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Poll: Which might be the strongest unique building so far?

Discussion in 'Civ4 - General Discussions' started by justawarlord, Aug 29, 2007.

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Poll: Which might be the strongest unique building so far?

  1. Citadel

    1 vote(s)
    1.0%
  2. Hippodrome

    0 vote(s)
    0.0%
  3. Dikes

    32 vote(s)
    32.3%
  4. Rathaus

    13 vote(s)
    13.1%
  5. Ikhanda

    11 vote(s)
    11.1%
  6. TradingPost

    4 vote(s)
    4.0%
  7. Ziggurat

    3 vote(s)
    3.0%
  8. Totem Pole

    1 vote(s)
    1.0%
  9. Sacrificial Altar

    1 vote(s)
    1.0%
  10. Terrace

    2 vote(s)
    2.0%
  11. Rathaus

    3 vote(s)
    3.0%
  12. Odeon

    2 vote(s)
    2.0%
  13. Baray

    3 vote(s)
    3.0%
  14. Stele

    0 vote(s)
    0.0%
  15. Hammam

    5 vote(s)
    5.1%
  16. Stock Exchange

    1 vote(s)
    1.0%
  17. Mint

    1 vote(s)
    1.0%
  18. Cothon

    0 vote(s)
    0.0%
  19. Dun

    0 vote(s)
    0.0%
  20. Pavillion

    1 vote(s)
    1.0%
  21. Forum

    1 vote(s)
    1.0%
  22. Masoleum

    2 vote(s)
    2.0%
  23. Bayans

    0 vote(s)
    0.0%
  24. Seowon

    1 vote(s)
    1.0%
  25. Other(ResearchInst,MallGerApothOdeonsObelPavilionGardenBalCourtTotemFeitZig

    11 vote(s)
    11.1%
  1. justawarlord

    justawarlord Chieftain

    Joined:
    Jul 4, 2006
    Messages:
    8
    Good previous post- here is he Poll version - make your vote!
     
  2. SickCycle

    SickCycle Chieftain

    Joined:
    Jul 27, 2007
    Messages:
    376
    Location:
    Greatest Country in the World
    dike sucks.. i'm so tired of everyone saying how great it is, it is a great building for water maps but if your playing a regular game it forces you to put half your cities on the coast to really utilize it... and coastal cities aren't that good.

    i mean after the production bonus your still making less hammers then you would if you just built a bunch of hill cities.. it's ********, i mean you can even put your hammer cities near rivers and just use the levee.

    ikhanda is my favorite since after code of laws your only getting a 5 percent less maintenance then the rathaus but you get it from day one.

    .. speaking of which, i'm gonna go use the dike.. just to be a hypocrite
     
  3. sneaky

    sneaky Chieftain

    Joined:
    Nov 3, 2005
    Messages:
    540
    I voted for the Dike, but the ikhanda, Rathaus and Terrace are also among the best in the game.
     
  4. Bino

    Bino Chieftain

    Joined:
    Aug 21, 2007
    Messages:
    157
    Location:
    Bologna, Italy
    Me too the Dike, even if i like others as well...i love seaside cities :D
     
  5. PibbZ

    PibbZ Paladin

    Joined:
    Dec 6, 2001
    Messages:
    724
    Location:
    Arendal, Norway
    if you're into naval warfare, the trading post is a huge advantage. Congrats on being the first to circumnavigate, and get +2 movement on all ships :)
     
  6. Permanganate

    Permanganate Chieftain

    Joined:
    Aug 24, 2007
    Messages:
    66
    Why isn't ikhanda getting the votes? -20% mantenance immediately and -70% after CoL is a major advantage, especially with corporations. It's also great for early warring, so fits very well into its civ.
     
  7. MrCynical

    MrCynical Chieftain

    Joined:
    Oct 30, 2005
    Messages:
    4,510
    Location:
    The Dreaming Spires
    It's the Dike, no real argument. It's a stronger version of a national wonder, but on most map types you can buid it practically everywhere.
     
  8. Neapolitan

    Neapolitan Chieftain

    Joined:
    Jun 19, 2007
    Messages:
    15
    I'm surprised the Mayan Ball Court isn't one of the choices (maybe it's the one that's getting the votes for "other"?)
    Extra happiness that early on isn't something to make light of; it makes the Mayans a lot more fun to play as for me.

    But, in all seriousness, the Ikhanda is the best building. It's got an amazing effect without any tech requirements and is perfect fit for the Zulus.
     
  9. justawarlord

    justawarlord Chieftain

    Joined:
    Jul 4, 2006
    Messages:
    8
    If you vote for "other" please put in a message what it was for.
    Thanks!
     
  10. 50_dollar_bag

    50_dollar_bag Imitation Louis Vuitton

    Joined:
    Jun 13, 2005
    Messages:
    977
    Location:
    36 52 S 174 45 E
    That's exactly right, it's like having Moai statues in every on the coast.
     
