Wow, what a horrible interface change! Edge mouse screen scroll apparently either has not been tested on the top bar or left by design. In any case extremely annoying. UI upscale is not an option for HDTV? What the hack? Try playing on the 40 inch in 3 meters distance. Poor decision. Fun: Unit experience bar is two pixels wide line at the bottom of the screen ))) It took me 10 seconds to recognize the Sheep icon. Really? Most time terrain is much brighter and colorful than Units. C'mon, really? Poor decision. Splitting Manage Citizens and City Build List was the stupidest decision ever made! I often rearranged working tiles to micromanage things. Trying to pick optimal tiles and to see how building takes rounds. Now I have to reclick between two modes. Shame to BA!! Same type Notifications are grouped!! ))) I cant believe it. So if you discovered two huts, you see only one circle with tiny number two below it. Clicking on the bubble will lead you ONLY to the first location. To determine where the second is located you need to hover mouse above the bubble, then quickly catch arrow buttons above tool tip. What a poor decision. All bubbles are the same grayish color! Moreover, when babrs entered my territory it was not red! It just annoyingly BLINKING! Wow. What a stupid decision. Builder unit ALWAYS has build pasture, build farm and build camp on ANY terrain. It was incredibly funny to look at those gray-out icons on the Jade terrain without any notion (tip) why they are gray-out. BUT! The build mine button was not even there!! Why? Because I have not researched the Mining yet. Poor decision. How can you distinguish a Builder who is sleeping and builder unit who already moved? Visually you cant. You have to click and see to the right if bizzare sun (wake) icon is present. Wow.