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Poser Figures and Props for Kinboat's Paperdoll

Discussion in 'Civ3 - Tutorials, Reference, & Guides' started by utahjazz7, May 27, 2005.

  1. utahjazz7

    utahjazz7 Deity

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    Zulu9812 asked that I post some of the items that I use for Kinboat's paperdoll for others to use, if they so wish. So, here is the first batch. I'll post more, as I make them. I have not posted everything, so if there is something that you would like that has not been posted, ask me via PM or e-mail--I might still have the file somewhere. I'm just not sure. The problem is that every so often I burn the folders containing the files for my units onto CD's and then deleted them from my hard drive. Therefore, not everything is always handy. I will edit the first post each time I upload new items.

    Please, post only if you are uploading Poser props and figures made specifically for the paperdoll. There are other threads for posting general 3D models.

    Update #1, post 12 (July 18, 2005)
    Update #2, post 25 (January 19, 2006)
    Update #3, post 27 (January 30, 2006)
    Update #4, post 30 (February 11, 2006)
    Update #5, post 34 (February 14, 2006)
    Update #6, post 37 (March 4, 2006)
    Update #7, post 39 (July 25, 2006)
    Update #8, post 108 (April 13, 2007)
    Update #9, post 110 (June 5, 2007)
    Update #10, post 121 (July 1, 2007)
    Update #11, post 138 (August 31, 2007)
    Update #12, post 148 (April 28, 2008)
    Update #13, post 149 (July 4, 2008)
    Update #14, post 169 (July 17, 2008)
    Update #15, post 176 (July 26, 2008)

    CONFORMING FIGURES



    Download. Top used for my Polmee.




    Download. This is a head covering used for my Longbowman. It's designed to be worn with Kinboat's Serf Suit.




    Download. This is long hair that fits with just the paperdoll--no clothing.




    Download. This long hair fits with the paperdoll and the cape prop posted below.




    Download. These are sandals that I made for my Oscan Companion.




    Download. This is the body armor for my Sherdan Swordsman.




    Download. These are the shinguards with cloth underneath that the Sherdan Swordsman wore.



    PROPS


    Download. This is a morphable cape. It should be parented to the paperdoll's chest. With resizing, it should pass over most clothing figures.




    Download. This is a helmet to be parented to the paperdoll's head. It's designed to be worn over the long hair figure that fits with the cape above. With a little resizing, it should fit just the paperdoll's head.




    Download. This is the longbow prop that I used for my longbowman. There is a draw morph for it. It's not the best, but it works.



    Update #1, post 12 (July 18, 2005)
    Update #2, post 25 (January 19, 2006)
    Update #3, post 27 (January 30, 2006)
    Update #4, post 30 (February 11, 2006)
    Update #5, post 34 (February 14, 2006)
    Update #6, post 37 (March 4, 2006)
    Update #7, post 39 (July 25, 2006)
    Update #8, post 108 (April 13, 2007)
    Update #9, post 110 (June 5, 2007)
    Update #10, post 121 (July 1, 2007)
    Update #11, post 138 (August 31, 2007)
    Update #12, post 148 (April 28, 2008)
    Update #13, post 149 (July 4, 2008)
    Update #14, post 169 (July 17, 2008)
    Update #15, post 176 (July 26, 2008)
     
  2. flamescreen

    flamescreen Ancient Mariner

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    Awesome. Special thanks for the Sherden armor!

    Btw, if the shield prop for the Carthaginian soldier is yours, I'd love to see it posted here...
     
  3. zulu9812

    zulu9812 The Newbie Nightmare

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    Actually the Shield prop for the Carthaginian figure came from a package over at PoserPros, so I can't distribute it here. I could always post the texture map here, and you could buy the Atlantean Guard - it is only $2.49, after all
     
  4. flamescreen

    flamescreen Ancient Mariner

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    Well, the texture isn't of much interest for me, really.
    I want it, cause it's exactly the mycenean greek traditionally used sheild(8-shaped).
    Thanks for the heads up though. I think I have that one under consideration, but, I've managed to put my card in a condition I can't use it so much(at all really).
     
