LifeOfBrian
King
- Joined
- Aug 21, 2019
- Messages
- 757
In my games, I've sometimes come across a scenario where I conquer a capital (and perhaps some other cities as well), but I cannot force capitulation by the enemy because the enemy is either a vassal or a master to a vassal. So I've been thinking that this might be something the community would want changing so that if you conquered a vassal's capital, it would immediately stop being a vassal (the real-life logic behind this would be that its master failed in protecting them), and if you conquered a master's capital, it would immediately stop being a master to all its vassals (the real-life logic behind this would be that if they're not strong enough to protect themselves, they aren't strong enough to protect their vassals). I look forward to your votes and replies!