Poll-WORST WONDERS

WORST WONDERS

  • Great Wall

    Votes: 55 38.5%
  • Lighthouse

    Votes: 5 3.5%
  • Seti Program

    Votes: 1 0.7%
  • Colossus

    Votes: 4 2.8%
  • Hanging Gardens

    Votes: 2 1.4%
  • Oracle

    Votes: 10 7.0%
  • United Nations

    Votes: 2 1.4%
  • Hoover Damn

    Votes: 1 0.7%
  • Leonardos Workshop

    Votes: 3 2.1%
  • Theory Of Evoloution

    Votes: 2 1.4%
  • Copernicus Observatory

    Votes: 0 0.0%
  • Magellan's Voyage

    Votes: 4 2.8%
  • Shakespeare's Theatre

    Votes: 10 7.0%
  • Longevity

    Votes: 29 20.3%
  • Manhattan Project

    Votes: 11 7.7%
  • Bachs Cathedral

    Votes: 0 0.0%
  • Cure For Cancer

    Votes: 2 1.4%
  • Universal Sufferage

    Votes: 0 0.0%
  • Newtons Univerity

    Votes: 1 0.7%
  • Great Library

    Votes: 1 0.7%

  • Total voters
    143
I went with the wall as well. Barbarians rarly give me a problem. And I hardly ever build wall because I grow past size 6 quick enough. Also if I play a military civ I could build one really quick if I needed it.
Logevity is nice during a conquest because your cities that you capture can fill up with your citizns quicker preventing a culture flip. I only build longevity to go along with a warmonger policy. (I just turned a "peaceful" wonder into a war-tool, how's that for twisting things. :D )
 
Originally posted by Zyn
The Great Wall would be a lot better if it gave every city a wall without having to build one.

That's right! In civ2, great wall was useful, but in civ3 it is by far the worst wonder with shakespeare in a close second.
 
I was just looking at your spelling... Hoover Damn? Damn, thats funny! :lol:


It's Dam
 
The worst Wonder? One of the easiest questions yet...

It's the Manhattan Project. No question. Why the hell should I expend all that effort simply to allow everyone else to nuke me!?

Now if it were a Small Wonder (as it should be - surely this was the most jealously guarded secret of all) things would be different... :D
 
Originally posted by allhailIndia
Actually, even in real life, the Great Wall was a useless wonder, as it did not stop the ravaging Mongol Hordes from entering China.:p


Supposedly, it was designed more to keep Chinese in, and to provide faster communications in that area: the Wall did have room enough for a chariot.

I can't believe any rational leader thought a wall THAT LONG could be defended against large-scale attack. Impossible.
 
i think the manhattan project was designed so that it put people off having nukes and havin nuclear war cos even if you were ahead in techs by the time you built it everbody else will have figured out fission and as everybody else has nukes it doesn't really do anything apart from havin everybody slingin nukes at each other messing up the eco system and losing all there population militry and absoloutely everything else.
 
Originally posted by allhailIndia
Actually, even in real life, the Great Wall was a useless wonder, as it did not stop the ravaging Mongol Hordes from entering China.:p

Longevity sucks as well:p

The wall was built to make it difficult for thieves to make off with their loot. It couldn't prevent anyone from entering, and indeed it failed miserably at such a task.

---

Leo's Workshop was tremendously unbalanced in Civ 2. While I don't enjoy paying so much for upgrades, the wonder is invaluable to my strategies, along with Sun-Tzu's Academy. I am almost always equipped with the latest gear thanks to these two.

All the wonders have a use. The trick is in modifying your strategy to take advantage of them. If Education is important to you, and you go for it as quick as you can, the Great Library is useless to you, but otherwise, it's a reasonable tool for keeping up with the Joneses. Shakespear's Theatre is useful if you have a huge city surrounded by wheat and cows, or you want to pop-rush.

But I have adjusted many of the wonders in my game, to make them more useful. They are rather expensive, after all.
 
Longevity! It comes too late to do any good, as most cities are near max population long before it's available. It would be useful if it did something to increase food production and/or supplies to increase the maximum city size, rather than the growth rate. Maybe if it gave an extra food or two from the city square, or lowering the food supply needed to grow (similar to a granary), it might be worth building.

Just a builder's point-of-view, I s'pose.
 
IMHO, the Oracle sucks. It expires by the time I build it - unless it is top priority in your game, it'll never get built. For me, Pyramids/Colossus/GL take priority over the Oracle, so if I ever do build (in the unlikely event another civ hasn't by that time), it expires the next turn!! Totally useless - only good for culture games. In that case, I like!!!

As for longevity, I'd assume its very good for getting high scores when milking a game, is it not? I've never built it, though.
 
And the point of longevity is:

Nuclear war!!! yes, it's true! since you grow at 2x rate, your pop will recover A LOT faster from nukes. That's the use of longevity.

Admit it: It's great :lol:
 
I vote Longevity too. Never seen anybody even begin building it.

One of the bad things with Civ3, as compared to Civ2, is that you can build spaceships so early. In all of my games to date half the techs of the modern era's been undiscovered when the game ended. Spaceship part should become available in the later part half of the modern era, IMO.
 
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