Oh I didn't notice that, I actually meant the font itself. It's different than the one in-game atm. And as I stated before, Joao has a brand new model, new pixels, lighting and all.
They wouldn't just give a single civilization leader a brand new model, now, would they? Perhaps in thinking too much into it, but I would bet that a new expansion is coming or the April rebalance is going to be a coup de grace with more than just number tweaking.
Ah I see. Costs less maintenance. That might have been in a while ago - text fixes are a few months ahead of the release, or it might have slipped through. Good catch.
Just saying, one of my top 3 fav civs is Indonesia and I'm pretty sure it will annoy me if these Feitorias block my Kampung placement and there is nothing I can do about it. Sure, they provide a bit of yields but it is no match for a Kampung.
Moderator Action: Please mind your language, thanks --NZ
Just saying, one of my top 3 fav civs is Indonesia and I'm pretty sure it will annoy the s*** out of me if these Feitorias block my Kampung placement and there is nothing I can do about it. Sure, they provide a bit of yields but it is no match for a Kampung.
They cannot be removed. I think the only way is to keep your borders closed. But then, Portugal can just declare war on you, move their Naus in and then peace out.
Just saying, one of my top 3 fav civs is Indonesia and I'm pretty sure it will annoy the s*** out of me if these Feitorias block my Kampung placement and there is nothing I can do about it. Sure, they provide a bit of yields but it is no match for a Kampung.
They cannot be removed. I think the only way is to keep your borders closed. But then, Portugal can just declare war on you, move their Naus in and then peace out.
Just saying, one of my top 3 fav civs is Indonesia and I'm pretty sure it will annoy the s*** out of me if these Feitorias block my Kampung placement and there is nothing I can do about it. Sure, they provide a bit of yields but it is no match for a Kampung.
I think Kampung need adjacent sea resources. So The only Issue with Feitorias, apart from Wonder Issue, is taking tiles away from building any coastal Improvements not just Kampung.
A very cool Civ. I wasn't expecting Portugal to be a science Civ, but it's a welcome take. The trade routes seem insane (+50% to all yields, not just gold, so get Wisselbanken and Alliances up and running), and you get so many. I'm somewhat confused about the Feitoria, I understand the bonuses to trade routes, but it also gives tile yields. Does the Civ you build it in get those yields, or does Portugal get them à la Vampire Castles? Regardless, I like this design a lot; it's pretty much the same vein as Portugal in Civ V, which while a good concept just didn't work all that well with the mechanics they were given. This seems very functional in Civ VI's design.
The description mentions Feitorias can be placed in territorry belonging to other civs and CS that Portugese have open borders with. So I assume war does not count and that it cannot be placed in neutral territory which soon will become part of a city.
I really just wish the Feitoria can be removed if you are at war with Portugal. It just makes sense and Portugal's other bonuses more than make up for that.
Has Ed woken up to tell us what the agenda is yet?
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