I'm still excited, that hasn't changed, and my family who know how much time I spend on those games got me a Steam code for Christmas.
At the same time, while I like so many things about what we've seen, I worry that the devs got too little time from the publisher to finish up the game. There were plenty of mentions of things that they're still "working out" (e.g. how the homelands work for the civs from the distant lands) or which are going to be implemented later (extension of the 3rd age or a 4th one). And it's hard not to notice that there are ones that they haven't spoken about, but seem like at best unpolished content 2 months before release. The UI is inconsistent - the "next turn" button looks beautiful, while the city banners look like they're about to fall apart (and we've kind of seen that). Most people are also in agreement that the number of civs is too low, and that's very much a problem that may haunt the age system for a long time.
The biggest reasons for concern, in my eyes, stem not from design decisions, but possible pressure imposed by 2K. Developing Civ VII must have been difficult enough, but Firaxis has to pull it of on, what, 6 different systems? One of which is better suited for multiplication of numbers from 1 to 10 than playing demanding AAA games? At the same time part of the team had to develop new content for the previous game in form of a leader pass, all while having lay-offs looming over them. I'm afraid that there's some truth to SpaceCowboy's claim, as brutal as it is worded, that we're getting an early access game (though we reach such conclusion a little differently) - that's what 2K and other bloodthirsty publishers do when things take too much time. Study the past if you would define the future (and the past in question is Kerbal Space Program 2).
Another can of worms is what will 2K do if the game underperforms financially. There's plenty of criticism around the game, and I sort of wonder if it will have a big impact on the sales. I'm of course a mindless consumer when it comes to Civ and I'd probably buy everything about it, but many people may see this upcoming installment as "Humankind 2" as reductive this view is and not want it. The publisher may do many things if it is dissatisfied, and few of the options on the table will be good for the series.
At the same time, while I like so many things about what we've seen, I worry that the devs got too little time from the publisher to finish up the game. There were plenty of mentions of things that they're still "working out" (e.g. how the homelands work for the civs from the distant lands) or which are going to be implemented later (extension of the 3rd age or a 4th one). And it's hard not to notice that there are ones that they haven't spoken about, but seem like at best unpolished content 2 months before release. The UI is inconsistent - the "next turn" button looks beautiful, while the city banners look like they're about to fall apart (and we've kind of seen that). Most people are also in agreement that the number of civs is too low, and that's very much a problem that may haunt the age system for a long time.
The biggest reasons for concern, in my eyes, stem not from design decisions, but possible pressure imposed by 2K. Developing Civ VII must have been difficult enough, but Firaxis has to pull it of on, what, 6 different systems? One of which is better suited for multiplication of numbers from 1 to 10 than playing demanding AAA games? At the same time part of the team had to develop new content for the previous game in form of a leader pass, all while having lay-offs looming over them. I'm afraid that there's some truth to SpaceCowboy's claim, as brutal as it is worded, that we're getting an early access game (though we reach such conclusion a little differently) - that's what 2K and other bloodthirsty publishers do when things take too much time. Study the past if you would define the future (and the past in question is Kerbal Space Program 2).
Another can of worms is what will 2K do if the game underperforms financially. There's plenty of criticism around the game, and I sort of wonder if it will have a big impact on the sales. I'm of course a mindless consumer when it comes to Civ and I'd probably buy everything about it, but many people may see this upcoming installment as "Humankind 2" as reductive this view is and not want it. The publisher may do many things if it is dissatisfied, and few of the options on the table will be good for the series.
I don't know if I understand this without specified points in time relative to the rise and fall of the parabola. Are we past the highest point? Is the highest point related to a time of a particular stream, announcement or the release? Will it hurt the economy?If excitement for civ7 is a function of time, (for me) it's a quadratic with negative coefficient for x^2.