  5. CivArmy s. 1994

    CivArmy s. 1994 Deity

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    Utahjazz7, what software do u use to produce that props?
    BTW, thanks for sharing these cool creations! :goodjob:
     
  6. utahjazz7

    utahjazz7 Deity

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    I'm using Rhinoceros 2.0 to model. Then I save them in .3ds format and import them into Poser5. Then, I either parent the models to a body part and add them to my Poser library as smart props. Or, I enter the Setup room and convert the models into conforming figures for Kinboat's paperdoll.
     
  7. flamescreen

    flamescreen Ancient Mariner

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    CivArmy, any 3d software will do, have in mind, providing it can save in formats Poser can recognize(of hand, 3ds, lwo, dxf and wrl, though there were others I haven't imported).
     
  8. CivArmy s. 1994

    CivArmy s. 1994 Deity

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    Utahzazz, Flamescreen, thanks! :)
    I'll check Rhinoceros 2.0 and these others softwares for 3D objects and I hope start make some props to be used in Poser soon :goodjob:
     
  9. Neomega

    Neomega Deity

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    It's Rhino 3.0 now. 2.0 is old.
     
  10. flamescreen

    flamescreen Ancient Mariner

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    A correction. It can't read .lwo. That was my mistake. Not Poser 4.0 at least.
     
  11. CamJH

    CamJH Uncle Cam

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    Poser 5 and 6 can import lwo formats.
     
  12. utahjazz7

    utahjazz7 Deity

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    Here are a couple of new things I've used in my most recent units.

    CONFORMING FIGURES



    Download. This is a pair of Kinboat's pants with a morph applied to them. I used them with my Russian Horse Archer to make it look like he had a long coat on.


    PROPS



    Download. This is the shield from my Celtic Warrior. Texture map included.



    Download. The hat from my Partisan unit.



    Download. The larger of my Partisan's two guns.



    Download. The helmet of my Russian Horse Archer.
     
  13. flamescreen

    flamescreen Ancient Mariner

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  14. flamescreen

    flamescreen Ancient Mariner

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    I just tried these a few days ago and couldn't.
    You're obviously using some Poser version higher than 4/pro.
    Could you make them a .pz file in case I could use them that way?
    The way they are my version can't read them and I'll be forced to use the obj's only as a final solution.
     
  15. Gunner

    Gunner Emperor

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    These props are really great! Thank you so much.

    Utahjazz7, would it be possible for you or any other modeler with a kind heart to post a version of your celtic warrior without those two extra bump things on the front? I've been trying to put one flat image over it and its incredibly hard to get everything to line up. If it would take you a while just tell me and I'll try something else, but I think it should just be a few clicks.
     
  16. utahjazz7

    utahjazz7 Deity

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    @gunner

    Simply set the "bumps" to be invisible. That'll take care of the problem.
     
  17. Gunner

    Gunner Emperor

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    How can I do that? In Daz Studio at least, the whole shield is treated as one item. Is there a way I could somehow set the "bumps" invisible through their part of the texture?

    It isn't really that big of a deal anymore. I changed the design of the shield to actually use the "bumps" rather than try to ignore them. But I'd still like to know how to do it in the future.
     
  18. utahjazz7

    utahjazz7 Deity

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    Well, I really have no idea about DAZ Studio, just Poser. But, in Poser, the shield is also one item: Shield. However, the shield has, I think, five different materials. There's the back, front trim, front, and the two "bumps". Each of these seperate materials can be changed independently of the others; you can make just the bumps invisible without affecting the other elements.
     
  19. flamescreen

    flamescreen Ancient Mariner

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    Ah, I found the problem I had, turns out I can read them, but misplaced them, under new figures. I just relocated the .cr2's search path for reading my folder and the problem was fixed. Nice work indeed!
     
  20. utahjazz7

    utahjazz7 Deity

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    Okay, good. I really didn't know what the problem would have been. I'm glad you figured it out.
     

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