[poll] How excited are you currently about Civ7? [vol 1 - September/October 24]

How excited are you currently about Civ7? (September/October 24)

  • 0 - Not excited at all, I hate what I've seen and will certainly never buy it

    Votes: 22 6.2%
  • 1

    Votes: 20 5.6%
  • 2

    Votes: 18 5.1%
  • 3

    Votes: 29 8.1%
  • 4

    Votes: 14 3.9%
  • 5

    Votes: 19 5.3%
  • 6

    Votes: 29 8.1%
  • 7

    Votes: 33 9.3%
  • 8

    Votes: 63 17.7%
  • 9

    Votes: 61 17.1%
  • 10 - Super excited, I love everything I've seen so far and have already pre-ordered

    Votes: 48 13.5%

  • Total voters
    356
6 for me. When I became aware of Civ 7, I was like, 'Huh, another one'. Watching the gameplay teasers didn't really raise my hype much.
But after playing a bit of modded civ 6 recently, my opinion has warmed... somewhat.
Like above, I don't intend to pre-order, I'll probably wait around for a year or so after release, so that the inevitable DLC's come out, the price drops, and most importantly... the modders get a chance to cook. :thumbsup:
 
I want to love it, I want to be stoked about it - I should be;

But The echoes of HK really startled me, the civ switching, then seeing how leaders are represented (I hated that in HK)

Then the Denuvo thing - how do Modders fix stuff?

I'm a "light" 3 and I should be a 10. I want to be a 10, but it looks like VI for me til at least next summer.......
 
I want to love it, I want to be stoked about it - I should be;

But The echoes of HK really startled me, the civ switching, then seeing how leaders are represented (I hated that in HK)

Then the Denuvo thing - how do Modders fix stuff?

I'm a "light" 3 and I should be a 10. I want to be a 10, but it looks like VI for me til at least next summer.......
Basic modding (civ 6) style is in the game. This has been discussed in streams.

Advanced modding where game files outside intended modding or where advanced information is gained by tapping/hacking to game files will be very hard. They are propably encrypted by denuvo

But I have very little knowledge which (important) type mods ”hack” into game.
 
We need a word for Humankind's botched attempt at civ switching making people concerned and less excited for Civ7. Perferably a german compound noun...

I definitely had that reaction at first and even though I am trying to keep the two separate in my head (Firaxis look like they're doing a better thought our version) it also keeps me from a full 10 of excitement...
 
We need a word for Humankind's botched attempt at civ switching making people concerned and less excited for Civ7. Perferably a german compound noun...

I definitely had that reaction at first and even though I am trying to keep the two separate in my head (Firaxis look like they're doing a better thought our version) it also keeps me from a full 10 of excitement...
Humankinddebakelerinnerungsablehnung would fit as a good reason to not be excited about civ switching in 7.
 
I want to love it, I want to be stoked about it - I should be;

But The echoes of HK really startled me, the civ switching, then seeing how leaders are represented (I hated that in HK)

Then the Denuvo thing - how do Modders fix stuff?

I'm a "light" 3 and I should be a 10. I want to be a 10, but it looks like VI for me til at least next summer.......

I'm pretty sure I've explained you this before over in the Denuvo thread, but Denuvo Anti-Tamper does not affect modding. It is contained in the .exe, which is an area where even the modders of Civ 4 with their two decades of experience can't really change things, if the C2C devs are to be believed.

Separately, we also have it on record from the developers that modding will work pretty much the same as in Civ VI.

Advanced modding where game files outside intended modding or where advanced information is gained by tapping/hacking to game files will be very hard. They are propably encrypted by denuvo

I'm pretty sure that's incorrect - as I said above, as I understand it, Denuvo Anti-Tamper is contained inside the .exe. And thus doesn't affect any other files.
 
I'm pretty sure I've explained you this before over in the Denuvo thread, but Denuvo Anti-Tamper does not affect modding. It is contained in the .exe, which is an area where even the modders of Civ 4 with their two decades of experience can't really change things, if the C2C devs are to be believed.

Separately, we also have it on record from the developers that modding will work pretty much the same as in Civ VI.



