moors
Warlord
- Joined
- Sep 7, 2012
- Messages
- 140
Citizen management isn't very balanced.
Food must be preferred to production only when it's twice in amount when growth is cut by 50% due to insufficient housing and the city has enough or more than enough food for existing citizens.
For example when city already has enough food for existing citizens and growth rate is cut to 25% due to housing, 1 production can be preferable to 3 food, and 1 production and 1 food can be preferable to 4 food since the extra 3 food will be divided to 4 in use.
Also focusing and ignoring sth must be reworked. When it focuses on sth it may focus on that too much and ignore others too much and when it ignores sth it may ignore that too much.
I think you may assign values ranging from very important to very unimportant or sth like that and they may correlate to values like 5 to 1 so the game can calculate a value for each tile from those values and assign citizens according to that.
Food must be preferred to production only when it's twice in amount when growth is cut by 50% due to insufficient housing and the city has enough or more than enough food for existing citizens.
For example when city already has enough food for existing citizens and growth rate is cut to 25% due to housing, 1 production can be preferable to 3 food, and 1 production and 1 food can be preferable to 4 food since the extra 3 food will be divided to 4 in use.
Also focusing and ignoring sth must be reworked. When it focuses on sth it may focus on that too much and ignore others too much and when it ignores sth it may ignore that too much.
I think you may assign values ranging from very important to very unimportant or sth like that and they may correlate to values like 5 to 1 so the game can calculate a value for each tile from those values and assign citizens according to that.