So after a lengthy discussion here: 4/14 Patch - Freedom | CivFanatics Forums
We are ready to present some changes to the Freedom Tree. I have provided a mult-part poll, you are welcome to vote on each piece of the proposal. So if you like some changes and not others, you can note that in the poll. If you would like more context as to why changes are being proposed, again I recommend reviewing the original discussion thread.
In the poll, a Yes is a vote to change to this proposal, a No is to leave the tenant as it currently is.
I have noted the changes in bold.
The other issue with liberating cities is that this late in the game, without a good army and proper defensive buildings, a liberated city is a complete sitting duck for any nearby force that wants to take them. This means a player must commit a sizable military force to defend the city. The other part of Self Determination takes some of that burden off by giving the city an Arsenal and full HP....allowing it to take some hits, and a new instant army, which helps augment the city defense and gives it a chance to rebuild infrastructure. We choose partisans for the units, that way they can be land or sea (depending on city location) and they automatically scale with the tech of the world. Indeed, the very name Self Determination, implies the desire to let the city stand on its own, without completely depending on your military forces for protection.
Note that the bonuses only occur the first time the city is liberated, to prevent tons of yields from ping ponging the city back and forth. This works exactly as all of the various conquest bonuses work.
We are ready to present some changes to the Freedom Tree. I have provided a mult-part poll, you are welcome to vote on each piece of the proposal. So if you like some changes and not others, you can note that in the poll. If you would like more context as to why changes are being proposed, again I recommend reviewing the original discussion thread.
In the poll, a Yes is a vote to change to this proposal, a No is to leave the tenant as it currently is.
I have noted the changes in bold.
- Civil Society (T1): Removed (merged with Urbanization).
Urbanization (T1): Farms, Camps, Plantations, and Unique Improvements gain +4 . Specialists require 2 less (minimum 1)
- Universal Suffrage (T2) moved to Tier 1 (no change in actual tenant).
- New Deal (T2): Landmarks and GPTI gain +6 to the appropriate yield, and +2 tourism.
- Their Finest Hour (T2): Cities gain +33% CS and 1 additional air slot. Can use B17 bombers.
- Transnationalism (T2): Every owned Town counts as a Franchise. Each turn, increase the chance that a corporation will appear in a foreign city to 15% (normally 5%). Global Franchise maximum increases by 25%. +2 from corporation offices.
- Self-Determination (completely new T2, the replacement for Civil Society): Liberating a city for the first time gives 15 XP to all units, 50 Influence with all City-States, and 40, scaling by era and city population. The liberated city gains an Arsenal, 6 Partisan units, and is healed to full.
The other issue with liberating cities is that this late in the game, without a good army and proper defensive buildings, a liberated city is a complete sitting duck for any nearby force that wants to take them. This means a player must commit a sizable military force to defend the city. The other part of Self Determination takes some of that burden off by giving the city an Arsenal and full HP....allowing it to take some hits, and a new instant army, which helps augment the city defense and gives it a chance to rebuild infrastructure. We choose partisans for the units, that way they can be land or sea (depending on city location) and they automatically scale with the tech of the world. Indeed, the very name Self Determination, implies the desire to let the city stand on its own, without completely depending on your military forces for protection.
Note that the bonuses only occur the first time the city is liberated, to prevent tons of yields from ping ponging the city back and forth. This works exactly as all of the various conquest bonuses work.
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