Is it true and definitive?
To me, since III, searching for an strategic resource (especially on the map, but also trying to get it via diplomacy) I needed to build an unit was among the most fun things to do in the game. That anxiety to find a resource, and the contentment after getting it, will be gone, in my view, if the resource will serve only to give units an attack or defense bonuses, for instance. The gameplay will lose part of its "uncertainy and expectation" appeal (if I can name it this way). I think strategic resources would lose a lot of their importance to the military side and player strategies and even diplomatic approaches would become less complex. It would be a game mechanics simplification whose purpose I can not understand.
Does anyone else see it this way?
To me, since III, searching for an strategic resource (especially on the map, but also trying to get it via diplomacy) I needed to build an unit was among the most fun things to do in the game. That anxiety to find a resource, and the contentment after getting it, will be gone, in my view, if the resource will serve only to give units an attack or defense bonuses, for instance. The gameplay will lose part of its "uncertainy and expectation" appeal (if I can name it this way). I think strategic resources would lose a lot of their importance to the military side and player strategies and even diplomatic approaches would become less complex. It would be a game mechanics simplification whose purpose I can not understand.
Does anyone else see it this way?