POLL: Unlimited Railroad Movement

What do you think about unlimited movement on railroads?

  • I think its a good idea

    Votes: 25 37.3%
  • They should have at least a small movement cost

    Votes: 42 62.7%

  • Total voters
    67

bloodysmurf

Chieftain
Joined
Jan 4, 2002
Messages
16
Location
Chicago, IL
Personally, I feel that the ability to rush all of your units across the continent in one turn is both unrealistic, and more importantly, diminishes the need for strategic unit-placement. I'd love to have the option to change the movement cost to 1/8th or so (has anyone made a mod for this? or could I do this in the editor?).

:p ollie :p
 
I think that movement on rails needs to be limited. I know that shipping Army equipment is a long involved process of loading the equipment and making sure it is strapped down properly (this was the short version of all that goes into loading military equipment). Then you have the unloading. Maybe if units (military or not) move along the rails then once they get to their destination they should have to wait till next turn to attack, modify the land, etc. I also like the 1/8th rule. It will bring back more power to sea vessels.

Next on the list is fixing the way airplanes work. :)
 
The current system is unrealistic. Even though I take full advantage of it by shuffling my units around instantaneously, it's not really realistic. A more realistic version would be to give every unit 6 squares regardless of their current movement ability. A units movement points should be taken into account when moving on a road, but on the railroad, everybody should have the same movement when moving on a railroad.
 
Well, one way to look at it, is at the very least, it takes a YEAR for this movement to occur. All the players have the same advantage, or disadvantage so no big deal, you can always halt movement of the unit yourself.
 
Yep, infinite movement is a blight on the senses. As one person said, it degrades the need for strategic thinking/unit placement. But don't go too far the other way. Maybe 1/10 ratio of rail to normal, or perhaps 1/12. 1/6 or 1/8 doesn't demonstrate the truly massive importance of railroads. Also, only a limited amount of non-rail movement should be allowed on the same turn as rr moves, ie some but not the complete amount.

I know ROAD rate movement can be adjusted in the Editor, but I DON'T THINK RR movement rate can. Anyone know? Unfortunately I don't think the Editor will allow the Road/RR use combination to be edited (allowing only part of nomral movement on the same turn as RR move).

Ah, more stuff for Firaxis. First however, other things should be fixed. Too many to mention here .... see lottsa other threads ...
 
I think it's not of a big deal. One turn is equal to a year. In modern times, you can move the army across the US in one
month. Maybe the turns should get shorter? We'll be playing
each game for months!
What I think is that navy is limited in speed. A battleship can cross the world in one month nowadays. In Civ, it needs at
least 10 years! Modern navy should be faster.
 
It has nothing to do with reality. It makes the game cheesy, that's all.
I know it's like that since Civ 1, and everyone gets the same bonus. But the game loses strategy due to RR.
Planes and airports are cheesy as well. OTOH, navy is slow as hot day on a caribean island.
 
Cheesey is what is most popular, from cheesey music, to cheesey cartoons, to cheesey games, to cheesey cars, and cheesey celebraties. They are all the most popular.

I think rail is such a huge improvement on travelling by foot, they have to show that somehow, i mean think about it, in the early years an army walking across america, how long would that take in comparison to going by train, so the diffeence is huge, that has to show in the game. i therefore agree with the idea of rail being unlimited movement, remember it is the same for all civs, and well once you reach enemy territory you are back to foot movement.

Also imagine how annoying it would be to have to move all your hundreds of units each turn to get them to the front line, it is bad enough having to move them all once they are in the AI territory.:eek:
 
I think it's fine that there is unlimited railroad movement...

I mean, how many years should it take to send a radar artilery from Tripoli to Johannesburg? 15?

Remember: some turns are a year, TWO YEARS...geez, it doesn't even take that long to WALK across Africa.
 
If unlimited rail movement is reduced gameplay would seriously suffer.

It already takes too long to finish out the game after vistory is 90% assurred. Now we would have to wait longer (turns) for the units to get to the correct places. The tedium of fighting pollution is going to get even worst.

Moving workers and units in the last stage of the game is already tedious even using automatic movement.
 
How does the current RR affect strategy in anyway?

However, aircraft and their relocate home base is very cheesy. In that regard, I liked what they did in CIV II better, if you wanted to get someplace, you had to stop at a city at some point on the way, and the only way to get from continent to continent pretty much was by Carrier.

Of course, they could be assuming that the planes refuel in the air maybe :)
 
1 turn = 1 (usually more) years
In that regard, the infinitely movement is realistic. If you were to take Amtrk cross country, I'm sure it'll take less than a month.

I am, like so many others, disappointed with the ship movement rates. Think about it. We moved the USS Enterprise and the Carl Vinson battlegroups over to Afgan in less that 3 days. Now thats cheesy and unrealistic.
 
Originally posted by Cerryl
How does the current RR affect strategy in anyway?

It makes a civ's defensive capability incredibly strong, since reinforcements can instantaneously arrive. This of course nullifies my attempts to attack the weaker points of an enemy empire, or launch surprise attacks, etc. But modern warfare should be tougher and more complex as such.
 
It doesn't bother me, but a possible change could be that the movement rate stays the same. In addition, each square could only be used once(reqular square) or twice (for cities). That means that the first could always be quickly moved, but others would need thought. Also, it would give another reason for constructing all that RR that is mostly unused. In this case, bottlenecks would really become important strategic considerations, just like in life (ie: Panama Canal, Suez Canal, Bosphorus, road to Berlin (before 1989), etc...)
 
Originally posted by hamster


It makes a civ's defensive capability incredibly strong, since reinforcements can instantaneously arrive. This of course nullifies my attempts to attack the weaker points of an enemy empire, or launch surprise attacks, etc. But modern warfare should be tougher and more complex as such.


But it goes both ways too :)

That is also, the AI's downfall, I've noticed a tendency the AI has to throw everything it has at you once the war begins, if his attack/counter attack falls flat, the empire is easy pickings.
 
I still like CTP's idea of maglevs. You could make RRs have a 1/10 rate and maglevs have infinite like RR are now. We just need something more than roads and railroads.
 
...you know what bothers me about railroads?That the enemy can use your railroads too!I mean,ok,the enemy is bringing huge,endless hordes of tanks,riflemen,marines, you name it and you let them use your trains?Do they pay the ticket?Do they get free sodas?And are they spraying the train cars with stupid propaganda?I mean,this is a little bit weird...
 
Originally posted by PanaGo
...you know what bothers me about railroads?That the enemy can use your railroads too!I mean,ok,the enemy is bringing huge,endless hordes of tanks,riflemen,marines, you name it and you let them use your trains?Do they pay the ticket?Do they get free sodas?And are they spraying the train cars with stupid propaganda?I mean,this is a little bit weird...

no they don't. unless the other civ has rite of passage, they are not allowed to use your railroads. not even your roads. their movement rate over the square is as if there are no improvements. but thats only if the railroad is in your territory. if your railroad is within noone's borders, then its not officially owned (even if you built it) and anyone can use it.

Dan
 
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