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[NFP] Portugal is the last NFP Civilization confirmed. Also... Zombies??!!

Discussion in 'Civ6 - General Discussions' started by Duke William of Normandy, Mar 9, 2021.

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  1. DogeEnricoDandolo

    DogeEnricoDandolo King

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    Yep yep, that is what I was hoping for since the beginning.
    I hope the Carrack/Nau brings some twists to naval melee, as we all know that unit class is kinda... eh, whatever, unless owned by Harald. They brought a nice twist to the Vietnamese unique Encampment, so I'm excited to see what is in store.
     
  2. Alexander's Hetaroi

    Alexander's Hetaroi Deity

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    It might be a little stronger than the Caravel it replaces, but other than that I think it could have extra movement and sight.

    I think this is the main focus of possibly making them unique. It most likely will be an improvement and I can see it either going into a city-state again or built in neutral territory adjacent to the coast and either on or adjacent to a luxury.

    I suggested extra gold for international trade routes depending on the number of water tiles owned in the origin city, which is similar to Mansa Musa's ability.
    The best agenda for him I think already went to Magnificent Catherine which is wanting to have multiple copies of the same luxuries. I'm afraid they might make it a default "explorer".

    I've also been thinking something along the lines of naval units gaining experience from exploration, just like recon units.
     
  3. aieeegrunt

    aieeegrunt King

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    They need to rework the TSL maps to reflect the new game mechanics. Any attempt at having historical civs in Europe immediatly implodes due to loyalty mechanics, as one example.

    There is zero chance of slavery being a game mechanic in the current sad state of affairs where you can’t even give barbarian clans historic names
     
  4. Flactine

    Flactine Chieftain

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    And plot appeal? Uninviting or Disgusting plots will cause mutation?
     
    Meluhhan and AntSou like this.
  5. TreVor_ish

    TreVor_ish Warlord

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    Yeah, pretty much the same issue comes mid game using Dramatic Ages Mode. That is why I made a little adjustment for capitol cities:
    Code:
    ---------------------------------------------------------
    -- Capitols Always Loyal
    ---------------------------------------------------------
    INSERT INTO BuildingModifiers (BuildingType, ModifierId)
    VALUES ('BUILDING_PALACE', 'PALACE_CITIES_ALWAYS_LOYAL');
    
    INSERT INTO Modifiers (ModifierId, ModifierType, SubjectRequirementSetId)
    VALUES ('PALACE_CITIES_ALWAYS_LOYAL', 'MODIFIER_PLAYER_CITIES_ADJUST_ALWAYS_LOYAL', 'PALACE_REQUIREMENTS');
    
    INSERT INTO ModifierArguments (ModifierId, Name, Value)
    VALUES ('PALACE_CITIES_ALWAYS_LOYAL', 'AlwaysLoyal', 1);
    
    INSERT INTO RequirementSets (RequirementSetId, RequirementSetType)
    VALUES ('PALACE_REQUIREMENTS', 'REQUIREMENTSET_TEST_ANY');
    
    INSERT INTO RequirementSetRequirements (RequirementSetId, RequirementId)
    VALUES ('PALACE_REQUIREMENTS', 'REQUIRES_PALACE');
    
    INSERT INTO Requirements (RequirementId, RequirementType)
    VALUES ('REQUIRES_PALACE', 'REQUIREMENT_CITY_HAS_BUILDING');
    
    INSERT INTO RequirementArguments (RequirementId, Name, Value)
    VALUES ('REQUIRES_PALACE', 'BuildingType', 'BUILDING_PALACE');
     
  6. Potworny

    Potworny Warlord

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    Hawke9, Meluhhan, Kimiimaro and 7 others like this.
  7. JR Magallanes

    JR Magallanes Chieftain

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    I know Magellan served the Spanish court but the Portugese as the last Civ is timely.

    He is Portugese and it is the 500th anniversary of the circumnavigation of the globe. :)

    hoping for an exploration-based civ. :)
     
    Meluhhan likes this.
  8. ManoftheHour333

    ManoftheHour333 Warlord

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    I agree about it not being a harbor...but part of me thinks a Feitoria wouldn't be a great building either...What about a unique Commercial Hub? We've gotten 2 unique encampments, harbors, entertainment complexes, campuses, and industrial zones...it'd make sense for them to choose one fo the districts that haven't been remade twice. Commercial hub would make the most sense too given the nature of Feitorias as storehouses/marketplaces.

    I'd give it a new set of adjacency bonuses (Coast and luxuries), as well as defenses like the oppidum (Easy to code in for them too). Lastly, I'd give the Feitoria the ability gain +2 trade routes if the city has a lighthouse and a market (Normally we can only get the TR from one). The last bit is a little contrived, but incentivizes harbors and coastal settling without forcing a harbor UD...which solves that problem.

