DanQ
Owner, Civilized Communication

The summary of topics is as follows:
- 02m35s | Forum Talk
Wondering why Irrigation technology in Civilization VI is an underwhelming dead-end, one's typical ratio of Barracks to Stables in Encampment districts (10m03s), identifying the shortcomings of the game's map and whether to bring back Corporations, Vassal States -- if so, how -- while adding the idea of Trade Nodes in the process (29m21s; recorded for Episode 310).
- 43m53s | Theatre
A religious strategy for CivVI Poland is first up, followed by revising a strategy for the game full-stop stemming from a difference in combat mechanics found in Civilization V (45m39s).
- 49m02s | Miscellaneous
A notable eight jobs now available at Civ developer Firaxis Games seem to jive with its owner, publisher 2K Games, looking to add a new series to its property's gaming line-up (53m27s).
- Intro/Outro | Assorted
Silhouette counting and grammatical instruction.
PolyCast is a bi-weekly audio production recording live every other Saturday throughout the year, in an ongoing effort to give the Civilization community an interactive voice; sibling show ModCast focuses on Civ modding, TurnCast on Civ multiplay.