I don't know. I want to see actual fights, like AI fights in a snowflake map, and watch what will happen.
I want to see the AI will build bombers and use them....
I haven't enjoyed a single time that wasn't a tasteless chore of peaceful, boring AI, since
Civ IV-III. I don't care about Whistles and fizzles.
I don't like HK regions and the limit on city caps... despite this, the Ai will launch raids on you in every Age.
Mongols especially ferals with their hordes... in Civ VI Scythia and Mongols, are a literal joke as far as AI is concerned.
Even Civ V that many people still plays and prize, has never got me, for the same reason... the Ai is incapable
of focusing on building and deploying a massive Army... but at least it could build bombers...
Civ III and IV, if you don't do proper SPYING, and do not prepare your forces, defences, you get squashed. At King.
Try survive as Greece, Netherlands, Sumeria or France (all with unique Defensive units) in Deity in Civ III against Rome, Persia, Egypt, China, Mongols, Hittites, Maya, Inca, Aztec...
if you survive till year 0 you can consider it a win...
Outside AI, civ III and IV also had considerable amount of other gameplay mechanics that got sacked that
shacked the ground of what was perfectly working, and changed it for no reasons... or they changed it to see if
it could work... but it didn't....
NO City caps
City caps and happyness are completely unrelated.
NO city minimum distance limit, you can literally found a city within an enemy border.
Units moves on mountains, and with mods, can also SETTLE on mountains. Tibet scenario? Check.
Great Generals, you have to WIN battles to gain them. They do not just spawn out of nowhere.
You can names units. You can stack bombard. You can stack build a railway.
Alexander the Great, Rise and Fall of Rome scenarios. TEThurkhan TSL scenario
Huge maps. Border crossing without having to declare war.
Got corruption and cities production problems? Communism and Fascism will solve that.
Wild animals... list goes on...
Civ VI got some nice stuff, as did V.
City pop growth and housing was nice in VI.
Both moved away from square tiles, got modern looking 3D assets, etc etc. but the combat... ouch...
Hexes change worked... but created other problems... especially for the AI...
Give me a scenario like the First Crusade, or Saladin... or Gengis Khan... then we are talking...
Civ VI got a mod to take a horse resource with a special Pastor unit, and move it somewhere else...
I love this idea. Nomad animals tamed. Civ VII should explore this new ideas, map immersion, dynamic worlds...
but try to stick to the old working stuff... expand on new routes, but keep the fight alive...
Somewhere along the way they lost the focus on the fighting spirit... I don't know what to expect.
the 33-33-33 formula has got beyond its point of failure. I really hope the new tile puzzle will work.