Portable building

Badluck

Warlord
Joined
Dec 15, 2001
Messages
234
i think we should be able to build any building as a portable building so you can product a marketplace at washington then send it to new-york this would help against corruption, since you could build a courhouse somewhere and send it to another citie. It would cost like 10% to 20% more shield, or you would need a building transport, you could also use ship transport. This should be aloyed only in the late game or the middle.

what do you think??
 
I'm just laughing my @$$ off imagining a huge flatbed trailer truck (with a "WIDE LOAD" sign, naturally) hauling a fully assembled Wal-Mart down I-95.
 
Originally posted by Badluck
i think we should be able to build any building as a portable building so you can product a marketplace at washington then send it to new-york this would help against corruption, since you could build a courhouse somewhere and send it to another citie. It would cost like 10% to 20% more shield, or you would need a building transport, you could also use ship transport. This should be aloyed only in the late game or the middle.

what do you think??

I really don't like to be rude. If one of my friends said something like that though, I would have to.:rolleyes: Sorry, I just have a really hard time reconciling universities on tractor trailers with reality, even the reality civ games give us.
 
Well, they could build prefabricated structures, such as the type used in the army. With a little bit more design, I could imagine a fleet of trucks carrying a weird, new type of Walmart down an interstate. This is an interesting idea, but would *have* to be limited to late game.
 
Originally posted by Warlord Sam
Well, they could build prefabricated structures, such as the type used in the army. With a little bit more design, I could imagine a fleet of trucks carrying a weird, new type of Walmart down an interstate. This is an interesting idea, but would *have* to be limited to late game.

Consider though, that a marketplace in the modern era, does not represent just one large superstore, but rather the entire economic infrastructure of the city. The same can be said of courthouses, libraries, banks, universities, factories, etc. I just cannot concieve anything like this being transported from one city to another. Can anyone think of an example? This is definately an odd topic.:crazyeyes
 
Can you think of a real world equivalent to your idea?

The closest I can come up with is the MASH units during wartime. They were mildly mobile, but hugely inefficient in comaprison to a real hospital. They were also meant to be a stand-alone type of facility. They didn't drop a MASH unit in downtown Saigon.

Given that you can rush build improvements in far-off cities with cash, I think this is fairly close to your idea anyway.

Just my two shields worth.
 
Don't forget Bookmobiles! Those sleek, gleaming, hybrids. A Recreational Vehicle/Library rolling down the road spreading knowledge and firing the imagination of young civ minds!

This thread is hilarious.



"do or do not, there is no try."
 
i didn'T meant you could have a market for let say 20 turn in one citi anmd then change it... you construct it but it'S not yet in use, you get the benefit from it only when you *unpacked* it, and here at my town right now they are building a loblaw and they stoped building the loblaw at granby and sending everything to ours, because soon a *super C* will be built and they want to finish before even tough they started after, they have just finished.... only need the food in now, and the Super C is at least 2 or 3 month before it will be finished....


where ya think i took my idear?? in my imagination!!! nah..... there was some real in there...:)
 
How about the Starbucks small wonder.

After you build it, for every active unit they'll always be a Starbucks in an adjacent square. :p

(Found out today there's one in the White House)
 
Originally posted by Conan666
How about the Starbucks small wonder.

After you build it, for every active unit they'll always be a Starbucks in an adjacent square. :p

(Found out today there's one in the White House)


Good Gravy!!! There's one in the whitehouse!?!?!? They've managed to infiltrate the very highest stations of our government... even more proof that Starbucks is *actually* an evil corporation bent on world domination!
 
Maybe there should be a small wonder.......The Trailer Park !!! Build this and you can transfer buildings from town to town.
he he........:lol:
 
In Republic and Democracy, you can always rush build your improvements - in effect, have your most productive towns fund the building of your new town's infrastructure. This has the same effect your after, in a more realistic way. Always build at least one turn on an improvement before hurrying completion to save half the money up front.
 
Portable buildings are a really crazy notion as expressed here and yet, using a little lateral thinking, does contain the germ of a good idea.

It MIGHT improve gameplay and provide more options to allow more than 1 city to work on the same improvement. As long as these cities are connected, as per the trade rules, then I don't see a problem with this from a realism point of view. Other cities could be supplying parts, sub assemblies, or even just labour to the site where the improvement is being constructed. I'd be happy to see this idea in use for Wonders as well as any other construction and it would help get the FP into a far distant location.

The idea would need analysis. Maybe it should carry a penalty such that changing production part way through would lose accumulated shields. Could be worth considering, but it sounds like a CIV4 idea not a patch.
 
Just let any city send it's excess fodd or shields to another - with up to 3 to a city. The a wonder can be build much quicker than just "how many shields can this city produce" but more like "how many shields can this CIV produce".
 
Originally posted by Jimcat
I'm just laughing my @$$ off imagining a huge flatbed trailer truck (with a "WIDE LOAD" sign, naturally) hauling a fully assembled Wal-Mart down I-95.

ROFL, we'd have a crisis on the turnpike if that happened and all those news helicopters, Chopper 4 etc.:p
 
I don't think that this idea can be implanted probably in cuv3, but to defend the idea, think of markets in ancient times. They were besicly made out of traveling merchants, not by giant building housing a supermarket...so some of the buildings in civ3 are mobile, most are not though.
 
Just combine all unit and building properties . A special merchant unit which has the same qualities as the marketplace in the city (if any) it is in but can move. It probably can't be done in civ3 but maybe in civ4. I still like the idea I read about in the apoloton suggestions text file about "nomads". Basically they are movable cities.
 
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