pineappledan
Deity
Policies and wonders that give free spies and WC votes scale with the number of CS in the game
Right now, the scaling on these bonuses fluctuates based on adding/removing CSs over the course of the game. This means the power of these bonuses can increase/decrease through player action.
This currently affects the following Wonders and Policies:
Free Spies:
Do we want players to be able to manipulate these bonuses like this, or should the the power of these bonuses be cached as a static value based on the number of City-states the player set at the game’s start?
Right now, the scaling on these bonuses fluctuates based on adding/removing CSs over the course of the game. This means the power of these bonuses can increase/decrease through player action.
- You can remove the number of extra Spies/WC votes globally by killing city-states
- alternatively, you can inflate the global bonuses to all player’s WC/Spies bonuses by forcing weaker players into revolt and turning their cities into CSs.
This currently affects the following Wonders and Policies:
Free Spies:
- +1 National Intelligence Agency / English White Tower (National Wonder)
- +1 Foreign Service (Statecraft)
- +1 Covert Action (Freedom)
- +3 Double Agents (Order)
- +2 Westminster Palace (Wonder)
- +1 United Nations (World Congress Project Wonder)
- +1 Consulates (Statecraft)
- +4 Treaty Organization
Do we want players to be able to manipulate these bonuses like this, or should the the power of these bonuses be cached as a static value based on the number of City-states the player set at the game’s start?
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