Seeing the stream and the new Improved Tile=Population=Rural District seemed to invite some micro managements
1. If you place a Urban district (new building) on it, you apparently get to choose a new tile
…but what if you cancel the building? do you get the old rural tile back, or is the new spot irreversibly urban. Can you “juggle” pops by starting and canceling a building?
2. They showed pillaging tiles for extra unit health….if they pillage the tile does the population attached to the tile die, does the improvement go back, does it take X turns for a pillaged improvement to go back to normal?
3. What if population drops??
4…do we need to place every single population unit? because it seemed like we got some high pops, that could get really annoying later in the game every turn place 1 extra new pop in 6 different settlements.
1. If you place a Urban district (new building) on it, you apparently get to choose a new tile
…but what if you cancel the building? do you get the old rural tile back, or is the new spot irreversibly urban. Can you “juggle” pops by starting and canceling a building?
2. They showed pillaging tiles for extra unit health….if they pillage the tile does the population attached to the tile die, does the improvement go back, does it take X turns for a pillaged improvement to go back to normal?
3. What if population drops??
4…do we need to place every single population unit? because it seemed like we got some high pops, that could get really annoying later in the game every turn place 1 extra new pop in 6 different settlements.