It's a 6 here. More than average, because I'm quite committed with the Civ series that has huge potential, but quite disappointed that they didn't go the rise & fall path which is linked in my signature. Overall I think the path of Civ7 so far is quite odd, and I really wonder how it will play (I hope for a more streamlined way more like Civ5 than Civ6) Also, I'm not chasing for every bit of info, and will try to not watch Youtube at release. Also, I will wait until the Denuvo is removed before buying it on PC, meanwhile I will play on PS5. (without multiplayer unfortunately, and only if it doesn't require online subscription)
From the info that I barely got, here is what I like :
- With leaders still here, I appreciate that at least we can see the one we incarnate : much appreciated. (even if I would have liked no leaders at all)
- Less mind-cracker leaders abilities. Quickly identifiable abilities like in Civ4.
- More streamlined way to build cities : no more builders, borders growing with population, culture bomb from districts ?, districts being more generic and offering lot more flexibility, etc.
- The late eras crisis, which is maybe a playable version of my rise & fall. (which will probably end up as best players always triumphing, while putting others in annoying/unplayable troubles. I'm saying it again : if we incorporate the "falling" as part of normal gameplay, it wouldn't be such an issue, while still be represented ; if my method doesn't work, find another one, it's your job. What should be normal is to fall, and rise again, not trying to avoid any crisis or struggle
not to fall/straight up lose)
- the mention of "towns" within regular cities almost makes me horny, there is so much potential.
- Navigable rivers, although I wonder if they are not dedicated to trade only.
What I dislike :
- Navigable rivers tiles look ugly.
- Huge focus on leaders. I'm especially not fond of all the leaders talking here, I just don't read it. (and it's a huge part of this forum, unfortunately) I really want to faint not understanding it rather that make efforts in the other way.
- Few identifiable sources of food so far. Cities may appear huge, but there should be at least magnificent fields of crops between them like in France (never got out of it).
- Wonders still taking their own full tile. I would see this less as an issue if we could work them like some natural wonders in Civ5.
- Mountains still impassable. Poses problems both for realism and gameplay. It's way too much arbitrary, especially with 1UPT. Mountains should have a minimum porosity, not sure how to represent that, but it's not my job.
What I didn't see but is what I consider should be a must-have in any Civ :
- Representation of land porosity in some way or another. So,
again, we won't have it ? Devs should strongly consider
not to develop on Switch or smartphones.
- Hunters-gatherers/nomadic era : to make it interesting is NOT my job !!! But in my opinion, it's a must-have for any Civilization-type game. (eventhough it's represented in some way, I would like an entire era for it, and the transition with sedentary way of life natural. Go back to hunters-gatherers/nomadic when needed. Hunters-gatherers/nomadic way of life has plenty advantages over sedentary one : more healthy, more free, more happy. Sedentary way of life is better only for a handful of people and dreams of conquest and power, and their lies about life being better like so. (not to mention slavery and all things alike)