Teproc
King
I guess if you're a TSL player, it's basically 3 different game modes - I appreciate that it may suck to lose the fantasy of leading the Maya into the modern era, but you could still play Antiquity/Exploration/Modern TSL, presumably?
It's funny, Civ5 was my first ever Civ game, and everything you mentioned here is completely normal to me.Everything.
The atrocious 1upt which basically ruined the game by itself due to all the consequences it had on the game as a whole (including the comical archers able to shoot over mountain range, the carpet of doom, cities being treated like units, the whole production balance and its glacial pace...). The dumb simple additive bonus that made a university in a small village just as good as a university in a sprawling metropolis. The gamey non-sensical "city-state". The idiotic AI. The general boredom. The horrible interface and its "console-like" appearance, plus the loss of all the little QoL that was present in the previous title.
It manages even to annoy me through personal preferences and pet peeves, like graphics (which I found utterly sterile and dead) and hex (I utterly despise hex).
That's the first time I was bored of a civ game barely a few hours in, while usually I spent weeks playing it.
I guess if you're a TSL player, it's basically 3 different game modes - I appreciate that it may suck to lose the fantasy of leading the Maya into the modern era, but you could still play Antiquity/Exploration/Modern TSL, presumably?
We need a ruleset on a political Earth map, where civ switching works if and only if you control TSL of this civ on a map. So for Rome to evolve to Spain you actually need to colonise Iberia and the same principle for Spain to Mexico and everything else.I guess if you're a TSL player, it's basically 3 different game modes - I appreciate that it may suck to lose the fantasy of leading the Maya into the modern era, but you could still play Antiquity/Exploration/Modern TSL, presumably?
It seems you have really no clue about the possibilities Civ 3 has nowadays.For me the only thing saving it from being the weakest is the existence of Civ3, and it's a pretty close call even then.
Civ 6 is easily the weakest one for me for sure! Policy Cards, Agendas, unbalanced Tech and Civ research costs, a silly world congress and comic style leaders make it by far the most unappealing part of the series, so far!For me the only thing saving it from being the weakest is the existence of Civ3, and it's a pretty close call even then.
I can honestly say i have got a lot of fun out of every civ version from 1 onwards, for me Civ IV was the pinnacle despite the issues with stacks of doom.Civ 6 is easily the weakest one for me for sure! Policy Cards, Agendas, unbalanced Tech and Civ research costs, a silly world congress and comic style leaders make it by far the most unappealing part of the series, so far!
Initially I was hoping Civ 7 would go into another direction, but the more I learn about this game, the more I get the impression Ed Beach is doubling down on Civ 6. Plus some not really thought through Humankind ideas like Civ Switching. Excitement Level is down to 2 for me, the only reason I'm still following this game, is because it is still a Civ game after all. Certainly not pre-ordering, have to wait how the game finally looks once it is released.
my plan, and if the game is not moddable enough to allow that, I won't play it for long.We need a ruleset on a political Earth map, where civ switching works if and only if you control TSL of this civ on a map. So for Rome to evolve to Spain you actually need to colonise Iberia and the same principle for Spain to Mexico and everything else.
Presumably, you are also owning at least one copy of a previous civ game (otherwise you wouldn‘t be here, right?). In consequence, you don‘t need civ 7 anyway (or needed 6 if you owned one of 1-5, etc.). Basically, you were satisfied in the 90s with turn based history-inspired strategy games and devs should rather invent new genres than repeat making the same game again and again.I was super excited when it was first announced but the more I see on Discord and YouTube the les excited I am, I already own a copy of Humankind I dont need another one
To paraphrase Sherlock Holmes "I know what is civ when I see it".Presumably, you are also owning at least one copy of a previous civ game (otherwise you wouldn‘t be here, right?). In consequence, you don‘t need civ 7 anyway (or needed 6 if you owned one of 1-5, etc.). Basically, you were satisfied in the 90s with turn based history-inspired strategy games and devs should rather invent new genres than repeat making the same game again and again.
Well, in that case I just have to disagree with him. Civ 7 is clearly a civ game. Humankind is so different in so many aspects from what‘ve seen with civ 7. They share one superficial and prominently mentioned mechanic, mostly, that lead to overreactions as the one post above. And as you might know many people claimed that civ 7 would be HK2 when it was announced, without knowing much about civ 7 (or HK for that matter). With all the info we‘ve received since then, the fear that civ 7 would lean into being HK isn‘t very rationale. I personally would even say that if there is a game that‘s closer to civ 7 than civ 6, it would be Millennia by a long shot over HK.To paraphrase Sherlock Holmes "I know what is civ when I see it".
There are 4x games, and some of them are civ games. There are different civ games too but they are all civ games. These are hierarchies of classification.
I think what this chap is suggesting is this has passed the threshold of being recognisable as a civ game to become more recognisable as a humankind game, not that he wants to be resold the same game over and over.
I'm sure you know that already given the sarcasm emoji, but I don't think it's helpful to be sarcastic to people who are disappointed and expressing it nicely.
I get a DD or WOTC vibe but for different reasons.I came across this post about Dungeons & Dragons but it neatly encapsulates what I dislike about the current trend in abilities and mechanics in Civ:-
Good question. Why don't you do your job for free as a show of goodwill to your boss or as a reward to your company for hiring you?Let me put it this way. All these DLC leaders/Civs, why couldn't they release it for free, as goodwill or as a reward for fans supporting the game?