Tonight’s stream will be interesting to see.
In Civ 6, I find the modern age(s) just turn(n) into a click next turn spam until victory. I lost interest in my game by then and just want it to finish
Civ 7 with the overbuilding alone already feels like a plus
After the stream I keep my vote on 9.
Excited about
- cities , towns and the urban and rural district mechanics with the overbuilding. Looking forward to making some visually interesting gems, especially with all those different styles of buildings.
- I like the concept of the commanders and the reduced unit maintenance- although I don’t enjoy playing domination, I will definitely give it a chance here (in Civ 6 I found it more annoying than fun, same with religious victory, especially on bigger maps)
- economic victory is a great addition. Religious victory doesn’t have to come back
- influence feels much more interesting than “faith”. This together with the diplo system is very interesting to me. Much more than the World congress of Civ 6 and all the resource trading
- like the idea of the legacy paths and ages where I feel I can start with a cultural path in Antiquity, move to treasure fleets in Exploration and try to go for a science victory in modern
That sort of flexibility possibly allows for sone challenges without have to always do deity plays where the AI is just granted more bonuses to make it harder
(Reduced snowballing is a major plus for me)
- The UI has grown on me, although still a bit mixed on some of it, I love the next turn wheel .
- Some interesting leaders. I like the fact that they were not all heads of state. For me a “leader” is a broader concept than that.
- also like the look of most of the more recently announced leaders
- other things I’m excited about : the fact they make tall and wide viable, use of specialists (in Civ 6 they were more gimmick), use of railroads, factories, ideology
I’m a bit “meh” on the religious gameplay in exploration at first glance