ehecatzin
Emperor
- Joined
- Jun 29, 2007
- Messages
- 1,498
One thing I'd like to see explored in full in civ 7 is to put much more focus on each civ and give them more dept, for example, getting rid of monolithic leaders all together. To me it seems leaders should be another kind of great people unique to each civilization (or even have some shared) that plays to very diferent strategies.
Just take Rome, having leaders in game as "Great Leaders" could allow you to switch gears, it shouldn't be the same to have Marcus Aurelius or Caesar as leaders. or...Louis XIV and Napoleon for France, and I think you can come up with your own examples. If that meant sacrificing ultra animated leaders for very cool concept art and a crapton of great leader choices, I'd be fine with it.
Yes sort of like humankind does but for the same civ instead of culture hoping. To me static bonuses is what is holding civ back, and forces you to go gun for a specific victory condition since turn 1.
EDIT. that said I'd like them to keep on developing civVI for all it is worth until they come up with new ideas they just cant implement on it.
Just take Rome, having leaders in game as "Great Leaders" could allow you to switch gears, it shouldn't be the same to have Marcus Aurelius or Caesar as leaders. or...Louis XIV and Napoleon for France, and I think you can come up with your own examples. If that meant sacrificing ultra animated leaders for very cool concept art and a crapton of great leader choices, I'd be fine with it.
Yes sort of like humankind does but for the same civ instead of culture hoping. To me static bonuses is what is holding civ back, and forces you to go gun for a specific victory condition since turn 1.
EDIT. that said I'd like them to keep on developing civVI for all it is worth until they come up with new ideas they just cant implement on it.