There have been some recent posts that include discussions and questions regarding pollution. We could all just click through a few cities and count the pollution points to compare with the city stats and infrastructure, but we're not all hardcore gamers and some of us are not greatly gifted in algebraic problem solving.
I understand that the pollution points generation in civiii is different from civii. It would help much if we have a stronger overall understanding of the pollution concept in civiii. Can you provide clarifying details to what causes the pollution points and how it causes pollution (the ugly orange stuff)?
Such as:
1. Does increasing shield production (RR+mine) increase pollution? How? How much?
2. Does infrastructure (FAC/MFG PLT/AIRPORT/COAL PLT) increase pollution? How? How much?
3. Does population increase pollution? How? How much?
4. What does 1 pollution point mean? Does 10 points = 10% chance of pollution in that city radius per turn?
5. Will leaving uncleaned pollution around increase chance of more pollution or global warming? How? How much?
I am fully aware that Firaxis must be very busy answering lots of redundant emails and testing/creating improvements. Thank you Dan, in advance, and for all your other efforts on all the boards.
I understand that the pollution points generation in civiii is different from civii. It would help much if we have a stronger overall understanding of the pollution concept in civiii. Can you provide clarifying details to what causes the pollution points and how it causes pollution (the ugly orange stuff)?
Such as:
1. Does increasing shield production (RR+mine) increase pollution? How? How much?
2. Does infrastructure (FAC/MFG PLT/AIRPORT/COAL PLT) increase pollution? How? How much?
3. Does population increase pollution? How? How much?
4. What does 1 pollution point mean? Does 10 points = 10% chance of pollution in that city radius per turn?
5. Will leaving uncleaned pollution around increase chance of more pollution or global warming? How? How much?
I am fully aware that Firaxis must be very busy answering lots of redundant emails and testing/creating improvements. Thank you Dan, in advance, and for all your other efforts on all the boards.