I'm pretty sure that's incorrect - as I said above, as I understand it, Denuvo Anti-Tamper is contained inside the .exe. And thus doesn't affect any other files.
I am other hand pretty sure in can encrypt dll/asset files also. The encryption/decryption runs on exe, but it does not prevent encryption of other assets as well.

But of course I have no idea what civ 7 will encrypt.
 
Humankinddebakelerinnerungsablehnung would fit as a good reason to not be excited about civ switching in 7.
Nice. Adding to my list of words to use! Google translate suggests something like Humankind Debacle Memory Reject?
 
1/10
I've been burnt too many times to be excited. Civ V was bad, Beyond Earth was horrible, Civ VI was insultingly bad. Heck, even Colonization had to wait for the modders to turn it into a proper game.
I will wait a few years until all the expansions are out and the game is on sale. Then I'll watch a few reviews and decide whether to buy it or not. I used that strategy with Civ VI, but I wasn't consistent. I bought Civ VI on sale with the first major expansion, several smaller DLCs and a few major patches. Even then the game was basically INCOMPLETE!
I have no more trust in Firaxis any more. I'm going back to We The People. The modding community is still active and while the progress of the modding obviously is slow, at least the results are superb.
 
I'm 9 excited, but I don't think I'll enjoy the game that much. I hardly play games anymore, and when I play Civ6 it's usually on a true start earth huge map. Unless they include true start earth huge at release I doubt I'll enjoy it.
 
People on this board don't know how to create polls without non-leading questions lol. I am incredibly excited for Civ 7. I would say my excitement level is at a 10. But that doesn't mean I am going to pre-order. I am very open to the new feautures, but that doesn't mean I do not have my reservations.
 
I'm at a 3. About the only thing I like the look of is the world, cities and units. Everything else, from the civ switching, to the condensing of the ages, to the ugly UI and leaders, to Denuvo...I just find it all so very disappointing.
If it goes on sale in a few years, then perhaps. But as it stands at the moment, that's a big, big bloody 'if'.
 
What do you mean by this? The ages are longer I thought.
If the ages are 150-200 turns, then at the best we get 100 extra turns.

At worse we get 50 turns less.

Max Turns in the previous 3 games have been I believe 500 turns.

Though most people win before 500 turns so...

However, going from what was roughly 9 or so Eras to just 3 is weird, even Civ 3 had more Ages/Eras.

I think this makes people question if they are either saving them for DLC (I doubt it, as they would then have to either split or shuffle civ choices between new ages). And some probably worry about the pacing of these ages internally. Though I think the condesenation is more of an illusion than anything else.
 
I'm at a 7. I'm positive I'll enjoy the game, but I won't buy it at the price it sells, which also means there's little point getting excited NOW.
 
I don't know. I want to see actual fights, like AI fights in a snowflake map, and watch what will happen.

I want to see the AI will build bombers and use them....
I haven't enjoyed a single time that wasn't a tasteless chore of peaceful, boring AI, since
Civ IV-III. I don't care about Whistles and fizzles.

I don't like HK regions and the limit on city caps... despite this, the Ai will launch raids on you in every Age.
Mongols especially ferals with their hordes... in Civ VI Scythia and Mongols, are a literal joke as far as AI is concerned.
Even Civ V that many people still plays and prize, has never got me, for the same reason... the Ai is incapable
of focusing on building and deploying a massive Army... but at least it could build bombers...

Civ III and IV, if you don't do proper SPYING, and do not prepare your forces, defences, you get squashed. At King.
Try survive as Greece, Netherlands, Sumeria or France (all with unique Defensive units) in Deity in Civ III against Rome, Persia, Egypt, China, Mongols, Hittites, Maya, Inca, Aztec...
if you survive till year 0 you can consider it a win...


Outside AI, civ III and IV also had considerable amount of other gameplay mechanics that got sacked that
shacked the ground of what was perfectly working, and changed it for no reasons... or they changed it to see if
it could work... but it didn't....

NO City caps
City caps and happyness are completely unrelated.
NO city minimum distance limit, you can literally found a city within an enemy border.
Units moves on mountains, and with mods, can also SETTLE on mountains. Tibet scenario? Check.
Great Generals, you have to WIN battles to gain them. They do not just spawn out of nowhere.
You can names units. You can stack bombard. You can stack build a railway.
Alexander the Great, Rise and Fall of Rome scenarios. TEThurkhan TSL scenario
Huge maps. Border crossing without having to declare war.
Got corruption and cities production problems? Communism and Fascism will solve that.
Wild animals... list goes on...


