Idiodyssey
Chieftain
- Joined
- Nov 23, 2006
- Messages
- 57
I know some of you abhor the thought of a future era in BtS, but I think it would be nice. We already have SDI and space elevator, why not take it one step further with realistic possibilities with future tech/units? Note that I don't think mechs are realistic future units, but there are some units we can speculate on or are in development that would see action between now and 2050.
Some new technologies I would like to see are:
Nanotechnology: requires robotics, composites; all units heal additional %20, can build better SS casings
Quantum communication: requires computers, fiber optics; -50% espionage from enemies
Gene Therapy: requires genetics; +1 happiness per scientist specialist
Cloning: requires genetics, ecology; amount of each animal/plant resource doubled
Life extension: requires gene therapy, nanotechnology; can build better life support for space ship, +5 happiness in all cities
Antimatter: requires fusion, superconductivity; can build faster space ship engine than the one you can build with fusion
Superconductivity: requires composites; can build DDX advanced destroyer units
Artificial Intelligence: requires fusion, nanotechnology; -50% maintenance cost for all units, can build supercomputer "building"(which increases research 50% in the cities it's built)
Cybernetics: requires nanotechnology, gene therapy; can build better stasis chamber, units get +3 XP in all cities
Focused energy: requires superconductivity; unlocks SDI, can build laser tank
Changes to existing modern era tech:
Fusion: requires superconductivity, all cities on all continents powered automatically when this tech researched
Genetics: can build world wonder project Human Genome Project
Robotics: nanotech would be the new technology that unlocks space elevator
Future tech: pushed back to end of tech tree and requires life extension
Satellites: no longer unlocks SDI
New units:
Urban combat soldier: 30 strength, unlocked by composites, free city raider 1 and 2 promotion, upgradeable from marine
DDX advanced destroyer: 45 strength, can bombard units within a certain grid range without being directly adjacent to grid, upgradeable from destroyer, battleship
Laser tank: 45 strength, can shoot down enemy aircraft, upgradeable from modern tank
Anyway, I'm sure what I wrote would not be balanced in anyway or be too complicated, but I'm just trying to think of how a future era could be structured. Post what you'd like to see!
Some new technologies I would like to see are:
Nanotechnology: requires robotics, composites; all units heal additional %20, can build better SS casings
Quantum communication: requires computers, fiber optics; -50% espionage from enemies
Gene Therapy: requires genetics; +1 happiness per scientist specialist
Cloning: requires genetics, ecology; amount of each animal/plant resource doubled
Life extension: requires gene therapy, nanotechnology; can build better life support for space ship, +5 happiness in all cities
Antimatter: requires fusion, superconductivity; can build faster space ship engine than the one you can build with fusion
Superconductivity: requires composites; can build DDX advanced destroyer units
Artificial Intelligence: requires fusion, nanotechnology; -50% maintenance cost for all units, can build supercomputer "building"(which increases research 50% in the cities it's built)
Cybernetics: requires nanotechnology, gene therapy; can build better stasis chamber, units get +3 XP in all cities
Focused energy: requires superconductivity; unlocks SDI, can build laser tank
Changes to existing modern era tech:
Fusion: requires superconductivity, all cities on all continents powered automatically when this tech researched
Genetics: can build world wonder project Human Genome Project
Robotics: nanotech would be the new technology that unlocks space elevator
Future tech: pushed back to end of tech tree and requires life extension
Satellites: no longer unlocks SDI
New units:
Urban combat soldier: 30 strength, unlocked by composites, free city raider 1 and 2 promotion, upgradeable from marine
DDX advanced destroyer: 45 strength, can bombard units within a certain grid range without being directly adjacent to grid, upgradeable from destroyer, battleship
Laser tank: 45 strength, can shoot down enemy aircraft, upgradeable from modern tank
Anyway, I'm sure what I wrote would not be balanced in anyway or be too complicated, but I'm just trying to think of how a future era could be structured. Post what you'd like to see!