Jun 24, 2005, 05:49 PM #1
polyphemus
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Posts: 129 Poser problem, please help!!
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Hey, i am having a little trouble with Poser 5. I am currently making a unit and logically started on the default animation. I am having the unit sway back and forth but instead of the chest swaying, it looks as if the feet are moving. I had this problem in other units, but can't remember how i fixed it The unit is shown here. One is a CIV unit view and the other is a close up. If anyone could help, i would be grateful. Also, please comment on the way the unit looks so i can change it to make it better.
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Jun 24, 2005, 06:00 PM #2
CamJH
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Join Date: Feb 2004
Location: St. Louis
Posts: 754 Turn on Inverse Kinematics for both legs of your main figure, this will lock the character's feet in place.
Figure > Use Inverse Kinematics > LeftLeg (RightLeg)
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Jun 24, 2005, 07:49 PM #3
polyphemus
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Posts: 129 I already had those turned on. Hmmmmmmmm. And i can't upload the poser file, it's too big, 4.3 MB....
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my Openfx Tutorial The Crusades=My Scenario
Make your Own CIV movies with the help of my tutorial OR you can just download the utility i use here
(Upcoming) Units: /StarWars Units: Land Speeder, A-Wing, SuperStarDestroyer
Tools:SBB, PEdit: Tutorial
Threads:StarWars-Unit Request thread, Poser FAQ Thread
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Jun 24, 2005, 08:39 PM #4
CamJH
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Join Date: Feb 2004
Location: St. Louis
Posts: 754 ...
With those turned on, the feet should be locked in place.
But since they aren't, here's one possible solution. With inverse kinematics turned on, the feet are also given x, y, and z coordinates in the properties' dials. Go through your frames and make sure that each foot maintains the same coordinates throughout your animation. This may seem like a pain in the @ss, but it really doesn't take that long.
On a different note... this is just a tip, so you can completely disregard it if you like. You're default animation has quite a bit of movement in it. The default animation loops constantly while a unit is active, so it's generally better to have very slight movements rather than exagerated ones. Otherwise units can appear to have a kind of drunken sway to them. Like I said, just a tip; it's up to you.
Good luck bud
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Jul 16, 2005, 08:56 PM #5
polyphemus
the eye is upon you
Join Date: Jun 2005
Location: CA, USA Why does it matter?
Posts: 129 thanks Cam, that was the problem.
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my Openfx Tutorial The Crusades=My Scenario
Make your Own CIV movies with the help of my tutorial OR you can just download the utility i use here
(Upcoming) Units: /StarWars Units: Land Speeder, A-Wing, SuperStarDestroyer
Tools:SBB, PEdit: Tutorial
Threads:StarWars-Unit Request thread, Poser FAQ Thread