Having just played the first era of an Ethiopian game with Secret Societies involved, I can't help but wonder if the devs have missed a beat by making SS a mode, rather than in the main game, and having them kick in from the beginning of the game, rather than later on. There will be multiple reasons for why the late game can feel tedious, and a significant one is that the world is far more "locked in" with much less to explore and discover. Finding ways to make the late game interesting is something I hope is still a priority for the devs. Yet here we are with SS coming at you strong out of the gate, flipping the gov promotion tree on its head by hitting you with extra governor promotions early, which is fine (if you want gov promotions to not be worth as much )... yet again, the early game is already great as it is. It doesn't need this extra bling! Why don't secret societies kick in in the latter half of the game when they could mix up what is a more stale situation and provide a freshness that is still lacking. Hit me with your thoughts please.