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PolyCast Episode 291: "Learn to Share"

Discussion in 'Civ6 - General Discussions' started by DanQ, Oct 9, 2017.

  1. DanQ

    DanQ Chieftain

    Joined:
    Oct 24, 2000
    Messages:
    4,308
    Location:
    Ontario, Canada
    Giving then receiving. The two-hundred-and-ninety-first episode of PolyCast, "Learn to Share", features regular co-hosts Daniel "DanQ" Quick, Stephanie "Makahlua", Philip "TheMeInTeam" Bellew and "MadDjinn" with returning guest "SemperFi2382". It carries a runtime of 59m59s.

    The summary of topics is as follows:

    - 01m41s | Forum Talk
    Means for canceling deals upon war declaration, the point to friendship (16m13s), getting rid of Settler capture (22m16s) and -- also in Civilization VI -- the best uses of gold income (31m29s).
    - 42m07s | Open Mic
    In response to parts of Episode 290.
    - 47m40s | Research Lab
    Expanding a civilization's border through a points system (recorded for Episode 289).

    - Intro/Outro | Miscellaneous
    Full name escapades and subjective sharing.

    PolyCast is a bi-weekly audio production recording live every other Saturday throughout the year, in an ongoing effort to give the Civilization community an interactive voice; sibling show ModCast focuses on Civ modding, TurnCast on Civ multiplay.
     
    Timothy001 and bite like this.
  2. Timothy001

    Timothy001 Chieftain

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    Male
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    Sudbury, Ontario
    Gotta listen to 290 first, then will get to this one.
     
  3. legalizefreedom

    legalizefreedom Inefficiency Expert

    Joined:
    Jan 26, 2013
    Messages:
    350
    Location:
    Texas
    About the new border points thing... I don't believe we need a new resource, but I believe what was observed was the lack of meaningful control to direct culture points to the border expansion you actually want while also acknowledging that border expansion should have a stronger mechanic.

    Blatantly obvious is that you should be able to select which tile(s) will be expanded to next. I continue to be flabbergasted that things like this aren't in the game (or V).

    But in addition to that, I've always thought being able to buy plots ruined the strategic value of culture. This is one of the many reasons V was so painful and VI is just as bad in that regard. Gold does too much. You should not be able to buy plots for sure. You can currently forgo most everything if you focus on gold which is a shame. Want production, buy it with gold. Want culture, buy it with gold, etc.
     

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