1885 isn't exactly ancient.I would hardly call Haggard "modern".
1885 isn't exactly ancient.I would hardly call Haggard "modern".
The way they made it I'm hoping similar things could easily be done for a corporation game mode with unique buildings and units depending on the type of corporation you make.I hope so. I really liked the idea of secret societies and I hope they bring it back to Civ7, better worked and without vampires and things like that.
I would hardly call Haggard "modern".
The premise of the game is already historical fantasy.. USA can exist in the ancient era and build the Hanging Gardens.Thanks; you answered this for me.
Vampires also traditionally are much easier to blend into historical settings than zombies or aliens. And in a game where we have leaders and governors who are literally immortal, and Great People who are not only immortal if unused but also flat-out unkillable, I don't have a problem with vampire units.
The premise of the game is already historical fantasy.. USA can exist in the ancient era and build the Hanging Gardens.
I'm totally okay with mythical/folklore items that aren't entirely fantasy but are instead based on real myths or pursuits. I'm good with El Dorado and Fountain of Youth, and the Holy Grail. The future stuff is also fine as that enters the hypothetical realm anyways.
Straight fantasy like vampires and zombies I am happy is limited to outside the base game mode.
That's a reasonable opinion but the line is drawn somewhere. As I said, the game itself is fantastical in nature. Others have mentioned and I think this is apt to apply to my passes for wonders and relics, as the don't mechanically change the game or your strategies... They're just names. Pick a gold rich location and a soothing volcanic hotspring on real Earth and you've got the same thing. The Holy Grail may as well be real, had anyone claimed to have it then the faith and tourism draw would be the same in real life as they are for many other claimed relics that in all likelihood aren't real.I find that to be a totally arbitrary distinction.
El Dorado and the Fountain of Youth never actually existed.
Eastern European barons who believed in blood magic actually did exist.
This, to me, is tantamount to granting exceptions for Biblical figures and objects to be included as pseudo-historical, because those myths were integrated into the western historical narrative.
Just because certain fantasies have for one irrational reason or another been allowed to permeate history classes does not make them any more deserving of consideration than equally pervasive fantasies which were skipped over.
Put another way, just because the attractive, "virtuous" fantasies like El Dorado or the Holy Grail were obsessed over and propagated by the thronging, illiterate masses does not mean their "demonic" fantasies like vampires were lesser in any respect. If anything, both should be equally ridiculed now that "we know better now."
I think it is totally valid to not want fantasy in a historical game, but I don't think it's a particularly convincing opinion to hold when it is based in an ill-defined idea of what fantasy even is.
but all of them are in Civ 6? ( yeah norse is represented by Norway but still) I don't get what you mean by mythological factions.an, give me Civ with mythological factions (Greek, Egyptian, Norse, etc... yeah, I took the examples fromAge of Mythology)
A spinoff where the factions are led by gods and heroes and have mythical unique units like minotaurs, sphinxes, or qilin--like Age of Mythology but for Civ.but all of them are in Civ 6? ( yeah norse is represented by Norway but still) I don't get what you mean by mythological factions.
A spinoff where the factions are led by gods and heroes and have mythical unique units like minotaurs, sphinxes, or qilin--like Age of Mythology but for Civ.
Why hate on little mythological things?
You don't have to play secret society you know. Devs said it is OPTIONAL thing
Secret Societies are part of the Ethiopia Pack. So if you want to play Ethiopia, you'll have to pay for Secret Societies.
That being said: we don't know the price of the Ethiopia Pack but we can assume it will be the price of a a standard Civ DLC. What you'll pay in this pack would be the leader animation and the civilization. The rest, modders can do it and it probably won't be the main driver of the price. Maybe 10%: no great artwork (maybe for the vampire castle and vampire unit, but cultists are just missionaries with a hood, the Alchemical Society and Gilded Vault are just reskins of the University and the Bank) and the mechanics, again, is probably something that won't have cost too much. So even if you wanted to only buy Ethiopia and the DQ, you'd save about 10% of the price. Is it worthy of such a complain?
