Maybe this would be a necessary option: I dislike it but haven't played it yet.Willing to bet that a lot of the people who vote "No, I disliked it" will be people who have no intention of trying it.![]()
Challenging part is that in order for me to try it I have to spent $70+ on something it appears I won't like. Even if I have a good will to give them a chance I don't have the means to do it.Willing to bet that a lot of the people who vote "No, I disliked it" will be people who have no intention of trying it.
For sure, makes sense. I suppose Siptah phrased it better, the poll needs an option for those who won't or can't try it yet, it would be nice to get a picture of how people feel from the pool of players who have tried it.Challenging part is that in order for me to try it I have to spent $70+ on something it appears I won't like. Even if I have a good will to give them a chance I don't have the means to do it.
While I see the railroading clearly, I think you don't need to follow it just because it's there (similar as in e.g., EU4 and its missions). You'll get some milestones just by playing normally, and so far, dark ages aren't forced on you.I believe Era gameplay is the worst game mechanic in the history of the entire civ series. I have comments about it in many other threads, so I'm not going to complain all over again about every single aspect and how it makes for absurd gameplay.
I'll just quote Eagle Pursuit here, I think this comment is the most concise summary of the big problem of eras
I have 61 hours play time at current time. I would hardly call it unplayable. The game has a lot of issues, particularly with the UI, but the bones of the game are quite fun. My main quibble is that the design seems to want to funnel you into win conditions thrice per game, which ruins the sandbox aspect the series is known for. And conforming to those win conditions every game is slowly eroding the replayability for me.
I feel that the eras should be longer. Each era feels like a race against time to earn legacy points, and I wish I could enjoy playing through each one more. Even when I set the game to long eras, it still doesn’t feel sufficient. The Exploration Age, in particular, seems the most rushed of all.
As much as I do like the era system a lot, this might be the understatement of the century! But there is lots to like - I think the soft rubberbanding is really good. Keeping everyone playing with millitary from the same era is a really good move that makes combat less about getting a tech lead. The legacy rewards are also great. Much moreso than your choice of civ they are what I look forward to each era. But... Those legacy paths!It needs a bit more fine-tuning
And I think you post starts with the overstatement of the century!As much as I do like the era system a lot, this might be the understatement of the century! But there is lots to like - I think the soft rubberbanding is really good. Keeping everyone playing with millitary from the same era is a really good move that makes combat less about getting a tech lead. The legacy rewards are also great. Much moreso than your choice of civ they are what I look forward to each era. But... Those legacy paths!
So far the legacy paths in antiquity have not gotten stale for me - they are pretty much "play the game how you want." This is where they work and work well IMO.
After that... Exploration legacy paths are not so great - Culture and Science are pretty much automatic unless you get cut short by era progression. Millitary is finicky, with it ironically forcing you to play missionary whack-a-mole more than culture. Economic is the most interesting by far, but the pacing is out of whack. In any case, moreso than antiquity, you are forced to play the game in a specific manner
And then modern. Hoo boy. Winning culture by turn 50 is eminently doable. Artifacts need to be reworked urgently. The race isn't even fun! Millitary is oddly bottlenecked by waiting for other players to choose civics, science and economic are fine I guess but why bother when the best way to win is culture?
Ultimately. I don't think the project based win conditions are satisfying. Score victory at the end of the age I think will be much more interesting, since in and of themseves the only un-fun path in modern for me is culture. Ultimately all the VCs are so focussed that you don't get to play your chosen civ.
I think fixing eras is ultimately a matter of fixing legacy paths. Maybe multiple available per era selected during game setup or picked at random? More civs with alternative ways to play like Songhai or Mongolia? And score victory rather than projects would help too! Or at least the option of either!
(You don't need to, the game does it automatically for you)Having two spots in the game where you have to gather all your units and attach them to commanders to save them for the next era is just silly.