  11. Bast

    Bast Protector of Cats

    Joined:
    Jun 9, 2004
    Messages:
    6,026
    Location:
    Sydney, Australia
    Me too. I think they are overrated. But I play Willem because his traits alone are worth playing. It's a building that requires a lot of investment (it's available with Steam Power and you need a lot of coastal cities and you need to build them in all of them for it to be really worth it.) Those coastal cities are going to have low production early in the game unless if they have hills too.

    I'm throwing my vote to the Odeon a beautiful building that becomes so useful in culture victories or just culture/happiness. You won't have culture or happiness problems as the Greeks. Ever.

    But I also like the Stock Exchange a lot. It has no votes? :confused:
     
  12. Slobadog

    Slobadog Chieftain

    Joined:
    Aug 21, 2006
    Messages:
    711
    Location:
    Pennsylvania, USA
    Trading Post: The extra movement saves so much time, so much turns. Military campaigns if done partially or fully by sea get much less delayed. Less delay means more speed, more momentum, more surprise, more reinforcements, more attacks, more decisive results. Not just for island maps. All you really need is some halfway decent degree of coastline.
     
  13. 18lama

    18lama Chieftain

    Joined:
    Aug 16, 2007
    Messages:
    152
    Location:
    India
    What about Assembly plant...probably the most important building in the late Industrial area. It is built faster with coal and an organised leader. Also allows 4 engineers instead of standard 2 available with factory.
     
  14. Yzman

    Yzman Chieftain

    Joined:
    Jul 18, 2002
    Messages:
    2,692
    Location:
    Illinois, USA
    Can the dike be used on rivers as well as coastal cities?

    If so then I think some posters in this topic don't know this.
     
  15. frob2900

    frob2900 Chieftain

    Joined:
    Oct 21, 2006
    Messages:
    2,117
    The big thing about dikes that all the dike-fans seem to be forgetting, is that they appear too late.

    rather obviously:
    Dike < Ziggurat
     
  16. Bast

    Bast Protector of Cats

    Joined:
    Jun 9, 2004
    Messages:
    6,026
    Location:
    Sydney, Australia
    We know this. The point is that you need coastal cities to fully take advantage of dikes. If you only have river cities, levees are enough to do the job.

    Actually a good comparison is the cothon which only benefits from coastal cities too. The difference is that it's availble much, much earlier.
     
  17. Polycrates

    Polycrates Chieftain

    Joined:
    Dec 15, 2006
    Messages:
    1,288
    The dike is a good building, but it's so very late, and it comes at about the point at which water tiles really start to pale in comparison to land tiles, even for financial civs. In the early-to-mid game, sure, water tiles are very solid for financial in particular, but by steam power, they're a really weak option and probably your lowest priority tiles. It's a big help for coastal commerce cities which need a whole bunch of commerce buildings and don't have the production for it, but in actual production cities, you're probably almost as well-off running engineers and keeping the population below the health threshhold.
    Don't get me wrong, it's still a great building, but I think its effects are maybe overstated, and the lateness really hurts. Plus it's expensive!

    The ikhanda, on the other hand, can be built right from the get-go, and gives a massive game-long boost to commerce that must build up to some absurdly large total by the end of a given game. It lets you expend aggressively right from the start, makes a big empire much more manageable economically, and it doubles as a barracks, which is great for Zulu, especially under Nationhood (which, now that it's fixed, is Shaka's perfect civic). It's very easy to build instantly in any new city (this and the early availability are why I put it just above the Rathaus). Plus it's cheap as chips!

    Rathaus, Ziggurat, Sacrificial Altar, Terrace and Madrassa are my other picks, and Mausoleum and Cothon get the Most Improved With BtS award.
     
  18. Fjordson

    Fjordson Chieftain

    Joined:
    Aug 31, 2007
    Messages:
    61
    Of course its the Dike, but another honorable mention should be the Baray. Very helpful for growth.
     
  19. Guardian_PL

    Guardian_PL Chieftain

    Joined:
    Nov 4, 2006
    Messages:
    1,231
    Dikes. Yeah, well, whatever. It's a nice stuff, but You know, half of the game will pass till You'll get them.
    To me, Terrace is simply best. Normally, unless I'm Expansive it takes me time to build/chop these, where when You're using Incas You chop/build it, add Stonehenge to that if You wish (not always the case), and Your cities will be popping borders in no time, as well as growing like hell. Add to that religion and You can whip, whip, or in have huuge commerce cities here and there. It give nice synergy to Incas, same goes with Quechuas - free combat I for them? It's like Huayna is Industrious, Financial AND Aggressive and a lil bit creative (warriors with Combat I + cultural granaries) :goodjob:

    Ikhanda is great too, never played with Zulu but it must be awesome to build UB half price and have 70% less maintenance :)
     
  20. torsoboy

    torsoboy Chieftain

    Joined:
    Aug 8, 2007
    Messages:
    79
    What is often neglected is that the dike allows more flexible placement of cities, you don't need to start next to a river to still get the dike extra hammers on river tiles.

    Take for example the starting location for the Chinese in the Earth18civs map. You either have the choice of settling 1E for a coastal city or settling next to the river but missing out on resources. Those extra hammers aren't trivial. If they had had the dike, they would've gotten the best of both worlds.
     

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