Also, each time we had DLC with scenarios in it (I play zero scenarios, except Black Death because it interested me), but I had to pay for them. Nobody's complaining about that, right? I'm forced to buy scenarios in which I have zero interests... where's my money? Why people are "rightfully" complaining about SS but when it's other mechanics nobody's complaining?
Secret Societies does come in the Ethiopia pack so if you want Ethiopia you have to buy it.
You don't ever have to play with Secret Societies on though if you don't want to.
I don't find it to be a big deal considering everybody already has aliens and zombies in your game at this point, even though it's in a separate scenario.
If they do something decent for the AI and diplomacy, then as far as I'm concerned, they can go nuts with independent scenarios. I'd be so overjoyed if they actually do something with barbarians, for once!THAT.... I would actually love to see. Greek lead by Zeus?
modes are basically independent scenarios. I don't know what your problem with it.If they do something decent for the AI and diplomacy, then as far as I'm concerned, they can go nuts with independent scenarios. I'd be so overjoyed if they actually do something with barbarians, for once!
Feels a bit too close to core game to me, but I wouldn't even like to see vampires in independent scenarios anyway.modes are basically independent scenarios. I don't know what your problem with it.
but vampires were part of culture. Sure it isn't "real" but vampire like people and society were there. Maybe the vampire unite is like that. not the actually " blood-sucking vampires" but just dark and broody soilder who is VERY cruel and bloodthirsty.Feels a bit too close to core game to me, but I wouldn't even like to see vampires in independent scenarios anyway.
UFOs, dragons, green people, and fairies are all part of culture too, so are we denying culture by not including everything else? Because same rule applies for the rest.but vampires were part of culture. Sure it isn't "real" but vampire like people and society were there. Maybe the vampire unite is like that. not the actually " blood-sucking vampires" but just dark and broody soilder who is VERY cruel and bloodthirsty.
yeah and give me real life examples of UFO, dragons, green people and faires.UFOs, dragons, green people, and fairies are all part of culture too
not different just that they are not actually a vampire but rather just called that because it is just awesome name.I don't think pretending that a vampire unit is different from other vampires is going to help either...And why are we assuming that a vampire doesn't drink blood, when the most classical feature of vampires is their cannibalistic desires/practices?
cannibalism was real. Sure it is disgusting but just because it is disgusting doesn't mean it should not be part of history. A lot of wars are disgusting but can you say wars are not part of history? Cannibalism often came out during or as a result of the war.. Vampires are disgusting cannibals, so I hate that concept entirely.
Give me real life examples of actual vampires, not just people pretending to be vampires.yeah and give me real life examples of UFO, dragons, green people and faires.
Well it takes all kinds, I guess. Still, really not my thing.[/QUOTE]not different just that they are not actually a vampire but rather just called that because it is just awesome name.
Maybe these units are people who practice Vampire lifestyle really hard like here: https://en.wikipedia.org/wiki/Vampire_lifestyle
There's merit to the argument that if something really was part of history, it should be part of a historical game, but then again, this is just that, a game. Aside from how impossible it would be to include absolutely everything from history, there's really no need for it. End of the day it's about having fun, and the less enjoyable parts of history might take away from that - or at least would increase the game's rating, which would narrow the audience. I want to play a game about history, but have no interest in seeing cannibalism added as a feature, regardless of how historical it is.cannibalism was real. Sure it is disgusting but just because it is disgusting doesn't mean it should not be part of history. A lot of wars are disgusting but can you say wars are not part of history? Cannibalism often came out during or as a result of the war.
Also not all Vampires are cannibals. Heck even Vald the impaler wasn't a cannibals. He was cruel to his enemies by impaling them on a stick sure. But no where in historical/legendary accounts did they say he ate people
I just want it to be separate DLC so I personally don't have to buy it in order to get other content (i.e. Ethiopia).I just don't think it is fair to dismiss this mode just because it has "vampires" in it. That is very petty.
and people who do want it have to pay extra? That is not fair to people who like this sort of thing.I just want it to be separate DLC so I personally don't have to buy it in order to get other content (i.e. Ethiopia).