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Polls: Ranking the UUs (Vanilla Civ3)

Discussion in 'Civ3 - Strategy & Tips' started by LastMan, Apr 3, 2002.

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Which UU is the best (Vanilla Civ3)

  1. Immortal

    86 vote(s)
    34.5%
  2. Samurai

    63 vote(s)
    25.3%
  3. Panzer

    43 vote(s)
    17.3%
  4. Rider

    37 vote(s)
    14.9%
  5. War Elephant

    11 vote(s)
    4.4%
  6. Cossack

    9 vote(s)
    3.6%
  1. GenMarshall

    GenMarshall Ghost Agent

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    I just like thoes Panzers. Dispite there Attack and Defence have not change. The movement points are enough to put the Shermanlike tank in the dust :groucho:.
     
  2. Mr Adeoye

    Mr Adeoye Chieftain

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    England
    the samurai is the best unit as it is all purpuse both defending and has a siege unit ,the 'man-o-war 'is the worst as ships are rubbish at bombarding and attacking anyway.
     
  3. robehans

    robehans Chieftain

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    A space between heaven and hell.
    Have you thought about the exploration bonus with jagger warriors of the Aztecs??
     
  4. Higher Game

    Higher Game National Socialist

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    Ugh. I hate the jags because they are weak and a real gamble. Their success rate just isn't good enough. The samurai is stronger than the rider, but I think the rider is a little better because of the movement. In combat, the samurai would probably win though.
     
  5. Sullla

    Sullla Patrician Roman Dictator

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    This is a pretty ridiculous poll; how can it accurately reflect the results if the Mounted Warrior isn't even listen on it?!

    The Immortal and Mounted Warrior stand out pretty far above the other UUs in terms of power. You can get the Immortal by researching only 1 tech, the Mounted Warrior by researching only 2, and then you have an advantage that no one else has for the entire ancient age. The Mounted Warrior is a fast swordsman; it's like getting swords that can retreat, blitz, and upgrade to knights. What more could you want in a unit? And the Immortal gets 4 attack light-years ahead of the knight; can you think of any other point in the game where your attacking unit has TWICE the strength of the defending unit (spears)? It doesn't exist anywhere else on the tech tree, because it is unbalancing for gameplay purposes. But you can use it to your advantage as the Persians for a very long time. And if you do a massive warrior -> immortal upgrade the results are just horrifying to behold. No, none of the other UUs offer as big of an advantage as these two do; just look at the percentage difference between their stats (2 to 3 attack is a 50% increase, 3 to 4 attack is a 33% increase) and it's easy to see why the ancient UUs offer the biggest advantages.
     
  6. Portuguese

    Portuguese Vassalising Spain

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    Jun 20, 2002
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    2,848
    Location:
    Oporto, Portugal (duh)
    I usually choose dificulty level before I see my starting location... :lol:
     
  7. Higher Game

    Higher Game National Socialist

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    I play some maps they have on Civ3.com. I already know the land, and how good my location is. :)
     
  8. Mad Bomber

    Mad Bomber Commander

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    But Knowing the lay of the land takes away half the fun.
     
  9. Higher Game

    Higher Game National Socialist

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    No it doesn't. Who exactly doesn't enjoy playing on the world map? It seems to have more strategic areas that random maps seem to lack. I find the rmg to get sort of predictable after a while.

    Plus, the AI knows everything on the map, so why shouldn't you? :)
     
  10. Mad Bomber

    Mad Bomber Commander

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    Hey To each is own, but I agree with you that Random maps are well... Random. Kind of hard to have a random map create a good # of strategic locations. So the AI has to cheat, why should you? Unless your admiting that the AI is smarter;)
     
  11. Hades

    Hades is a liar and a cheat

    Joined:
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    Tartarus
    I am playing as russian for the first time. The cossacks function very well with my strategy: I stop researching after GL and start again after Engineering to get Military Tradition, I never research Chivalry because I know I will get it from my GL. By the time I get it, it is usually half way to MT. So the Kight class units get obsolote very quickly. Since I am first on the get MT, so the Cossacks are basically fighting knights, pikemen, long bowmen and 4 defense rocks fighting those units. The greatest advantage is the GA timing, there is no better timing than having a GA in late middle/early industrial age to get my universities and banks ready to have full research to get tanks!

    Though MW are fun to play as my second choice but having a GA in acient time is truely a waste of time.

    War chariots are my third choice. I don't use them to attack, I stockpile them and upgrade them to knights or Cavalries. They are cheap to build and have the same upgrade cost as horsemen. Also, if you are not attacking with them, you can save them for a good GA timing (early industrial perhaps).

    Panzers are overrated. It is nice, but I don't need an extra movement when I have railroad! They perish as quickly and as easily as other tanks.
     
  12. Mad Bomber

    Mad Bomber Commander

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    I think you don't truly understand the extra movement of the panzer. because it has a movement of 3 instead of two & has the blitz tag It has an extra attack per turn when compared to the normal tank. That is huge! More attacks= more elites= More GL's, also getting a tank that has the same movement as modern armor means you can get to the next target even quicker which means that you suffer less war weariness & if you are fighting against riflemen you won't be stopped. Panzers are the best UU IMO.
     
  13. Hades

    Hades is a liar and a cheat

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    If you attack a fortified infantry with a panzer, chances are you will end up with a dead panzer or a heavily wounded panzer. I can't even get my tanks intact enough to get a second attack not along a third one. I seldom have the privilege to attack pikemen or spearmen with my tanks so a third attacks are pretty useless for me. I do enjoy using panzer to penetrate deep into enemy terroitory, but as I have mentioned before, I can manage without it.
     
  14. Higher Game

    Higher Game National Socialist

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    I would rather have a 3 move knight (rider) than a 3 move tank (panzer). Cities are bigger late in the game, and have higher defence bonuses. I rarely even use tanks because I upgrade my saved up tanks to modern armor.
     
  15. Higher Game

    Higher Game National Socialist

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    I would rather have a 3 move knight (rider) than a 3 move tank (panzer). Cities are bigger late in the game, and have higher defence bonuses. I rarely even use tanks because I upgrade my saved up tanks to modern armor.
     
  16. Higher Game

    Higher Game National Socialist

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    I would rather have a 3 move knight (rider) than a 3 move tank (panzer). Cities are bigger late in the game, and have higher defence bonuses. I rarely even use tanks because I upgrade my saved up tanks to modern armor.
     
  17. Higher Game

    Higher Game National Socialist

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    I would rather have a 3 move knight (rider) than a 3 move tank (panzer). Cities are bigger late in the game, and have higher defence bonuses. I rarely even use tanks because I upgrade my saved up tanks to modern armor.
     
  18. Higher Game

    Higher Game National Socialist

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    I would rather have a 3 move knight (rider) than a 3 move tank (panzer). Cities are bigger late in the game, and have higher defence bonuses. I rarely even use tanks because I upgrade my saved up tanks to modern armor.
     
  19. Higher Game

    Higher Game National Socialist

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    I would rather have a 3 move knight (rider) than a 3 move tank (panzer). Cities are bigger late in the game, and have higher defence bonuses. I rarely even use tanks because I upgrade my saved up tanks to modern armor.
     
  20. Higher Game

    Higher Game National Socialist

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    I would rather have a 3 move knight (rider) than a 3 move tank (panzer). Cities are bigger late in the game, and have higher defence bonuses. I rarely even use tanks because I upgrade my saved up tanks to modern armor.
     

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