Kupe Navigator
Deity
- Joined
- Apr 6, 2019
- Messages
- 2,839
Devs:" It's a vampire"
fans:
In the alternative timeline-
Devs: It's just an angry warrior
fans:
fans:
In the alternative timeline-
Devs: It's just an angry warrior
fans:
I'm not arguing against implementing them, they are already in, I'm pointing that the "but people were fine with other fantasy/fantastic/immersion breaking stuff in the past" argument is a lie.But these side trips from reality are nothing new. There have been scenarios, etc., almost since the beginning. Is the difference here that you can include them in a game of "regular" civ?
Because healing is like resupplying and/or reinforcing. You can scavenge supplies to re-arm or repair, and absorb defeated combatants into your own ranks. There's also a limit on healing, when your HP is full.I guess I don't understand the difference why gaining combat strength for dead units is worse than healing when you kill units?
and I am just baffled at how fans are acting as the name Vampire all of sudden killed Civ.I'm not arguing against implementing them, they are already in, I'm pointing that the "but people were fine with other fantasy/fantastic/immersion breaking stuff in the past" argument is a lie.
That's fair. It's also fair that people complain about practically anything.I'm not arguing against implementing them, they are already in, I'm pointing that the "but people were fine with other fantasy/fantastic/immersion breaking stuff in the past" argument is a lie.
Every one as a different limit for "suspension of disbelief", as I said mine was broken long ago, but I perfectly understand how for some people that's the straw that broke the camel's back.and I am just baffled at how fans are acting as the name Vampire all of sudden killed Civ.
I mean come on people!
Again, no.
It was the same reaction for the GDR unit implementation, then the same for the XCOM unit implementation.
The fact that it's not a louder reaction for vampires make me thinks people are adapting and it will be even lower for the Unicorn unit implementation.
But Firaxis lost me long ago anyway, vampire is just the cherry on the top of the giant immersion-breaking cake that is civ6.
Some real life Regiments are more than 500 years old.
But why though? Even in Civ 5 there were unrealistic things.Every one as a different limit for "suspension of disbelief", as I said mine was broken long ago, but I perfectly understand how for some people that's the straw that broke the camel's back.
So to clarify it's the ability you have a problem with, not the fact that a vampire unit has that said ability?Because healing is like resupplying and/or reinforcing. You can scavenge supplies to re-arm or repair, and absorb defeated combatants into your own ranks. There's also a limit on healing, when your HP is full.
Gaining combat strength is like defeating a swordsman in combat and looting a machine gun.
And just to be clear, I don't know why this is contentious. I'm perfectly fine with secret societies as is precisely because *they are limited to a separate game mode*.
why is it such a big deal again? it is just using the name "vampire." Would you be less butthurt if it had the same ability but just said "very angry warrior" instead?
yeah, one of the things I could mod out.Armies that inherited historical names dont fight with spears.
https://forums.civfanatics.com/threads/xcom-squad.491564/Saying the GDR received the same outrage is completely innacurate in my opinion. But I have no way of proving that besides showing that noone is complaining and I havent seen any poll or post to complain about them, or bully coments in youtube about the issue...
The fact that some totally unrealistic elements received no backlash and some have only shows a lack of rational, and emotional behaviour.
Let's give Scotland a useful UU!Time out... now I want a unicorn unit.
I've seen both the unit name vampire and I've also seen the unit named something else. I'm assuming if they are like other units they might have to be promoted to call them something else.As far as I know, they dont even use the name vampire. The dev said in the video they in practise act like vampires. Which is not the same thing.
yeah, one of the things I could mod out.
https://forums.civfanatics.com/threads/xcom-squad.491564/
https://forums.civfanatics.com/thre...m-xcom-enemy-unknown-are-in-this-game.501738/
https://forums.civfanatics.com/threads/do-you-want-xcom-squad-in-game.491653/
https://forums.civfanatics.com/threads/giant-death-robot-in-civ.377051/
Just a few, there are others.
So far we didn't had to lock a thread because of the reactions, unlike for the Xcom unit, and I don't see why we'd have to.Well just for context, actually the majority of the players voted that they did want a X-Com squad in the game. So I think the backlash was not comparable. But This is always subjective. As we all agree that there will be always complains about anything.
I think is fair to say, that complains seem to be stronguer about this topic than before, and that complains by itself do not mean anything.
Anyway, of course my comment was not trying to mean anything except that, in general, the players have always accepted a lot of non historical content in the game, and that the community feels now more susceptible because everything is more divisive now, and we like to complain more and are less capable of accepting stuff.
In other words, we are acting a bit like babies.
As it comes to vampires history doesn't matter for you, but when it comes to The Celts in a weird way it's very important. Now that's a mysteryBut why though? Even in Civ 5 there were unrealistic things.
People are just butthurt about new things.
"an optional mythological content! HOW DARE THEY! DEVS ARE ULESS AND THIS IS A TREASON TO CIV! THEY ALL NEED TO BE FIRED!"
It is a matter of optional VS non-optional.As it comes to vampires history doesn't matter for you, but when it comes to The Celts in a weird way it's very important. Now that's a mystery
Sanguine just means the color of blood so it can refer to any secret society that can form a "blood" pact.Not to mention all of the secret societies have biases on history.
Owls of Minerva: are basically based on real-life secret societies- like Illuminati and Freemasonry.
Hermetic Order: basically Alchimist- and yes Alchimist were real before it evolved into chemisty
Voidsingers: they are cults and even now there are various cults around the world
The Sanguine Pact : Unlike last three we don't know much about them so I have to give really rough guess but I'd say they are based on ruthless warrior group like Aztecs and Maoris( Maoris believed eating the enemy would give their mana to them)
Civ team just took a bit of liberty with each of these secret societies and people are upset because there is no actuall "owls of Minerva" and dear lord horrible thing called "vampires"