Poll: New Governments

What are your New Governments?

  • Elder Council

    Votes: 1 4.8%
  • Theology

    Votes: 1 4.8%
  • Feudalism

    Votes: 1 4.8%
  • Fascism

    Votes: 5 23.8%
  • Marxism

    Votes: 2 9.5%
  • Capitalism

    Votes: 3 14.3%
  • Other

    Votes: 8 38.1%

  • Total voters
    21
  • Poll closed .

Gil Galad

Chieftain
Joined
Mar 17, 2002
Messages
15
Location
Canada
Alright, when developing MODS, I find that the basic Anarchy, Despotism, Monarchy, Republic, Democracy and Communism just don't cut it. What I'm interested in is finding out what form of government YOU most usually add, and, if you care to respond, how you set its attributes, why you choose it, or if there are any other governments you add that I don't mention. I encourage you to respond, not to just answer the poll. Thanks!

-Gil Galad
 
I think that you meant 'theocracy' instead of 'theology'. Theocracy is is a govt based on interpretation of religious scriptures, i.e. the Taliban. Theology is just the study of religion.

I do think that theocracy or some sort of fundamentalist govt should be included in the game. Although there haven't been many of them in world history (early islamic empire, Holy Roman Empire of Charlemange), today they represent a major threat to progress in developing nations.
 
Originally posted by napoleon526
I think that you meant 'theocracy' instead of 'theology'. Theocracy is is a govt based on interpretation of religious scriptures, i.e. the Taliban. Theology is just the study of religion.

I do think that theocracy or some sort of fundamentalist govt should be included in the game. Although there haven't been many of them in world history (early islamic empire, Holy Roman Empire of Charlemange), today they represent a major threat to progress in developing nations.

The Holy Roman Empire was a monarcy. It was majorly powerful at the height of the power. So was the Arab Empire (a very advanced empire). -

Communism is much more dangerous than Monarchy.
 
Originally posted by Reichsmarshal


The Holy Roman Empire was a monarcy. It was majorly powerful at the height of the power. So was the Arab Empire (a very advanced empire). -


I guess you're right about the HRE. But after the death of Muhammed, the arab empire was ruled by a series of caliphs (successors) who ruled according to the guidlines he established in the Koran. After a hundred years or so, the islamic state broke up into several parts, each ruled by a monarch. But under the early caliphate, the Islamic state was definitely a theocracy. This is why many muslim countries have large fundamentalist movements and govts (Iran).
 
There really aren't many factors to play with when creating governments:

  • Corruption - High, medium, or low
  • Unit support - # free
  • Worker rate - fast, medium, or slow
  • Trade bonus - Y/N
  • War weariness - none, low, high

Make all of these factors good, and nobody will use any other government. The kicker is hurry method. For paid labor there is already a good range of options - monarchy for war mongers, democracy for peacniks, and republic for in-between. On the other hand I do think the game lacks forced labor government options.

Cheers,
Shawn
 
More governments need to be added, I feel. Take not Firaxis, I want 'em in the next update you put on the shelves!

However, that said, you risk unbalancing the game if you add a government type that is slightly too powerful than the rest, I.E, fundamentalism in Civ 2, hence keeping the numbers low has benefits gameplay-wise.

Fascism and Theocracy/Fundamentalism should be the two main ones that should be added. Not sure what their stats would be, though.
 
Yeah i meant Theocracy. I was thinking faster than i was typing.:rolleyes:

What about a Greenpeace-like government? one that kept waste low, but had just decent productivity. I'd personally never use it, but it might be interesting for some of the AI's...
Just a thought I had now. Oh yeah, Elder Council doesn't seem that popular. Why's that? I think a Government equally crappy, but in different ways, other than Despotism, in the early stages of the game would be interesting. Tell me what you think.

-Gil Galad
 
I added a few governments. You can have about 6 or so modern governments without having too much clonage. After that they start to get too similar.
 
