dugfromthearth
Warlord
- Joined
- Aug 21, 2004
- Messages
- 179
I would use the warhammer mod as the base but probably change it beyond recognition.
The scenario: a dwarf mountain stronghold fell long ago to the goblins, skaven, and trolls. The dwarves are coming to take it back.
Civs: Dwarves (the player), and 4 goblin civs (identical). Dwarves are locked at war with 4 goblin civs. It is not alliance victory so goblins are not allies as such. Skaven are the barbarians. Trolls are placed and immobile at start of game to guard key locations.
Map: Dwarves start with "island" with city and city at edge of lake. City has access to lots of resources and luxuries. Dwarves need to keep contact with that city so their other cities can produce good units. Dwarves need to build a road from their city on the edge of the lake to the mountains. In the mountains they need to take control of the lost city site which has a resource. They then need to build a wonder which requires that resource be in city radius.
Make mountains farmable. But only dwarven workers can go into mountains. So if dwarves make farms and mines in mountains the goblins can use them. But they can't make their own. (Goblins can build cities in mountains). So dwarves have a natural stronghold in the mountains where the goblins shouldn't develop but the dwarves have to defend it and keep it linked to their coastal city for resources.
Rough idea. Anyone see any major flaws or things I should include?
The scenario: a dwarf mountain stronghold fell long ago to the goblins, skaven, and trolls. The dwarves are coming to take it back.
Civs: Dwarves (the player), and 4 goblin civs (identical). Dwarves are locked at war with 4 goblin civs. It is not alliance victory so goblins are not allies as such. Skaven are the barbarians. Trolls are placed and immobile at start of game to guard key locations.
Map: Dwarves start with "island" with city and city at edge of lake. City has access to lots of resources and luxuries. Dwarves need to keep contact with that city so their other cities can produce good units. Dwarves need to build a road from their city on the edge of the lake to the mountains. In the mountains they need to take control of the lost city site which has a resource. They then need to build a wonder which requires that resource be in city radius.
Make mountains farmable. But only dwarven workers can go into mountains. So if dwarves make farms and mines in mountains the goblins can use them. But they can't make their own. (Goblins can build cities in mountains). So dwarves have a natural stronghold in the mountains where the goblins shouldn't develop but the dwarves have to defend it and keep it linked to their coastal city for resources.
Rough idea. Anyone see any major flaws or things I should include?