queenpea
Emperor
I don't think the term "historical path" is used in the game. In all interfaces we've seen so far, it's just "Civilization/Leader X unlocks Civilization Y".
The only time the term "historical path" was mentioned by anyone in Firaxis, if I remember correctly, was when they answered a question how AI chooses a civilization to convert to.
Ok, but the “civ choice unlock” was explained at first by the example of London (Rome -> Norman). So the logic of a civ choice unlock is based in history. I agree that “thematic” would have been a better way to describe these paths. At the same time, if the devs are saying that the civ choice unlock is the “historical path” for the AI, then I don’t see how this wouldn’t apply to how the human player is considering these same switches.