362


    Modules currently under development:

    – Flavour Units for Poland (More Units – especially in Modern Era).
    – World Wonder: Wieliczka.
    – World Wonder: Jasna Gora.
    – World Wonder: Jagiellonian University.
     
  10. asioasioasio

    asioasioasio Fallout Scrubber

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    Location:
    Poland, EU
    Frequently Asked Questions:

    Q: Does this mod works in Multiplayer Games?
    A: It wasn't tested but it should work on MP – all the players needs to have the same version of mod.

    Q: Does this mod works on MacOS?
    A: It wasn't tested but it should work on MacOS – it doesn't contain .dll. And there's second version – using .zip instead .exe.

    Q: Will it work on Civilization without Expansion or on Warlords
    A: No it only works with Beyond The Sword – tested on versions 3.00 – 3.03.

    Q: I don't see the mod, or mod after loading doesn't change anything.
    A: Check part of instruction about installing. You can check also this thread:
    http://forums.civfanatics.com/showthread.php?t=184567
    If mod was installed in proper directory you probably didn't changed ModularLoading from 0 to 1.

    Q: Do you plan to add more things like wonders, new unique units, buildings, leaders?
    A: Yes and No :). We plan to make new modules (adding wonders, perhaps new units and buildings) and develop old one (more flavour units). About Leaders we don't plan to add any mostly because of lack od 3D Models. Maybe some scenarios or maps with added Poland will be added to mod in near future.
     
  11. asioasioasio

    asioasioasio Fallout Scrubber

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    Location:
    Poland, EU
    Credits:

    Credits:
    Team leaders: asioasioasio, kodzi,
    XML work: asioasioasio, kodzi, Luke 'Snafu' Smith, Martinus
    3D Graphics: danrell, Luke 'Snafu' Smith, kodzi, asioasioasio, Zerver, bernie14
    2D Graphics: newMDKiller, asioasioasio, kodzi, romanek, Jecrell
    Music: kodzi
    Sounds: Radio Fabryka http://www.radiotczew.pl/ (particularly for Patryk), jobabr,
    kodzi
    Texts: Berenika Stefańska, jobabr, asioasioasio, Faust, Wikipedia
    Installation Program: Inno Setup Compiler, Faust
    Team wants to thank all the people who helped with their ideas and supported with
    work and helped to popularize this mod.
     
  12. asioasioasio

    asioasioasio Fallout Scrubber

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    Poland, EU
    Reserved for future use.
     
  13. snipperrabbit!!

    snipperrabbit!! Deity

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    Awesome ! by the way what's the deal to have cuirassier UU and cuirrasier flavor units ?
     
  14. asioasioasio

    asioasioasio Fallout Scrubber

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    Hi new version available - fixing sound problems. Sorry for inconvienience

    Thx snipperrabbit :)

    It's in case if someone would like to use other module - making other unique unit for Poland :)
    by deffault it uses UU graphics
     
  15. Ket

    Ket Composite Of A Composite

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    It looks great, Any chance of a second UU add on, I'd like to include it in my composibe but since im running 2UU I dont want it under balanced. And I have no idea what else would make a good UU
     
  16. Edgecrusher

    Edgecrusher King

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    I have to say, top notch. Very professional looking.

    I was going to ask about the Unique Curiasser and the Flavor Curiasser too, but got beaten to the punch.
     
  17. snafusmith

    snafusmith Unit Maker

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    I've been everywhere, man
    Awesome work guys - This definitely sets the standard for all additional civ modules.
     
  18. woodelf

    woodelf Bard

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    Gallery
    Great work guys. Very impressive job.
     
  19. asioasioasio

    asioasioasio Fallout Scrubber

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    Thank You

    For second UU i would suggest unit replacing cavalry - i know it's another mounted unit - but in poland they were always in huge respect and esteem - http://en.wikipedia.org/wiki/Polish_cavalry
    they helped to build us strong and important country in central and east europe, they gave us independance in 1917-1918 and in 1920 stopped invasion of bolshevizm for 20 years. They were finally strong and brave counter-unit for tanks (especially if you compare it with other units in polish army and quality of German Panzer I and Panzer II units) - with many anti-tank and artillery guns, even mixed with light tanks - tough rather obsolete for WW2 battlefield and Blitzkrieg tactcis (like most of units in Europe - from france to soviet union)

    I think only Mongolia has bigger respect and esteem for mounted units

    I would suggest Uhlans (Ułani) - mounted unit used in poland from XVIII to XX c. (still used for representive purpose) http://en.wikipedia.org/wiki/Uhlan

    How it looked in XVIII c.:



    And in XX c. - The unique art unit for poland represents in fact Uhlans before from WWII





    if secound mouted unit isn't good i could think about other unit, and prepare module :)
     
  20. Ket

    Ket Composite Of A Composite

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    Asio, Ill leave it up to you, if you think a second mounted unit is best we can go that direction. I feel you have a better grip on this than I do, and your research is excellent. If you would be so kind as to prepare a module with it, I will drop it in and put it in our next version!!! :)
     

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