devolution
Prince
The civ6 district mechanic has finally come to civ4!

West-facing ancient port

South-facing renaissance port

East-facing modern port
Improvement graphics provided by @hrochland
A port district (i.e. any improvement with bPort=1) now acts just like a civ6 Harbor District. A PD must built adjacent to a city and adjacent to at least 2 coastal tiles (some restrictions apply). This mechanic allows the city to construct water buildings and train water units even if the city itself is not coastal. Ships will appear in the PD rather than the city when completed (like in civ6)
The AI is fully capable of competently using the PD.
Notes:
Adds a new (optional) tag <bPort> and a new "improvement"(IMPROVEMENT_PORT) to CIV4ImprovementInfos.xml
Mod is based on K-Mod 1.46. I will assist in merging to other SDK derivatives if requested.
https://forums.civfanatics.com/resources/sdk-xml-port-district.27309
Revision history:
Replaced placeholder fort model with a port
Added support for 3 distinctive eras
Added support for 4 facing directions

West-facing ancient port

South-facing renaissance port

East-facing modern port
Improvement graphics provided by @hrochland

A port district (i.e. any improvement with bPort=1) now acts just like a civ6 Harbor District. A PD must built adjacent to a city and adjacent to at least 2 coastal tiles (some restrictions apply). This mechanic allows the city to construct water buildings and train water units even if the city itself is not coastal. Ships will appear in the PD rather than the city when completed (like in civ6)
The AI is fully capable of competently using the PD.
Notes:
Adds a new (optional) tag <bPort> and a new "improvement"(IMPROVEMENT_PORT) to CIV4ImprovementInfos.xml
Mod is based on K-Mod 1.46. I will assist in merging to other SDK derivatives if requested.
https://forums.civfanatics.com/resources/sdk-xml-port-district.27309
Revision history:
Replaced placeholder fort model with a port
Added support for 3 distinctive eras
Added support for 4 facing directions
Attachments
Last edited: