ridjack
King
- Joined
- Mar 12, 2017
- Messages
- 999
The mod in question: https://forums.civfanatics.com/threads/religion-permanent-pantheons.670446/#post-16101455
I've been using this mod for some time now, and I personally think it enhances the Vox Populi gameplay without dramatically shifting balance. It also seems to get a lot from interest whenever I mention using it. I believe the mechanics it introduces should be rolled into the core of VP, and would welcome opinions from others and hopefully some help in swaying the Gods of Vox Populi to this way of thinking.
Let me run down what it does and answer some questions I've received when I tell people I play with it. The forum thread for it contains very little info, so all of this comes from personal experimentation:
I think the benefits to this are that failing to found, or choosing not to found, become punished far less if you keep your pantheon. You can take something like God of War or Goddess of Springtime and enjoy their economic benefits even if you don't end up with a full-on religion. It helps equalize the playing field between founders and non-founders; you lose the ability to get a Founder or Enhancer belief, and you have little to no control over what religion ends up in your cities, but you get the benefit of two pantheons.
On the development side, I think this opens a huge creative space for changing pantheons around. With some of the pressure taken off of founding, pantheons can be stronger at doing something else and not lose their appeal. Founding-focused pantheons can be weakened in other aspects and have their founding abilities increased accordingly.
What do y'all think? I'll try to answer any questions you might have.
MAKE YOUR CHOICE.
I've been using this mod for some time now, and I personally think it enhances the Vox Populi gameplay without dramatically shifting balance. It also seems to get a lot from interest whenever I mention using it. I believe the mechanics it introduces should be rolled into the core of VP, and would welcome opinions from others and hopefully some help in swaying the Gods of Vox Populi to this way of thinking.
Let me run down what it does and answer some questions I've received when I tell people I play with it. The forum thread for it contains very little info, so all of this comes from personal experimentation:
- Number one thing to know is that you always keep your pantheon, in all circumstances, period. No exceptions.
- If you get a pantheon but do not get a religion and get converted, you will benefit from your pantheon and the pantheon of the religion your city is converted to.
- If you get a pantheon but do not get a religion and conquer a holy city, you benefit from your pantheon and the pantheon of your stolen religion.
- I actually don't know how pantheons that scale per follower are affected. I've never paid enough attention to see what the specific interaction ends up being.
I think the benefits to this are that failing to found, or choosing not to found, become punished far less if you keep your pantheon. You can take something like God of War or Goddess of Springtime and enjoy their economic benefits even if you don't end up with a full-on religion. It helps equalize the playing field between founders and non-founders; you lose the ability to get a Founder or Enhancer belief, and you have little to no control over what religion ends up in your cities, but you get the benefit of two pantheons.
On the development side, I think this opens a huge creative space for changing pantheons around. With some of the pressure taken off of founding, pantheons can be stronger at doing something else and not lose their appeal. Founding-focused pantheons can be weakened in other aspects and have their founding abilities increased accordingly.
What do y'all think? I'll try to answer any questions you might have.
MAKE YOUR CHOICE.