Civ VI got some nice stuff, as did V.
City pop growth and housing was nice in VI.
Both moved away from square tiles, got modern looking 3D assets, etc etc. but the combat... ouch...
Hexes change worked... but created other problems... especially for the AI...


Give me a scenario like the First Crusade, or Saladin... or Gengis Khan... then we are talking...
Civ VI got a mod to take a horse resource with a special Pastor unit, and move it somewhere else...
I love this idea. Nomad animals tamed. Civ VII should explore this new ideas, map immersion, dynamic worlds...
but try to stick to the old working stuff... expand on new routes, but keep the fight alive...
Somewhere along the way they lost the focus on the fighting spirit... I don't know what to expect.
the 33-33-33 formula has got beyond its point of failure. I really hope the new tile puzzle will work.
 
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I voted 8, because while what has yet to be revealed could possibly change my tune, I'm a fan of every big change they've shown so far. A really small launch roster, half baked diplomacy system, or lack of interesting crises or gameplay changes throughout the eras might make me wait for a sale though.
 
7. Game looks interesting but I still have trepidations about:

-The removal of workers/builders. To me this just takes a lot of the skill out of the game
-Crisis/ages. I worry that it will just end up punishing players for doing well and rewarding players for doing poorly.
-Settlement caps. I hated how civ V limited expansion, and I worry the same will happen in VII. And no, having 8 settlements after 200 turns is not in any way "wide".

Hk I haven't yet understood if it is possible to get more than like 6 cities max cap... at the end of the game...
How do they envisioned TOTAL WORLD DOMINATION is beyond me... it's literally impossible
to have more than the supposed city cap in that game. All your cities will revolt.
Civ V was a soft cap limit, somewhat hard to come by, but not detrimental like that of HK...
Civ IV had a soft cap too, corruption would choke your economy and you are basically lost.
It is also basically impossible to conquer the whole world as Rome in ancient age without getting
crippled. This doesn't sound right. Only Civ III got above that limit and allowed wide. Really wide (and fun!)
Corruption (crippling, revolts, etc) was limited to the new settlements, thats historically accurate. Basically city states but united
under a common confederacy (with a central government like Republic, Oligarchy, Monarchy... that worked...)

Yeah, I get easily over 100 cities in a single play with Rome, or Maya, Celts... before 200AD. I completely understand you.


But this is another game, we should not expect anything like we are used to... They literally said this will be like playing
single scenarios....
 
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Hk I haven't yet understood if it is possible to get more than like 6 cities max cap... at the end of the game...
How do they envisioned TOTAL WORLD DOMINATION is beyond me... it's literally impossible
to have more than the supposed city cap in that game. All your cities will revolt.
Civ V was a soft cap limit, somewhat hard to come by, but not detrimental like that of HK...
Civ IV had a soft cap too, corruption would choke your economy and you are basically lost.
It is also basically impossible to conquer the whole world as Rome in ancient age without getting
crippled. This doesn't sound right. Only Civ III got above that limit and allowed wide. Really wide (and fun!)
Corruption (crippling, revolts, etc) was limited to the new settlements, thats historically accurate. Basically city states but united
under a common confederacy (with a central government like Republic, Oligarchy, Monarchy... that worked...)

Yeah, I get easily over 100 cities in a single play with Rome, or Maya, Celts... before 200AD. I completely understand you.


But this is another game, we should not expect anything like we are used to... They literally said this will be like playing
single scenarios....
I think how much the settlement cap will matter will depend on how happiness works. The only penalty to going above the cap is a cut to happiness, and all we've seen that do so far is accumulate to cause celebrations. We don't know if it affects yields, whether revolts are a thing, or even how much happiness you'll be generating. It's entirely possible that happiness buildings in all your cities plus the resources you conquer can help to counteract the penalty, or that low happiness is something you can work around (the devs have said it's just "another yield" now) and choosing to focus on it or not is a matter of playstyle. The way the wide/tall dichotomy will work with new mechanics like towns is still a big question mark, perhaps happiness will play a part? If not... well, I'm glad I've always liked playing tall.
 
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