Well This was brought up by Rik in the ISDG UN forum, which was inturn found out by Morcar of the CRC team
RM proposed this rule to counter it
And grs proposed the simple
So anyways what are the teams thoughts on all of this?
Rik said:We just have found an exploit in game mechanics relative to great people. The heart of the problem is simple: we can use 2 or more great people both for starting of GA and, for example, for creating academy in the city. You can try it by yourself: create two different great persons in the city (using WB for example) and then use first for academy, then quickly switch to second great person and choose start GA. This works only in original game and doesn`t work in Warlords.
I have not tested this yet, but assuming this is true I propose the following rule:
No Golden Age may be started in a turn in which a Great Person was already used for something else. (lightbulbing, building, great citizen, etc.)
-> If you notice you can chose a Golden Age first and then use left-over great leaders to do "something else"; you just can't do it in the order Morcar shows that can be exploitive.
RM proposed this rule to counter it
Regentman said:A great person may only be used for one special ability.
Or adding:
No Golden Age may be started in a turn in which a Great Person was already used for something else (lightbulbing, building, great citizen, etc.) unless otherwise approved by the admins.
And grs proposed the simple
grs said:Let's put it simple: A single GP should not be used twice.
So anyways what are the teams thoughts on all of this?