Poll: Suggested Change to OCC (One City Challenge)

Do you agree with this change?

  • Yes

    Votes: 22 88.0%
  • No

    Votes: 0 0.0%
  • Other (Leave a Comment)

    Votes: 3 12.0%

  • Total voters
    25

Milae

Prince
Joined
Dec 17, 2019
Messages
405
Current OCC Mechanics: As soon as you capture any city it is instantly destroyed.

Suggested OCC Mechanics: You conquer the city like normal, and receive the normal city capture popup where you will only be allowed to raze the city, or Liberate the city if that's possible. Clicking Raze will instantly destroy the city.

Basically the change allows you to liberate cities in OCC which is currently impossible. As a side effect you will also get to 'own' the city until you click the popup so you would have one turn to upgrade troops in the city and steal their great works. Also this change allows the city razing in OCC to trigger any raze effects (such as Timurids UA).

I have already tried the change on mine so if you guys want it'll be easy to integrate it. Also I was going to leave it unchanged for CP only users.
 

Rekk

Deity
Joined
Dec 9, 2017
Messages
2,004
Just let it raze the city normally. OCC gets nothing useful out of the city itself because its in resistance the entire time it's being razed. Without being allowed to annex it, there's nothing to do. This also allows the enemy to try to get the city back.
 
Last edited:

Recursive

Already Looping
Moderator
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Antarctica
Current OCC Mechanics: As soon as you capture any city it is instantly destroyed.

Suggested OCC Mechanics: You conquer the city like normal, and receive the normal city capture popup where you will only be allowed to raze the city, or Liberate the city if that's possible. Clicking Raze will instantly destroy the city.

Basically the change allows you to liberate cities in OCC which is currently impossible. As a side effect you will also get to 'own' the city until you click the popup so you would have one turn to upgrade troops in the city and steal their great works. Also this change allows the city razing in OCC to trigger any raze effects (such as Timurids UA).

I have already tried the change on mine so if you guys want it'll be easy to integrate it. Also I was going to leave it unchanged for CP only users.

I would make it the same in CP only. It's more of a bugfix for a bad mechanic than a balance change IMO. Don't think this even needs a vote, just push to Github. I've been wanting this for a while.

Would be nice to change the button text to "Destroy" and change the tooltip to reflect the effects, OR as Rek suggests, just have it raze normally instead of be destroyed instantly (my vote).
 

azum4roll

Deity
Joined
Jul 17, 2018
Messages
2,275
Doesn't it temporarily raise your number of cities for techs, policies, tourism and needs unhappiness while the city is being razed?
 

Recursive

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Doesn't it temporarily raise your number of cities for techs, policies, tourism and needs unhappiness while the city is being razed?

Think that was fixed a while ago.
 

psparky

King
Joined
Feb 24, 2011
Messages
619
Think that was fixed a while ago.
Fixed? It's not a bug. It's a necessary feature to prevent an exploit. It was discussed when we removed the high-level watermark from the number of cities that count for tech costs etc.
 

Rekk

Deity
Joined
Dec 9, 2017
Messages
2,004
Fixed? It's not a bug. It's a necessary feature to prevent an exploit. It was discussed when we removed the high-level watermark from the number of cities that count for tech costs etc.
What exploit?
 

stii

Emperor
Joined
Oct 3, 2010
Messages
1,156
Yeah this seems like a good idea, having to trek your units back to upgrade is a bit tedious
 

pineappledan

Deity
Joined
Aug 9, 2017
Messages
8,453
Location
Alberta, Canada
Just having OCC actually register a conquered city as being destroyed and triggering the relevant events is worth the change.
 

Thibix Magnus

Warlord
Joined
May 19, 2019
Messages
171
I vote yes but as recursive said it's a fix I hoped for rather than a balance change :) congrats if you made it work, as a frequent OCC player I look forward to it!

what's trickier to decide is what to do with conquered capitals and CS in OCC...
 

Recursive

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Fixed? It's not a bug. It's a necessary feature to prevent an exploit. It was discussed when we removed the high-level watermark from the number of cities that count for tech costs etc.

Maybe I'm confused.

I vote yes but as recursive said it's a fix I hoped for rather than a balance change :) congrats if you made it work, as a frequent OCC player I look forward to it!

what's trickier to decide is what to do with conquered capitals and CS in OCC...

I may do some work on this...
 

randomnub

Prince
Joined
Apr 1, 2017
Messages
597
While you're at it, I'd like you to fix the behaviour of the assaulting melee unit dealing the last blow disappearing as well please, teleporting it to a nearby hex or some other workaround.
 

randomnub

Prince
Joined
Apr 1, 2017
Messages
597
If nothing changed in the last year both the conquered city and the assaulting unit instantly disappear in OCC.
 

stii

Emperor
Joined
Oct 3, 2010
Messages
1,156
Works fine for me under patch before the current one (a month old I guess?) My rifle is just left sitting in the city ruins created.
 
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