    What about giving Portugal a unique commercial hub? We've only gotten 1 unique commercial hub (Suguba) so far and they seem to like making 2 unique districts (Street Carnival/Hippodome, Seowan/Observatory, etc.). Plus it's make the most sense for actual Feitorias given they were just fortified markets...

    Come to think of it, they should give a feitoria a defensive charge like the oppidum! It'd make real great sense historically and would be easy to implement. Might need to change some of the adj bonuses and stuff but that'd be pretty dang cool.
     
    Alexander's Hetaroi likes this.
  9. Uberfrog

    Uberfrog Deity

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    The problem with Feitorias being a unique district is that the whole point of them was to build them outside of Portuguese territory to monopolise trade with the local people!

    That’s why I’m hoping for something more creative...
     
    Meluhhan, bbbt, Kimiimaro and 6 others like this.
  10. Hakan-i Cihan

    Hakan-i Cihan Emperor

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    I was thinking to combine the Feitoria to the Nau(or Carrack) which is possibly available earlier than the caravel. The Nau (with 1 or 2 charges) can place feitorias along the coast ( on settleable locations), which denies other civs for settling as if their was a city on the feitoras location. The Feitoria generates gold based on tiles surrounding it (similar to vampire castle logic). Once the player settles a tile with a Feitoria or adjacent tile, that city will get a free ancient walls and either a monument or increased population for increasing it's loyalty. This UU and it's ability is very map dependent so other abilities should be less so.
    Tying the Feitoria to the Nau makes it also possible to give the Portugese a UB.
     
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  11. AntSou

    AntSou Emperor

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    Perhaps a Caravel replacement with both melee and ranged attack, like an Immortal at sea? Or naval unit with improvement charge (like Legion, Toa, Mountie)?
    ---

    I think Portugal might actually have a somewhat military focus. Not for a domination victory, but for capturing coastal cities. No one else has bonuses to that, other than the De Zeven Provincien. Spain's Armadas make it easier to dominate the seas, but not so much for conquering walled coastal cities in the Renaissance.

    Portugal's dominance of the spice trade was done through conquest, specifically of Ormuz, Goa and Malacca.
     
    Meluhhan, Kimiimaro, Ticio and 4 others like this.
  12. FinalDoomsday

    FinalDoomsday Prince

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    Yeah I hope they have a military aspect I think it would do them a disservice to make them purely economic.
     
  13. raen

    raen Coat of Arms

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    Yes, for me that's an important question, Portugal built feitorias in City-States (or near them) to control trade, Portugal did not build feitorias in its own territory, they build Torre de Belém tough to defend the Tagus River and Lisbon´s Harbor. Will be very cool if they can abstract that somehow.
     
  14. LMT

    LMT Warlord

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    I'm ok with that. Should genocide be in the game, since it was used to eliminate huge numbers of people that leaders deemed to be "enemies?" I say no.

    Just because some aspect of history is important does not make it appropriate for a historical-themed game.
     
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  15. raen

    raen Coat of Arms

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    Nau is melee and ranged at the same time, maybe a century later they removed the weapons and relied on galleons, but at the start, Nau was the ruling ship, could raze a city if no agreement.

    I hope so too, in my opinion, that's achieved with Nau or Caravela Redonda. Nau was the battleship of that time. Caravela Redonda war ship was the antecedent of Galleons.
     
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  16. Alexander's Hetaroi

    Alexander's Hetaroi Deity

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    An interesting idea considering the Suguba is a unique commercial hub you want to build inland and away from the water. I still think feitorias won't be a district because they wer usually built away from the mainland of Portugal but it makes more sense than another harbor or industrial zone.

    I could see them using a charge to build a padrão, which could be the improvement built in neutral territory, while at the same time a feitoria could be an improvement built in a city-state by a builder.
     
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  17. raen

    raen Coat of Arms

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    The only similarity to the commercial hub was Casa da India, Casa de Ceuta, Casa da Mina, commercial centralized companies built in-house, mainly in Lisbon.

    Or built by Great Explorers. I have a new idea for my Portugal mod, that I am implementing, to build feitoria in a City-State when a Nau approaches but when escorting a Great Explorer.
     
  18. Rotomagus

    Rotomagus Chieftain

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    well... I love Zombies. Looking forward to it, and very much so. But also the AI should really learn how to use the play modes...
     
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  19. AntSou

    AntSou Emperor

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    I don't think we'll get Great Explorers because it's too close to the Comandante General. I also don't want it for the same reason I don't want the Feitoria to use the Vampire Castle ability. The more modifiers they add to the game, the better. Especially if they never release the DLL code.
     
  20. Alexander's Hetaroi

    Alexander's Hetaroi Deity

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    I think it would be cool if they got a set of unique Great Admirals, and yeah that would definitely work.

    Why not put the ability of the vampire castle in a padrão, and a feitoria in a city-state? :mischief:
     
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