My preference is to leave the hut for expansion. Haven't loaded up the save yet so don't know what our shields / food per turn will be for sure, but let's aim to complete a warrior the same turn as expansion, in case we get barbs.
POP THE HUT. No barbs pop out if we have no military. I heard it somewhere, I forgot where. It might have what you want Donsig... POTTERY. Whatever we get it should be good.
oops, found out that we are not in immediate reach of goodie hut. Sorry, I guess you can ignore the above post. About this issue. Find out where we settle and then we find out when to pop it.
Only use expansion to pop a hut in this situation. A friendly pop w/expansion will ensure the safety of our bank, as we will have a warrior by then. Let's do it the easy way.
Use the worker to irrigate, that's what he is for. The hut will be popped by cultural expansion. If we have no military I suppose there won't be barbs and if we have no settlers we can get them from the hut.
It would be easier if we knew exactly what the level of barbarians was, but since it's random it could be a risk or not. I think we should wait 'till we expand or have a military to pop the hut as it could be a risk that would set us back alot if we got the wrong outcome.
If we pop and lose, we set ourselves back significantly in the early game. I think that outweighs the benefit of a cheap tech. Now if we got a settler, then that is a different issue, but the risks are still way too high in my opinion.
Do you think a tribe will attack a bunch of workers?
I dont think so, so lets take the risk. Its the first turn, what could happen so bad. Whats wrong with a challenge. That is IF we pop barbs, which I think we wont.
Inter, was that hut popped after you'd already had a military unit, but didn't have it at the time? I think that if a civ has never had a military unit before, the civ has no chance of getting barbs from a hut; though I could be wrong, I'm fairly sure of that (otherwise, barbs could conceivably pop out of a hut before a city is built and kill your first settler).
really there's no point in poping the hut now, any adavantage now will be just as advantagous in a few turns, however the risks will be less in a few turns, i see no motivation to pop it without expansion
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