I decided on Elder Council just because it sounds cool and important. I have no idea what is meant by it though. Sounds like something straight out of some Role-playing game.
 
Originally posted by Gil Galad

What about a Greenpeace-like government? one that kept waste low, but had just decent productivity. I'd personally never use it, but it might be interesting for some of the AI's...
-Gil Galad

If you've played Civ:CTP, there was a govt in that called Ecotopia which was dedicated to preserving the sanctity of the earth. The production was horrible, but there was no war weariness and no pollution. It was pretty cool, you could build sort of 'reverse nukes' (I forget their real name, eco-somethings), which would reduce a city back to it's natural state and eliminate all terrain improvements. It was kind of fun, but not very realistic.
 
The ideal, as most would probably agree, would be SMAC style social engineering so you can have exactly the mix you want. But aside from that... an advanced gov't with the production and commerce of democracy but less war weariness and less corruption. Too much of a good thing? Well think of it as a reward for being technoligically advanced - the prerequisite tech could be ecology, or something. Similar to the advanced gov'ts in CTP2.
 
Yes, in CTP there was Ecotopia. However, because it was created FOR the game, and not added as a MOD, the game could encorperate different unique features to go with it (like the reverse nukes, eco-ranger, etc.). Things like these i think would be fairly impossible to add into a MOD or a scenario. However, that doesn't mean a goverment that focuses on the environment can't (or shouldn't) be added. I think it would be a fairly good idea.

The idea that Reichsmarshal tried to suggest without using the words, (just click on his link), on a Southern Dixie-based government I think is repugnant, but the contribution to the discussion is appreciated.

The Holy Roman Empire was not a Theocracy, although the Church (which of course is) had such an enormous influence over it, and even more over the smaller petty-kingdoms, that at times in history it might as well have been. As for the Arabs, they were indeed governed by a theocracy, one that benefitted their society and encouraged scientific research rather than shunning it. Interesting, that. Did Christianity have something to hide? Ah, its good to be Protesant...

As for the Elder Council, it sounds more like a Copper Age form of government, in which a tribe, or group of tribes, are controlled by a Council of Elders. I'm basing this government on the Native North-Americans mostly, although pretty much every civilization, at one point in their distant history, was controled by Elders. The purpose of the elder council is to provide an equally insufficiant government alongside with Despotism, but inefficient in opposite ways. This means that civs from the onset of the game (Elder Council requires no research, it is pre-given) can decide whether or not to stick with despotism. It'll provide a much more divers and hopefully interesting First Era, rather than the uniform Despotism embrased by all. Just as a side note, does anyone know how to change the opening government? Making some civs start with Despotism, and others start with Elder Council, would be a large improvment in gameplay, I find.

Finally, as Carver reported, the existance of a "Supreme Government." One with low waste and corruption, as well as high productivity. One that has huge influence on other "lesser" governments, those of which have absolutly no impact on it whatsoever. I think if such a government is to be created, it should simply be named Utopia. However, such a government would absolutly rock the gameplay, in both positive and negative aspects. Whoever is a Utopia government would be like gods, and they'll know it and start assimilating other civs culturally at an alarming rate, or begin a military campaign that vertually no one alone could stop. This is why that is Utopia is to be created, it should be extreamly hard to get. Definatly, it should be viewed as a reward more than anything, and the research on it should be hard to attain, long, and arduous. Maybe, just to spice things up, it can be like the UN, where only ONE civ can have it. A government race. Definatly gets some getting used to. Actually, I like this portion of the post so much, I'm starting a new thread with it. Keep up the responces!

-Gil Galad
 
Just as a side note, does anyone know how to change the opening government?


There are two flags in the government rules editor. One flag sets a government to be the "default" government. This is what you would want to select for the elder council gov't if you want all the civs to start with it. The other flag sets a government type as the transition type of government. Both the default gov't and the transition gov't cannot require any technology.
 
Top Bottom