[possible BUG] puppet as current capitol

SatanasOz

Chieftain
Joined
Oct 27, 2009
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Location
Frankfurt, Germany
Just conquered Alex capitol in my game and was a bit bewildered. The auto-pic fell on a puppet city (Boston) instead of own his remaining city.

Not technically doing anything bad, but weired I think. It annoyed me especially because i wanted to force him to give me Boston as spoils of war, but due to it being named capitol was unable to :rolleyes:

Spoiler :
attachment.php


Save quite some time before the war is here, save of the situation in the screenshot can be provided if necessary :)
 

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I don't think this is a bug, as where would the capital go if they only had puppets?

In that case: force un-puppet the chosen "current capital" - he is screwed anyway ;)

The point was: Alex still had one of his own cities. It seams that the only consideration that goes into what city will act as "current capital" is its size, I think puppet or not should be considered.

But yeah, really not that important. Just "cosmetics", seems odd like this.
 
In that case: force un-puppet the chosen "current capital" - he is screwed anyway ;)
Yup, that would be ideal, because puppets can't build units, making it impossible for the player to rebuild units or settlers. Unless puppet restrictions don't apply equally to the AI, that is.

Cheers, LT.
 
At least AI should annex cities some time. I had a game where an AI conquered one civ and some city states and then his core cities were conquered be another civ. He had seven cities left but all were puppets. I suppose without any units and only puppet cities the only game option for the AI is constantly clicking "next turn"! :crazyeye: :lol:
 
Yup, that would be ideal, because puppets can't build units, making it impossible for the player to rebuild units or settlers. Unless puppet restrictions don't apply equally to the AI, that is.

Cheers, LT.

In this case, the AI could still build units in a different city. Since un-puppeting is always an option, I don't think it needs to be forced for gameplay reasons. From a realism perspective, maybe.

One possible exploit with not choosing the largest city is that trade route incomes only consider the size of the non-capital city. I honestly can't really think of a situation in which a player would create a lot of puppets and then intentionally lose their capital for the sake of making a small city the capital, but that doesn't mean that such a situation doesn't exist. ;)
 
Playing on Prince;

Egypt has conquered 3 Aztec cities and puppetted them, then I came in and took all of Egypt's main cities.

This leaves Egypt with 3 puppets, including its capital. So basically Egypt is producing nothing except buildings it has no control over! It isn't producing any new units (I was wondering why they weren't fighting back).

It should at least annex the cities (would be no happiness penalty I'm sure at this point, with only 3 cities and some cotton!) and start rebuildling, no???

save attached, if it helps.
 

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I have already see that in one of my game, pretty annoying...

But do you ever see the IA annexing some city instead of make them pupet ? me never...:crazyeye:
 
The AI also doesn't seem to be restricted with what puppets can make; they treat all cities like their own apparently. I conquered Monte's only non-puppet city (his capital), and figured he was done for since he couldn't make units. He could.

Just not very good ones.
 
The AI also doesn't seem to be restricted with what puppets can make; they treat all cities like their own apparently. I conquered Monte's only non-puppet city (his capital), and figured he was done for since he couldn't make units. He could.

Just not very good ones.

Do you have a save where that can be observed?
 
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