Many think Teocalli's are overpowered. I'm thinking of proposing, in next month's congress, to reduce their power.
Currently, they give:
+2 faith per turn
+15 XP for Land/Water/Air Units
+1 Military Supply
+25% Religious Pressure
-1 Unhappiness from Distress
+5 faith per kill
@hokath already created a modmod here: https://forums.civfanatics.com/threads/hokaths-proposals.690601/ which contains the following, very comprehensive changes to Teocalli:
"Teocalli remake to sort out Faith engine runaway: -
Faith on kill to 20 GAP only if the Unit is created in that City, scaling; -
loses XP; -
20% Prod to Units in City; -
Loses Supply, moved to Gurdwara; -
Pressure increased to 50%; -
+1 Happiness base
@hokath is much more experienced than me, but I don't know if enough people will have played enough by the congress starting next month to support his changes. Therefore I wanted to gauge, if we just changed the faith per kill, what would be appropriate.
Currently, they give:
+2 faith per turn
+15 XP for Land/Water/Air Units
+1 Military Supply
+25% Religious Pressure
-1 Unhappiness from Distress
+5 faith per kill
@hokath already created a modmod here: https://forums.civfanatics.com/threads/hokaths-proposals.690601/ which contains the following, very comprehensive changes to Teocalli:
"Teocalli remake to sort out Faith engine runaway: -
Faith on kill to 20 GAP only if the Unit is created in that City, scaling; -
loses XP; -
20% Prod to Units in City; -
Loses Supply, moved to Gurdwara; -
Pressure increased to 50%; -
+1 Happiness base
@hokath is much more experienced than me, but I don't know if enough people will have played enough by the congress starting next month to support his changes. Therefore I wanted to gauge, if we just changed the faith per kill, what would be appropriate.
Faith
is worth.